Posts from The most useful monster.
1. Venomous creatures (they simply live up to their name)
2. Cyclops alongside catapults (sometimes, I simply run out of words from frustration)
3. Gorgons, or mad piglets (I don't remember what they're called, those that run around on their own and magic simply doesn't affect them)
And here is my (subjective) top three of usefulness
1. As much as I don't like them, I have to give credit to DJINNS (when I have the honor of playing WITH them, I always place one Djinn in every available space, so that the opponent doesn't have an easy time)
2. It's a pity that there are no more detailed clarifications; I will choose usefulness for combat (at the beginning of the "big game," it's definitely Cyclops, and then Phoenixes and Locusts). I will probably give credit to my favorite MANTISES.
3. I would put THIEVES in third place (you can't underestimate their usefulness at the beginning of a difficult map for rapid development; as sad as it is, money is very useful)
1. Djinn (11)
2. Magic Dragon (5), Black Dragon (5)
3. Vampire (4), Mantis (4)
4. Water Elemental (3), Ghost (3), Fairy (3)
5. Titan (2), Angel (2), Minotaur (2)
6. Tiger (1), Leprechaun (1), Devil (1), Thief (1)
Mantis has risen from 5th to 3rd place, and Djinn has become virtually unreachable for its closest competitors.
Gene is the Best Forever!!:D
but instead of illusion, it's quicksand... and something else...
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you can be useful in different ways...
either by being strong, like the weakest creatures in a Castle...
or by being useful to the army, units that cast buffs and debuffs...
archers, etc.... in general, almost everything is useful...
"Arandor"
It's just that the Water Elemental has a speed of 19, while the Djinn has 25, and its Illusion spell isn't the worst. (although I don't particularly like Djinns, I never underestimate their danger).
The same goes for Water Elementals, but I like them more because they have a higher growth rate than Djinns, they are cheap, and they cast spells quite well.:cool:
And the most useful unit in the game is definitely the VAMPIRE!:smile24: :smile24: :smile24:
you can be useful in different ways...
either by being strong, like the last creatures in castles...
or by being useful to the army, units that cast buffs and debuffs...
archers, etc.... in general, almost everyone is useful...
I don't like Djinns either, not because they are bad units, but because they deal with vampires too easily.:mad:
The same goes for Water Elementals, but I like them more because their growth is higher than the Djinns', they are cheap, and they cast quite a bit.
If neutrals are against you, then perhaps Water Elementals will cause big problems (due to limitations in spell variety; I haven't seen the AI draw barriers or apply weakness or fatigue, it just HITS, and sometimes it hurts), while Djinns can be specifically stupid (with their diversity—like a song of peace when there are 100 Djinns, or cowardice as if I only have one soldier).
But if the choice is who to take into my own army, then for me it's definitely :smile02: .
Yes, that's also correct; everyone is useful in their own way and needed for specific purposes. But the Dragon King breaks all boundaries:D because he is useful for everything and will do anything you want for you. :)
