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The start was unremarkable, but seeing a Key Zone (KZ) after a week of traveling through the desert(!) gives me hope, and I decide to play. I spent the whole week running towards it, taking a detour along a dirt road and capturing a green ramp. In total, only 3 ramps were generated + Anton's ramp. There was also an opinion that there were 2 hidden spots for the Elves there, since they started without resting. The result of the week is that my horses are in the Citadel. No one better than Sepkhinrot was found, so I'm leveling her up, and she also got land on level 3, and then a log cabin in the hut on level 122! Only on level 124, due to the timer, I grab the KZ, then I get a consultant for 2 angels, then I get +3 archers in Pandoria, and then an opponent appears, I refresh my mana, gather 20 wisps and armor +5, and on the next turn I catch up to Kirr. Impl already deals 1700 damage with 19 SP. GG Thank you for the game!