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#76
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The people of Vaironia have always been known for their warlike nature, and even after many years, this trait has not disappeared. Perhaps it was this very factor that led the country to be divided into parts, with constant battles raging across its territory. Various organizations and bandit gangs, each wanting their piece of the pie, are to blame for everything. My friend Renord and I became members of one such gang. We hail from Katarian. Life there was hard; the wealthy had completely seized power, and ordinary people were practically their slaves. Deciding that we didn't want to spend our entire lives in such conditions, we gathered our things and left for Vaironia. After all, it is there that you can reach great heights by relying only on your own strength and wit. At least, that's what we thought. At first, it wasn't easy for us, but then we crossed paths with Modger and his men. They called themselves followers of Vaironis. We quickly found common ground and soon received our first assignment. Our organization's affairs were on the rise; we increasingly strengthened our positions in the arms and narcotics trade. Once enough recruits had been gathered, Modger decided to create several groups for special assignments. Although they were sometimes sent on patrols of the territories, this usually happened during an escalation of conflicts with other gangs. I was entrusted to lead one such group. My friend Renord also joined it; he handled reconnaissance and infiltration into enemy camps. The third member was a big guy named Grade, responsible for force operations. He was somewhat dim-witted and hot-tempered, but he did his job excellently. Our lockpicking and electronics expert was a lad named Hilar who, despite his short stature, was quite sturdy, which allowed several implants to be embedded in his body. The final member of our crew was a Новичок from the Free Republic who was reasonably skilled with technology. In addition, he began training in the medical craft to increase his utility to the group. Although he was somewhat cowardly, he never let our team down and did everything necessary at the right moment. After months of working together, we became close and turned into a real "brotherhood," as Grade put it. For the first time in my life, I felt that I was where I belonged, and it was cool.

Over time, I made new connections—many acquaintances who would occasionally toss me some side work. Perhaps after a while, I could have even organized my own business and pulled off larger operations than the ones we had. But when one side becomes too strong, others begin to form alliances, seek out weak spots, and find people willing to sell their friends for money.

During one of the night missions, Renord did not return at the appointed time, and we suspected something was wrong. According to our regulations, we were supposed to return to base; however, I didn't want to abandon my friend. Hilar and Grade supported me, while Basil urged us not to risk it and to act in accordance with the rule. But I didn't listen to him; he often panicked and never took risks, even in gambling games. Leaving him outside, we penetrated the warehouse of a competing organization where Renord had gone shortly before. The shorty easily hacked the security system, and we advanced calmly through enemy territory. Perhaps too calmly, but at that moment I didn't give it any importance, thinking only of my missing friend. Upon reaching the security room, we saw Renord's body. At that same moment, a group of armed men rushed out from adjacent rooms and opened fire on us. Although Hilar was short, his reaction time proved to be poor, and thus one of the first bullets hit him in the head; even his helmet didn't save him. Grade and I managed to find cover and began firing back, but the numerical advantage was with the enemy, and our ammunition was not infinite. We decided to take a risk and began retreating toward the exit, but the big guy was wounded in the leg and could go no further. Grade wished me luck and stayed behind to cover my retreat. It was painful to leave him, but I had to find everything out and return to headquarters. Right at the exit, my path was blocked by a girl in black; she held two small daggers in her hands. Before I knew it, she lunged at me. For a moment, it seemed that I wouldn't emerge victorious from this fight and would be killed by some crazy broad. That is actually how it would have ended—she was far too skilled in close combat—but during the deciding blow, our eyes met and for literally a second she hesitated, which gave me a chance to break free from her grip, throw her over my shoulder, and put a bullet in her forehead. Hurriedly searching the corpse, I found Renord's medallion in one of the pockets. He considered it lucky, saying that it brought him good fortune. Apparently, sometimes luck is not enough, and today was exactly such a case. Taking the medallion, I found Basil and told him everything, after which we headed straight to our main building to meet Modger.

