Skip to content

Posts from The strongest castle in Heroes of Might and Magic IV. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#154
Auto-translated
It's not about the money, it's about the lack of time. It's good if you drink a potion before the battle... but they might still kill you. Then, instead of blessing the army, you have to drink a potion of immortality every turn.
User Avatar
#155
Auto-translated
Haven is the strongest faction. Invincible magic and ranged attacks are the key to victory. The Djinn is the best warrior-mage, and the Titan is the best archer. All Haven units are indispensable fighters. Few can compare in strength to a golem at its level, and even fewer can defeat it. And the magic of Haven heroes is unparalleled (hypnosis alone is worth mentioning). (The creators should be criticized for such poor balance.) But if an experienced player is at the helm, no one can stand against the Haven faction:smile51:....
Мир через силу!
In reply to aa340
User Avatar
#156
Auto-translated
aa340
Order is the strongest Castle. Invincible magic and ranged attacks are the key to victory. The Djinn is the best warrior-mage, and the Titan is the best archer. All Order warriors are indispensable fighters. Who can compare in strength to a Golem at his level? Few can defeat a Naga. And the hero's magic is unparalleled (hypnosis alone is worth mentioning). (The creators should be criticized for such poor balance.) But if an experienced player is playing, no one will be able to stand against the Order faction....
In general, if a strong player is playing, they will win no matter which faction they choose...
............
And what you listed as the advantages of Order will turn into crumbs after a strong player is done with them, like what's left after eating a bagel!
That is, against each of your points, one can use their own advantages – the main thing in this is to use them correctly and at the right time........
.......
And if you consider all the parameters of the Castles, then the STRONGEST Castle is, of course, Death. That's why experienced players who truly respect themselves will never play as Death, because it's too easy.
P.S. (I understand that someone will say that Barbarians or... are stronger. It just depends on your point of view.)
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AndersonAD
User Avatar
#157
Auto-translated
I don't know, but a REAL weapon against Haven is life:D First: Amulets and blessings that will make it so that 7 Crusaders can take on 2 Titans:) We need to create an artifact that grants immunity to spell removal, and then Haven will be at a disadvantage. (By the way, 2 Angels can defeat 2 Titans without any losses. And the Angels are reborn:D)
:D
In reply to OptiMAL
User Avatar
#158
Auto-translated
OptiMAL;77146
I don't know, but a REAL weapon against Haven is life:D First: Amulets and blessings that will make it so that 2 Titans can be defeated by 7 Crusaders:) We need to create an artifact that grants immunity to spell removal, and then Haven will be at a disadvantage. (By the way, 2 Angels can defeat 2 Titans without any losses. And the Angels are resurrected:D)
But there's also spell stealing:) And then we look at the strength of the factions without artifacts, and naturally, Haven is the strongest, and it should be strong to maintain balance.
In reply to Magnus
User Avatar
#159
Auto-translated
Magnus;77160
But there's also spell stealing :) and then we look at the strength of the castles without artifacts, and naturally, Haven is the strongest, and it should be strong to maintain balance.
Spell stealing only steals one good spell. This won't help. Angels have high initiative + a hero-general with the Leadership skill. Because of this, angels can move twice: at the end of the turn (because they waited) and at the beginning of the next turn. This gives them a chance to kill the enemy hero. And without a mage, Haven is practically nothing.
:D
In reply to OptiMAL
User Avatar
#160
Auto-translated
OptiMAL;77163
The spell steal only steals one good spell. This won't help. Angels have high initiative + a hero-general with the Leadership skill. Because of this, angels can move twice: at the end of the turn (because they waited) and at the beginning of the next turn. This gives them a chance to kill the enemy hero. And without a mage, Haven is practically nothing.
Again, the heroes are mixed. We're talking about heroes of only the standard class, well-developed, and besides, will Haven just stand around and do nothing for the entire turn? For example, hypnosis on your angels or berserk.
User Avatar
#161
Auto-translated
No, Life is not a match for Haven. Here, it will face a major problem: either it has to remove all negative effects from its own units (let's say Forgetfulness, Hypnotize, Blindness, etc.) or cast various blessings on them. And if, for example, a Haven Mage creates illusions, that's an additional advantage. Life doesn't have that.
In reply to Magnus
User Avatar
#162
Auto-translated
All of this is offset by Escorism. The first-level spell is simply great. Hypnosis costs 12 skill points, while Escorism costs 2. Moreover, Hypnosis doesn't always appear in spells of the 5th level, and on small maps, you're more likely to die before you find an opportunity to upgrade Haven magic to at least the 4th level. There is a difference. And the heroes aren't mixed. I don't have a Nature mage in my army. It's all based on real-life experience. We're discussing the Castle in GENERAL.
:D
User Avatar
#163
Auto-translated
I don't know what you're talking about regarding the strength of the Sylvan faction. But I have repeatedly defeated it with Haven, even when my army was three times smaller. I'm not saying that Sylvan is weak. But it still yields to the strength of Haven. As do practically all other factions. Because in order to maintain order, one must possess strength. And this faction has gathered the strong sides of both good and evil.
As for exorcism, the magic of Haven has almost the same spell – dispel magic – and it also costs 2 mana.
Мир через силу!
User Avatar
#164
Auto-translated
"аа340"
I don't want to be definitive. BUT I have broken a superior Order (comp) more than once.
Why is there a MANAPOLY on Order magic.
Yes, I like Nature, but I don't miss the opportunity to level up Order magic (it's a pity that I can't learn it in my own Castle, but there are other castles for that), especially if the opponent (human) is Order. It seems to me that Order is the least protected from its own magic. I wonder what will happen if you cast Hypnosis on Djinns, etc.?
And in my opinion, the Order castle has many shortcomings.
- Everyone is not very fast movers.
- They all need protection (except the Constructor) from shooters (except Titans) and lethal magic.
I agree with "AndersonAD", it's all a matter of the player's skill.
In reply to aa340
User Avatar
#165
Auto-translated
aa340;77300
I don't know what you're talking about regarding the power of life. But I've repeatedly defeated it with Haven, even when I had three times fewer troops. I'm not saying that life is weak, but it's still inferior to the power of Haven. As are almost all other factions. Because to maintain order, you need strength. And this faction has gathered the strengths of both good and evil.
As for exorcism, Haven magic has almost the same spell for removing enchantments, and it also costs 2 mana.
You know, when playing against the AI, you can play with just one powerful hero and still win. The AI is really buggy! Warriors of life are stronger than warriors of Haven (except for giants). Angels, as I wrote above, easily defeat titans. On M, S maps, Haven is practically powerless. If you let Haven develop, then there's no argument, it will be stronger. But speed is needed. Again, Anderson is right. In skilled hands, a slingshot will be more powerful than a pistol.
:D
User Avatar
#166
Auto-translated
All of this is offset by Exorcism. A 1st-level spell is simply great. Hypnosis costs 12 points, while Exorcism costs 2. Moreover, Hypnosis doesn't always appear in 5th-level spells, and on small maps, you're more likely to die before you find an opportunity to upgrade Order magic to at least the 4th circle.

