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So, the most important tournament of the year will probably start soon, tentatively scheduled for September 8th. Therefore, participants must confirm their participation by September 6th, so that if the main participant withdraws, we can have time to make a replacement. Aya, Maretti, Kilgor, Stinger, BISHOP, Redwhait HP, Heroin_HP, bubuch, HellLight, KobRa_RR, and rebellious – we are registering you. If anyone from the above list does not confirm their participation by September 7th, they will automatically be considered withdrawn. The countdown has begun, gentlemen, the starting signal is coming... :)
We played without pauses, I had a stash of Grand creatures, I went to get the Swamp creature, then headed to the Treasury, and that's where the problems started.
A long journey to the Treasury, no money, a drawn-out Treasury phase, constant setbacks, losses, nothing but ducks.
In the end, I only took the first Utopia on day 131 – and there was the Book of Earth!!.
Then I went to attack the center, there were 2 Utopias – the Book of Air, slightly boosted stats, I saw Maretti had insane stats – I started flying around, consuming my Treasury resources, in 1.5 weeks I gathered 130 ducks. I took the Consul 3, upgraded the Angels at Maretti's castle for the first turn, Maretti ran towards my town, and in the last seconds of the timer, without equipping magic artifacts, I attacked.
The only thing that came to mind to avoid dying in one round was to cast Antimagic on the ducks, and in the second round, Armageddon.
Everything died on our side except the ducks, Maretti cast Bless on the ducks – but didn't finish off 2 of them. I couldn't believe my eyes, the ducks, alone, without Antimagic, what?!
Blindness on the ducks, I reduced their armor to 4 :D, waited for the Antimagic to wear off on the ducks, then resurrected my ducks and killed the enemy ducks with one blow.
But the post-battle analysis showed that there was no magic there, although I couldn't have imagined it, so the battle would have been won simply by summoning Earth Elementals.
In short, I got lucky :)
Thanks for the game!
I confirm. In 6 Utopias, I didn't find a book, a red orb, or Recanters. Still, I should have won, but I made some mistakes. Thanks for playing.
I wasn't very satisfied with the template, but the Castle lock is fine. We spent just a couple of resets and an interesting game unfolds. I have a bunch of heroes from the start, and 5 elves came in, slow roads and 1 secondary with Town Portal. The secondary turned out to be a double, and things got more fun: dwarven dwellings, crypts, leveling. On the second week, I take another ramp, the secondary is unexplored. There's an external dwelling of elves and as many as 3 pegasi, 2 are not very conveniently positioned though (so I never took them until the end of the game). Then the opponent arrives, and it wouldn't be so bad, but there's Aislin :mad: I already have 40 Grand Elves burning nicely, but it's a pity to put them under Meteor Shower. I decide to give him the secondary and go into the treasure zone, underground. The decision turned out to be right, I immediately get all the land, but the problem is the land hasn't been explored yet. Next, I take the hives and scout the treasure zone, found 3 Dragon Utopias, collected 20 Beholders, but I have nothing to take them with, the land only entered the 7th slot and I didn't have time to level it up. I Town Portal-ed home, took the Naga dwelling for purchasing. I was ready to break into the Inferno treasure zone, where the opponent was roaming, since I partially saw it. He picked up the Necromancer's Boots and was eating something else. But then I get a gift, in the form of a speed boost, near the Imps on Grand Griffins. I have 3k MP, but I'm still afraid I won't make it, I ran through the calculation with a "horse" (light creature), figured out I reach it on the last moves :) I attacked and cast Death Wave. Aislin died and useful artifacts dropped (I could have assembled a Pendant of Knowledge :D ), I thought that was it, but the stubborn opponent ran away along a chain, still checked one Dragon Utopia and went to another at the ramp on respawn. Which he took subsequently. I took as many Beholders as possible and began systematically clearing all the Dragon Utopias I saw. 1st was mini with Crown, next 3 had slag parameters. The Inferno Dragon Utopias ran out, I went underground where there are 3 of them. In the first Dragon Utopia, which I took with a "horse" from a prison already, I got a Cap of Silence :smile20: Then I Dimension Door to the rest. Both were mini, both for parameters, though not very serious ones. On day 137, I take back the ramp with "horses" and sit there. I capture the external