Upon arriving at the main office, a surprise awaited us, and it turned out to be even worse than the previous one. The building was in terrible condition; parts of the walls were simply missing, some rooms featured small craters, bullet holes, destroyed furniture, and torn-off doors. Bodies of the slain lay across the entire perimeter, among whom were not only our people but also members of enemy gangs. The building was shrouded in silence, but we still tried not to make unnecessary noise and carefully made our way through the corridors, hoping to find survivors. Entering Modger's office, we found only the bodies of his guards. Perhaps he managed to survive and escape, or perhaps he was taken prisoner. This was unknown to us, but we were obligated to find out everything. After replenishing ammunition and gathering necessary items, we said goodbye to our home and set out on our journey. But then Basil suddenly heard a sound from the next room, and I decided to check it. It turned out that someone of ours had managed to survive, and that lucky person was Jerod, one of the boss's bodyguards. He told us a lot, including the fact that Modger's second deputy was to blame for everything, aided by several other people. This traitor was aware of all our operations and had warned his masters of our visit in advance, while also planning the attack on our headquarters. We knew the name of this Tyrian rat, and we decided to kill him, no matter what it cost us. Jerod shared our desire and therefore gladly joined us. For the next few months, we wandered through the city and gathered all the necessary information. My connections, which I had managed to establish with specific people while working for Modger, helped us in this. After half a year, we managed to reach the traitor and took revenge on the scum. However, we were never able to determine the fate of our leader, but most likely he perished. Deciding that staying in Vaironia was dangerous for us—and there was no longer any point anyway—we set out to travel the world. Here and there, we took on various jobs, earning decent money, although we didn't always complete the assignments. Sometimes we conducted trade deals or helped other people conduct them. Eventually, the road led us to Nevermore, where we were given a chance to work for one large organization.




Laurent
Nationality: Katarian
Religion: Nox
Microchip: 1256

Stats:
Strength - 8
Agility - 7
Speed - 10
Intelligence - 5
Willpower - 8
Perception - 10

Perks:
— Charm (persuasion).
— Enchanting beauty.

Skills:
Ranged Combat. Accuracy +30, evasion (ranged) +30.
— Pistol. Accuracy +30%, AP -1.
— Rapid Fire (activatable skill). Accuracy is halved, evasion is tripled.

Military Training. Evasion +30, health +100.
— Sprint. Movement speed +10.

Trade. -30% cost of items in shops.
Swindler. Bonus to agility stats out of combat (to everything except aggressive actions).
Gambler. The character gains the ability to reroll a failed result.

Inventory:
Pistol, light armor, knife, money, Renord's medallion (chosen by luck).




Basil
Nationality: Free People's Republic
Religion: Amrita
Microchip: 1256

Stats:
Strength - 5
Agility - 7
Speed - 12
Intelligence - 10
Willpower - 8
Perception - 7

Perks:
— Intuition
— Lazy: -1 strength, -1 agility, -1 intelligence, -1 willpower, -1 perception, higher chance of survival.

Skills:
Ranged Combat. Accuracy +30, evasion (ranged) +30.
— Pistol. Accuracy +30%, AP -1.

Medicine. +3 intelligence.
— First Aid (restores 25% of lost health, wound disinfection, etc.).

Engineer. Knowledge of technology and ability to repair it, +3 intelligence.
Drone control.

Inventory:
Pistol, engineering tools (+necessary items for drone management), first aid kit, money, and special lightweight armor with small compartments created by Basil for himself.




Jerod
Nationality: Vaironia
Religion: Gyurdir
Microchip: 1256

Stats:
Strength - 12
Agility - 9
Speed - 10
Intelligence - 3
Willpower - 8
Perception - 9

Perks:
— Stubborn: +3 will, immunity to immobilizing actions
— Hardy: high resistance to diseases, faster recovery, +number of implants, resistance x2

Skills:
Ranged Combat. Accuracy +30, evasion (ranged) +30.
— Shotgun. Damage +50%.
— Ability to use heavy weaponry (grenade launchers, machine guns, etc.).

Melee Combat. Accuracy +50, +5 movement speed, +5 initiative, +20 evasion (melee).
— Character performs two attacks instead of one.

Military Training. Evasion +30, health +100.
— Allows the use of heavy armor.
— Allows the use of stimulants without harm to health, doubled effectiveness.

Inventory:
Shotgun, reinforced light armor, iron club (something like a modified bat), money, stimulants, headset.

Be strong. Believe
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#77
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Revan, did you change the numbers again?