That's what I'm saying, your Life mage will get tired of removing all the Order curses.
I disagree that Order is difficult to upgrade... it's not more difficult than Life. Secondly, Exorcism may also not appear (especially if there is only one Castle) with the same probability as Hypnosis. I had such a case... just a month ago. And if there are two or more Castles, then you can be sure that Hypnosis will be available for Order (and Exorcism for Life).
Thirdly, regarding speed. He doesn't really need speed, because halflings, mages, djinns, and titans are almost always stationary. And don't forget that Order has the super spell "General Slowdown." Then Life will have to struggle... because I don't remember any "General Exorcism" spell.
In reply to Пандора
User Avatar
#167
Auto-translated
Pandora;77432
That’s what I’m saying, your Life mage will be exhausted from constantly removing all the Order spells and curses.
I disagree that Order is difficult to develop... it’s not more difficult than Life. Secondly, Exorcism might not be available either (especially if you only have one Castle), with the same probability as Hypnosis. I had such an experience... just a month ago. And if you have two or more Castles, then you can be sure that Order will have Hypnosis (and Life will have Exorcism).
Thirdly, regarding speed. He doesn’t really need speed, because halflings, mages, djinns, and titans are almost always stationary. And don’t forget that Order has the super spell “General Slowdown.” That’s when Life will have to struggle... because I don’t remember any “General Exorcism” spell.
You should check in the editor about “General Exorcism”:). It was, is, and will be. And it’s a first-level spell, therefore it appears on a level 1 hero who hasn’t visited a guild.
Let’s look at the option with the General Order Ward. To remove it, you need a hero. And by that time, the hero might already be gone:D
In general, we need to play a game, otherwise, it will be very long to argue.:)

Added 1 minute ago
aa340;77300
I don’t know what you’re saying about the power of Life. But I have repeatedly defeated it with Order when I had three times fewer troops. I’m not saying that Life is weak. But still, it is inferior to the power of Order. As are practically all other races. Because to maintain Order, you need strength. And this race has combined the strengths of both good and evil.
And regarding Exorcism, Magic of Order has almost the same spell for removing enchantments, and it also costs 2 mana.
Removing enchantments removes all spells. ALL:) Exorcism only removes bad spells:)
:D
User Avatar
#168
Auto-translated
I agree that each faction has its own strengths. As has been said many times, and the faction you are most familiar with, the one you have become accustomed to, will seem the best to you. Perhaps I am wrong about the overwhelming strength of the Haven faction; after all, the developers aimed for a certain balance of power. But still, it seems to me that Haven is the best faction, and that is my opinion.
Мир через силу!