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Posts from The most useful monster.

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The Quicksand only affects ground units. But there are also flying units... you have to watch out for them... If only there was a spell called "air mines."

In this case, the Mantis with its Shackles would be useful. And the advantage of the Sylvan faction is that you can hire Mantises at the portal (or summon them in battle if necessary), and you can summon water elementals... although maybe also in battle... Great, what a choice!
In reply to Пандора
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but summoning can consume a lot of mana... It's better to cast spells like Dragon Strength, general Snake Strike, and general Luck – the latter is the most important. You can summon once, or at most twice... But my choice remains focused on blessings... for units of the first level to remove retaliation.
:D
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No, I’m not saying that summoning is the only option. You can also hire units and use the summoning ability on the map with your Druid. I think that’s the most optimal approach. ;)
In reply to Пандора
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It’s better for a Druid to cast Dragon Power on a sufficiently large group of Phoenixes than to summon a few more. In general, with the help of nature magic, you can “create” anyone from Phoenixes. The first thing that comes to mind is a black dragon: Dragon Power + Antimagic + Fire Breath = something similar to a Black Dragon. When casting the Haste spell, the Phoenix already flies very far, and on an open (without walls) battlefield, it can move anywhere – almost like a Devil. With all the nature blessings applied that affect the bird-torch’s characteristics, it becomes a flying tank against which even a group of monsters that outnumbers it by one and a half will not stand against such power.
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But again, what if all of this (Dragon Strength, antimagic, and even nature's blessing) is cast on creatures? :D :cool:
HMM4 The Gathering Storm : BEST!:cool:
In reply to Zdob
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The most useful of all is the Vampire! I consider him the main counter to Water Elementals and Djinns, but if you cast antimagic on him, everything is fine. Plus, give him dragon strength, and most importantly, give him cat reflexes, which allows him to attack twice without retaliation and drain life twice! :) It's a pity you can't cast blessing on him. :(
Without casting these spells, I could kill creatures of the highest levels with Vampires (including the Dragon King), of course, there were more Vampires, but they are 3rd-level creatures, so there should be more of them.
And in general, a great unit, capable of doing what others cannot:cool:.
Тот, кто находит удовольствие в уединении, либо дикий зверь, либо Бог (с) Аристотель

:smile24::smile24::smile24::smile24::smile24:
In reply to OptiMAL
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OptiMAL;72332
The Quicksand only affects ground units. But there are also flying units... you have to watch out for them... If there was a spell called "air mines":D

Whoever flies over it can be shot down with ice bolts by the same elementals, and you can also just beat them with close combat monsters.
In reply to Lord Vampire
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Lord Vampire;72450
The most useful of them all is the Vampire! I consider him the main opponent of Water Elementals and Djinns, but if you cast antimagic on him, everything is fine, and add the strength of a dragon, plus the most important thing is to give him the cat-like reaction, with which he attacks twice without retaliation and drains twice! :) It's a pity that you can't cast blessing on him. :(
I killed creatures of the highest levels with Vampires without casting these spells (including the Dragon King), of course, there were more Vampires, but they are 3rd-level creatures, and there should be more of them.
And in general, a great unit, it can do what others can't:cool:
In the voting, the Vampire is ahead of the Water Elementals and takes 3rd place. But the Djinn is still out of competition. However, since you consider him such a cool unit, you can help him climb higher in the ranking. Just list 3 units, starting with the one you think is the most useful. I will take your opinion into account and make changes to the voting.
In reply to BASON
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BASON;72412
The first thing that comes to mind is the black dragon: dragon strength + antimagic + fire breath = something similar to a Black Dragon.
When antimagic is cast, all your spells are removed: both good and bad. Then you won't be able to cast anything on it anymore.
:D
In reply to Arandor
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Arandor;72512
Whoever flies over can be shot down with the same elementals using an ice bolt, or simply killed by melee monsters.

You can also use dragons with their magic of forgetfulness.
In reply to OptiMAL
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OptiMAL;72608
When you cast antimagic, all your spells are removed: both good and bad ones. After that, you won't be able to cast anything on it.
So, antimagic isn't such a great spell after all: it's not good for you, and it's not good for your enemy!
In reply to BASON
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Anti-magic works against Haven... cast spells on Phoenixes and Djinns; mages and the hero-mage himself won't be able to do much against the Phoenix... :)
:D
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So, antimagic isn't such a great spell after all: it's useless for both you and your enemy!

It's just better to cast it on a mage hero. Especially if the opponent mage is strong. Then he won't be able to manipulate you...

And the Champions of Darkness turned out not to be so tough after all. This poll revealed that!
In reply to Пандора
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Initially, I thought everyone would vote for the Vampires... But then things fell into place. However, I would like those who haven't voted yet to share their opinion. But as I predicted, Djinns are the most useful creatures!
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Vampires are also useful in their own way, but they don't offer much benefit. They can only compensate for their own losses, and even then, not always, unless you win...

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