Be strong. Believe
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#79
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They’ve all written their quests. I haven’t even come up with a name yet.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#80
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Ha-ha, loser! Me too. =(
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#81
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No.
Небо – мольбы не ждёт
Небо – угроз не слышит
Небо – ведёт особый счёт
Небо – тебя найдёт

По вопросам модерации: [email protected]
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#82
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I only came up with the name.
My sword, my trusted ally, unphased by my aspect.
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#83
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I come up with the names at the end.

Be strong. Believe
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#84
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Ramzan Dudayev.

Biography.
-- Twenty seconds, - Ramzan heard the operator's voice.
He threw the lifeless guard's body aside and kicked in the door. A typical, unremarkable hotel room with windows overlooking the square. On the bed, a sniper rested with a cap pulled over his eyes; the blood soaking into the linens smelled of something unpleasant. The warrior cautiously looked out the window: the silver berets had just passed by, triggering a storm of applause from the crowd, especially among the children. It was no wonder—any boy who had once attended the parade dreamed of becoming one of them, defeating dangerous foreign enemies and eventually giving his life for Tiria. Ramzan had wanted that too, about twenty years ago, when he first visited the capital as a brat with his brothers Jokhar and Nazif. However, when he confessed this to them, he was brutally beaten. "Korania remembers!", they screamed in wild, ecstatic rage.
-- Ten.
Ramzan dropped to one knee and took "Abyss" from his back. The latest teleport modifications, as the lab rats had unsuccessfully tried to prove, did not affect equipment, but he still spent a few moments checking the weapon. The target designator found and marked Vladimir among the military in the crowd with unmatched precision. He was laughing merrily, patting his fat belly and telling something to a young female officer standing nearby. It was clear she was flustered and didn't know how to behave in the presence of a major general.
Ramzan aimed and, with a quiet whir, released three projectiles.
-- Three, two, one...
Fireworks thundered, and fighters streaked across the sky through bright flashing lights, leaving condensation trails behind. The crowd roared joyfully once again, and a moment later, Ramzan's projectiles hit solid ground one by one. The first splattered Vladimir, the female officer, and everyone in the immediate vicinity. The second tore down the wall of the Temple, the third hit the civilian crowd. Ramzan stowed the grenade launcher behind his back, spun up the barrels of "Malice," and headed for the room's exit. He had already heard the stomp of numerous feet in heavy boots, so a sudden burst of machine-gun fire along the corridor left the group of soldiers with no chance.
A thermite quickly burned through the wall, and the fighter entered the building adjacent to the hotel. The path to the basement went without incident; from there, Ramzan emerged into the city sewers. All this time the operator remained silent, but this was a regulated occurrence. When things get hot, all radio communication is cut off, and a "Gyurza" operative can rely only on himself.
Ramzan learned on the very first day of his training that he was always alone. By default, it was assumed that all frequencies were monitored, so even those rare and brief moments when he maintained contact with the operator were timed so that no one could extract any information about the nature of the actions being performed. The so-called "black ops," for which project "Gyurza" was developed and launched, took place mainly on the territory of foreign states. Today, however, was a special case. Ramzan couldn't know who Vladimir Vladimirovich Milonov had harmed, but the order had come and it had to be executed. The analysts obviously considered the parade an ideally suitable event for carrying out the operation. Later, the News would report that a terrorist attack in the center of Tsargrad claimed the lives of hundreds of military personnel and civilians; the emperor would deliver a fiery speech, and then, without any one dissatisfaction from the nobility or commoners, he would easily push through any law convenient for him. Ramzan thought about this while trying not to remember the children blown to pieces who had dreamed of becoming silver berets, wading knee-deep in filth toward the extraction point where a beacon could teleport him back to the complex. He didn't feel sorry for the citizens; he had long ago learned to abstract himself from the situation and strictly follow orders—they were very well drilled during service. "They" meaning the five participants of the program. Misha Parovoy—capable of lying motionless in a position hugging a sniper rifle for a month just to make one shot. Kostya Zotov—a computer specialist and technician. The sultry Allochka was responsible for reconnaissance and information gathering. And then there was Shebutny Lekha—a quick guy, a god-given fencer, a mage; in short, quite the sly dog. Ramzan had never participated in a joint operation with any of them; everyone in "Gyurza" is a loner. The nature of each mission is individual, and Ramzan was thrown into the same heat. And in the unlikely event that he were captured, a lone fighter could easily delete all data related to his organization from his own memory banks and wait for rescue, or die with dignity. Now none of the team remained; they had all perished under one circumstance or another. Command disliked this very much—obviously, a lot of money had been poured into the project.
Perhaps his brothers would be proud of him after today's events. Jokhar and Nazif were among those Koranians who despised and did not recognize the authority of Tiria. Soon, they said, the kingdom of Ashe will come, and all the Tirian filth will be wiped off the face of the earth. Ramzan hadn't seen his brothers since he was drafted; now they are most likely long rotting in the ground. He liked the army—he got food every day and had something to do. At home, he and his brothers lived below the poverty line, scraping by with odd jobs and petty crime. Jokhar and Nazif refused to break their backs at an honest job, and Ramzan was strictly forbidden from doing so as well, because all such work was aimed at serving the Tirian nobility. So after Ramzan served his mandatory term, he didn't leave the army but continued service under contract. He was strong, fast, a marksman, followed instructions clearly, and had high performance indicators; therefore, he wasn't surprised when a recruiter from the special forces contacted him, where he subsequently served for another ten years. During that time, he visited many of the hottest spots and even earned several medals for military valor. Ramzan swelled with pride when he was promoted to officer right on the battlefield; he dreamed of a career in the upper echelons of Tiria's armed forces and was happy.
The fighter reached the required spot and emerged onto the surface. A wasteland in an industrial zone, an abandoned building nearby—that's where he needed to go. Sensors detected no one; everything is going as planned. Climbing onto the roof, Ramzan Dudayev reflected on what his life might have been like if he had remained a field officer and not agreed to participate in a military program of uncertain origin. Most likely, he would now be fighting somewhere near Vaironia or Helligate and destroying the emperor's enemies rather than his subjects. During numerous conversations during basic orientation, for some reason, he got the impression that he was selected not so much for combat merit as for his national identity. Ramzan never found an explanation for this assumption, so he brushed it aside. Activating the teleportation beacon on the roof of the building, he concluded that everything he did today was an unavoidable necessity and there was no point in judging these actions from a civilian's perspective. The beacon's beam struck the sky; Ramzan tensed in anticipation of displacement.
-- Great job, fighter! - the operator suddenly spoke. - You will be recommended for an award.
Ramzan jerked and stepped back several paces, and the beacon exploded. His armor took a massive hit first from the blast wave that threw the fighter off the roof, and then against the pavement, but surprisingly held up. Had he been even slightly closer to the epicenter of the explosion, he would have died instantly. His chest felt crushed, his eyes were filled with blood, heat surged through his body—the healing implant was working at the limit of its capacity. Moving by crawling and leaving a bloody trail behind him, Ramzan caught fragments of conversations on the "Gyurza" frequency:
-- Shoot them... destroy data... dismantle the complex.

