Posts from The strongest castle in Heroes of Might and Magic IV.
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Order is the strongest Castle. Invincible magic and ranged attacks are the key to victory. The Djinn is the best warrior-mage, and the Titan is the best archer. All Order warriors are indispensable fighters. Who can compare in strength to a Golem at his level? Few can defeat a Naga. And the hero's magic is unparalleled (hypnosis alone is worth mentioning). (The creators should be criticized for such poor balance.) But if an experienced player is playing, no one will be able to stand against the Order faction....
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And what you listed as the advantages of Order will turn into crumbs after a strong player is done with them, like what's left after eating a bagel!
That is, against each of your points, one can use their own advantages – the main thing in this is to use them correctly and at the right time........
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And if you consider all the parameters of the Castles, then the STRONGEST Castle is, of course, Death. That's why experienced players who truly respect themselves will never play as Death, because it's too easy.
P.S. (I understand that someone will say that Barbarians or... are stronger. It just depends on your point of view.)
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I don't know, but a REAL weapon against Haven is life:D First: Amulets and blessings that will make it so that 2 Titans can be defeated by 7 Crusaders:) We need to create an artifact that grants immunity to spell removal, and then Haven will be at a disadvantage. (By the way, 2 Angels can defeat 2 Titans without any losses. And the Angels are resurrected:D)
But there's also spell stealing :) and then we look at the strength of the castles without artifacts, and naturally, Haven is the strongest, and it should be strong to maintain balance.
The spell steal only steals one good spell. This won't help. Angels have high initiative + a hero-general with the Leadership skill. Because of this, angels can move twice: at the end of the turn (because they waited) and at the beginning of the next turn. This gives them a chance to kill the enemy hero. And without a mage, Haven is practically nothing.
As for exorcism, the magic of Haven has almost the same spell – dispel magic – and it also costs 2 mana.
I don't want to be definitive. BUT I have broken a superior Order (comp) more than once.
Why is there a MANAPOLY on Order magic.
Yes, I like Nature, but I don't miss the opportunity to level up Order magic (it's a pity that I can't learn it in my own Castle, but there are other castles for that), especially if the opponent (human) is Order. It seems to me that Order is the least protected from its own magic. I wonder what will happen if you cast Hypnosis on Djinns, etc.?
And in my opinion, the Order castle has many shortcomings.
- Everyone is not very fast movers.
- They all need protection (except the Constructor) from shooters (except Titans) and lethal magic.
I agree with "AndersonAD", it's all a matter of the player's skill.
I don't know what you're talking about regarding the power of life. But I've repeatedly defeated it with Haven, even when I had three times fewer troops. I'm not saying that life is weak, but it's still inferior to the power of Haven. As are almost all other factions. Because to maintain order, you need strength. And this faction has gathered the strengths of both good and evil.
As for exorcism, Haven magic has almost the same spell for removing enchantments, and it also costs 2 mana.
All of this is offset by Exorcism. A 1st-level spell is simply great. Hypnosis costs 12 points, while Exorcism costs 2. Moreover, Hypnosis doesn't always appear in 5th-level spells, and on small maps, you're more likely to die before you find an opportunity to upgrade Order magic to at least the 4th circle.
That's what I'm saying, your Life mage will get tired of removing all the Order curses.
I disagree that Order is difficult to upgrade... it's not more difficult than Life. Secondly, Exorcism may also not appear (especially if there is only one Castle) with the same probability as Hypnosis. I had such a case... just a month ago. And if there are two or more Castles, then you can be sure that Hypnosis will be available for Order (and Exorcism for Life).
Thirdly, regarding speed. He doesn't really need speed, because halflings, mages, djinns, and titans are almost always stationary. And don't forget that Order has the super spell "General Slowdown." Then Life will have to struggle... because I don't remember any "General Exorcism" spell.
That’s what I’m saying, your Life mage will be exhausted from constantly removing all the Order spells and curses.
I disagree that Order is difficult to develop... it’s not more difficult than Life. Secondly, Exorcism might not be available either (especially if you only have one Castle), with the same probability as Hypnosis. I had such an experience... just a month ago. And if you have two or more Castles, then you can be sure that Order will have Hypnosis (and Life will have Exorcism).
Thirdly, regarding speed. He doesn’t really need speed, because halflings, mages, djinns, and titans are almost always stationary. And don’t forget that Order has the super spell “General Slowdown.” That’s when Life will have to struggle... because I don’t remember any “General Exorcism” spell.
Let’s look at the option with the General Order Ward. To remove it, you need a hero. And by that time, the hero might already be gone:D
In general, we need to play a game, otherwise, it will be very long to argue.:)
Added 1 minute ago
I don’t know what you’re saying about the power of Life. But I have repeatedly defeated it with Order when I had three times fewer troops. I’m not saying that Life is weak. But still, it is inferior to the power of Order. As are practically all other races. Because to maintain Order, you need strength. And this race has combined the strengths of both good and evil.
And regarding Exorcism, Magic of Order has almost the same spell for removing enchantments, and it also costs 2 mana.