dwelling of elves and put them in it. On day 141, with Dimension Door, along slow roads, I finally reach the opponent's main hero. He took the Angels away from there, but on the respawn lies a Colossus for my Elixir, an excellent boost for the Sniper's Bow :D I already have 120 elves and they shoot well :) Next, I captured the swamp, greeded Beholders to 32 total, but still. Went and captured the opponent's last castle. The opponent keeps hiding, and I decided to go scout my own treasure zone on the grass. There's a Dragon Utopia with Gloves and Wings, 3 Beholders for 28 of them, and 3 more not taken, and most importantly, Shackles were found. Monere emerged from the treasure zone with stats around 20, I purchase and attack, I thought it was over, and I didn't put on the Shackles in the rush. My army: 151 Grand Elves, 28 War Unicorns, 30 Grand Pegasi, 50+ Grand Dwarves, some Grand Gnomes, 70 Grand Beholders, and about a hundred Centaurs. Elixir of Life, Sniper's Bow, Crown :smile12: The opponent has 6 Angels, 80 Marksmen, a couple of Red Horses, regular and upgraded ones, about 30 regular Beholders, and some number of Grand Griffins. +2 Speed. Everything went into wait mode. The Marksmen, moving before the elves, killed about 15 in 2 shots, the Grand Elves decided to retaliate and killed all the Marksmen with one shot :D By the way, regarding mobs, the damage was 4k over 2 shots :smile04: Then I killed an Angel with the Ballista on a Curved Arrow :eek: and the opponent decided to surrender and run around for a few more days, but I saw the entire map, calmly reached Monere who wanted to slip away into the treasure zone, and this time I put on the Shackles in advance. Thanks for the game!
Kilgore surprised me on the Cherkess map. I took 2 mines at 111, and he took one resource mine at 112. At 111, I saw a dragon lair and 3 beehives, and I took a dwarven mine (20). At 112, I scouted and saw two more dragon lairs and a dungeon village. By 116, I had collected all the resources and dragon lairs, which I teleported to. There were some losses – I lost 12 vipers on horses because I disagreed with the auto-battle. But I still reached 117 through a lot of champions, although without Mass Slow, but I had Haste. Then, I took a red Utopia with a +12 shield from the spawn point, and I also got +2 speed there. I freed Solmyr, level 20, who was, of course, with Air and Intelligence. I used him to visit the library and left a bag of goodies on him (7 dragons and 21 vipers). At 123, Kirr casts Global Offensive and attacks Solmyr. His stats are significantly lower, but he has 8 angels and 18 greater units + vipers and other minor units. I attack with a teapot (700) and pay him off. On my turn, I buy Solmyr back in the village, transfer him to the Miner, who takes the central city. Solmyr splits into him, and I attack. 2 teapots, and that's it. Thanks for the game.
I had a choice between 6LM and Jeboi, but since I was short on time, I had to play with faster builds. About the game: I had 45% resistance, but it seems it wasn't meant to be; Solmyr, that rascal, ruined everything. Thanks for the game.
It was a grueling game; we'll be playing for a long time, but I don't have the time. I'll share the details later.
I thought we'd finish quickly, but it turned out to be the 4th week, and I think we could have played for a couple more weeks. About the game: As they say in Russia, there are two problems: fools and roads - Craig didn't use logistics, and the road led me to my castle instead of the treasury. In the end, I controlled 3 respawn points, increased the number of archers with a nymph in one castle and bears with nymphs in two other castles, and had a red orb...
Here's what's next:
The next round will be explosive:
all 3 central matches will be played at once!
1 vs 5
2 vs 4
and 3 vs 6
P.S. Please update the table!
The start was unremarkable, but seeing a Key Zone (KZ) after a week of traveling through the desert(!) gives me hope, and I decide to play. I spent the whole week running towards it, taking a detour along a dirt road and capturing a green ramp. In total, only 3 ramps were generated + Anton's ramp. There was also an opinion that there were 2 hidden spots for the Elves there, since they started without resting. The result of the week is that my horses are in the Citadel. No one better than Sepkhinrot was found, so I'm leveling her up, and she also got land on level 3, and then a log cabin in the hut on level 122! Only on level 124, due to the timer, I grab the KZ, then I get a consultant for 2 angels, then I get +3 archers in Pandoria, and then an opponent appears, I refresh my mana, gather 20 wisps and armor +5, and on the next turn I catch up to Kirr. Impl already deals 1700 damage with 19 SP. GG Thank you for the game!