Microchip: 1257
Religion: Tirian church.
Perks: robust health, stubborn, adrenaline.
Characteristics:
Strength 13
Agility 8
Speed 10
Intelligence 7
Willpower 11
Perception 10
Skills.
Ranged Combat:
- assault rifle
- heavy
Military Training:
- heavy armor
- unarmed combat
- +2 strength, +50 health
- sprint
Inventory: heavy armor, "Abyss", "Malice".
Implants.
Infrared Detector - detects enemies in the thermal spectrum and provides vision in dark rooms or at night.
Jammer Generator - briefly blocks the effect of any targeted magic. Except for direct damage magic, after which it goes on cooldown.
Regenerator - restores health outside of combat.
Neuro-computer Interface
Individual Communication Device
My sword, my trusted ally, unphased by my aspect.
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#85
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Ernst Zuter
1257-14-1-01000811
Strength - 10 (+500 health, +200% melee damage, 100% physical resistance, implant limit: 5, stamina: 300)
Agility - 11 (+88 melee accuracy, +44 dodge, +22% chance of critical hit in melee)
Speed - 8 (+16 initiative, +16 action points, +16 movement speed)
Intelligence - 9 (+54% chance of critical hit, 90 ranged magic accuracy)
Willpower - 10 (+60 magical resistance, +60 spell power)
Perception - 5 (+40 ranged combat accuracy, +20 dodge, +10% chance of critical hit in ranged combat)

Perks
- Vampire
- Survivor
- Intuition

Abilities
Dark Magic III.
- Veil
- Subjugate
- Wave of Fear

Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 dodge (melee).
- The character makes two attacks instead of one.
- Once per battle, allows you to avoid an attack that would lead to death.
- Dodge +40

Military Training. Dodge +25, health +100.
- +2 strength, +50 health.

Drone Control.
Engineer.
Assassin. Attacking unsuspecting characters kills them. Can be used with one-handed and ranged weapons, as well as without any weapon at all.

Stats
Health: 650
Accuracy: 123 (melee), 40 (ranged), 90 (magic)
Dodge: 149 (melee), 129 (ranged)
Chance of critical hit: 76 (melee), 64 (ranged).
Melee damage: +200%
Physical resistance: 100%
Magical resistance: 60
Initiative: 16/21 (melee)
Action points: 16
Movement speed: 16/21 (melee)

Inventory
Ernst Zuter's Armor.
Covers the entire body except for the face. Damage -20%, -5.
Manufacturer: ?

Ernst Zuter's One-Handed Sword.
Damage: 30(90)-50(150), AP: 4
Manufacturer: ?

Ernst Zuter's Assault Rifle.
Effective range: 45
Rate of fire: 3
Damage: 25-30, AP: 4
Magazine: 21/21
Manufacturer: ?

Black synthetic scarf, injector, ampoules (6), tools for working with iron and various chemicals, blood-filled flask.

Implants
Drone Control (brain). Allows you to use drones. Limit: 1
Manufacturer: ?

Balance: 0

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#86
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Laurent
1256-06-1-00579774
Strength - 8 (+200 health, +80% melee damage, 40% physical resistance, implant limit: 4)
Agility - 7 (+28 melee accuracy, +14 dodge chance, +7% critical hit chance in melee)
Speed - 10 (+10 initiative, +10 action points, +10 movement speed)
Intelligence - 5 (+15% critical hit chance)
Willpower - 8 (+24 magic resistance)
Perception - 10 (+40 ranged accuracy, +20 dodge chance, +10% critical hit chance in ranged combat)

Perks
- Charisma (persuasion).
- Charming Beauty.
- Lucky Charm.

Skills
Ranged Combat. Accuracy +20, Dodge Chance (ranged) +20.
- Pistol. Accuracy +20, AP -1.
- Quick Shot (activated skill). Accuracy is halved, dodge chance is tripled.

Combat Training. Dodge Chance +25, Health +100.
- Sprint. Movement Speed +10

Trading. -30% item cost in stores.
Scoundrel. Bonus to Agility stats outside of combat (everything except aggressive actions).
Player. The character gains the ability to replay an unsuccessful result.

Stats
Health: 300
Accuracy: 28 (melee), 60 (ranged), 80 (pistol)
Dodge Chance: 59 (melee), 79 (ranged)
Critical Hit Chance: 22 (66) (melee), 25 (75) (ranged).
Melee Damage: +80%
Physical Resistance: 40%
Magic Resistance: 24
Initiative: 10
Action Points: 10
Movement Speed: 20

Inventory
Vairon pistol.
Range: 30
Rate of Fire: 2
Damage: 15-30, AP: 3 (2)
Magazine: 20/20
Manufacturer: ?

Armor.
Damage -20%, -5.
Manufacturer: ?


Combat Armor
Damage -25%, -10.
Movement Speed +5

Combat Knife
Damage: 20(36)-40(72), AP: 3
Damage dealt to armor is halved.

RTI Basic Handgun v.1257
Range: 40
Rate of Fire: 3
Damage: 28-36, AP: 4 (3)
Magazine: 12/12
* Accuracy +15% (92)
Manufacturer: Red Triangle Industries

100 pistol cartridges.

EM grenade
Damage: 500 (shields), damages computer equipment, paralyzes drones for 4 turns.
Renard's Medalion,
Eukaryote (device for recording visual and audio information),


Birch (pistol)
Range: 50
Rate of Fire: 1
Damage: 200, AP: 5 (4)
*Has a 10% chance to deal tenfold damage.
Magazine: 9/9

RTI Battle Armor
Damage -50%.
*Immune to critical hits

Implants:

Eyes
- The character gains the "Eagle Eye" and "Keen Eye" perks. Manufacturer: Lupin
Balance:
50280 R
Attachments 1
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#87
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Basil
1256-12-1-00579775
Strength - 5 (+125 health, +50% melee damage, 25% physical resistance, implant limit: 2, stamina: 75)
Agility - 7 (+28 melee accuracy, +14 dodge, +7% critical hit chance in melee)
Speed - 12 (+12 initiative, +12 action points, +12 movement speed)
Intelligence - 10 (+30% critical hit chance, 50 ranged magic accuracy)
Willpower - 8 (+24 magical resistance, +24 spell power)
Perception - 7 (+28 ranged accuracy, +14 dodge, +7% critical hit chance in ranged combat)

Perks
- Intuition
- Lazy -1 strength, -1 agility, -1 intelligence, -1 willpower, -1 perception, higher chance of survival.

Skills
Ranged Combat. Accuracy +20, Dodge (ranged) +20.
- Pistol. Accuracy +20, AP -1.

Medicine. +3 Intelligence.
- First Aid (restores 25% of lost health, disinfects wounds, etc.).

Engineer. Knowledge of technology and the ability to repair it, +3 intelligence.
Drone Control.

Religion Bonus
The character gains the ability to fully restore health outside of battle. Every 30 restored points have a 10% chance to unlock an additional attribute point.

Stats
Health: 125
Accuracy: 28 (melee), 48 (ranged), 68 (pistol)
Dodge: 28 (melee), 48 (ranged)
Critical hit chance: 37% (melee), 37% (ranged).
Melee damage: +50%
Physical resistance: 25%
Magical resistance: 24
Initiative: 12
Action Points: 12
Movement speed: 12

Inventory
Vairon pistol.
Range: 30
Rate of fire: 2
Damage: 15-30, AP: 3 (2)
Magazine: 20/20
Manufacturer: ?

First Aid Kit [5/5]. Required for providing first aid.

Light armor with small compartments.
Damage -20%, -5.
Manufacturer: ?

Engineering tools


RTI Revolver
Range: 30
Rate of fire: 1
Damage: 88-148, AP: 5
Drum: 6/6
* Critical hit chance +25%
Manufacturer: Red Triangle Industries

Bomb
Maximum damage: 10000
Manufacturer: Red Triangle Industries

RTI Battle Armor
Damage -50%.
*Immunity to critical hits
Manufacturer: Red Triangle Industries


Pistol cartridges (70)

Implants
Drone Control (brain). Allows the use of drones. Limit: 1
Manufacturer: ?

Drone

Armor: 500
Movement speed: 15
Attachable modules: 2
Weapon slots: 2
Dodge: +75%

AP: 10
Accuracy: 30
Dodge: 30 (52)
*The drone gains the ability to hack systems
Jammer (incompatible with Volant)
Prevents communication within a radius of 500 meters
Cargo compartment

Weapon 1
Range: 10
Rate of fire: 1
Magazine: 1/1 (50)
Damage: 80-160, AP: 5

Weapon 2
Stun gun, AP: 6
Paralyzes the target if the resistance check fails

Balance:0

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#88
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Jerod
1256-04-1-00579776
Strength - 12 (+300 health, +120% melee damage, 60% physical resistance, implant limit: 6)
Agility - 9 (+36 melee accuracy, +18 dodge chance, +9% critical hit chance in melee)
Speed - 10 (+10 initiative, +10 action points, +10 movement speed)
Intelligence - 3 (+9% critical hit chance)
Willpower - 8 (+24 magic resistance)
Perception - 9 (+36 ranged accuracy, +18 dodge chance, +9% critical hit chance in ranged combat)

Perks

- Stubborn: +3 willpower, immunity to immobilization effects
- Resilient: high disease resistance, faster healing, +implant slots, x2 resistance

Skills
Ranged Combat. Accuracy +20, dodge (ranged) +20.
- Shotgun. Damage +50%.
- Skill in using heavy weapons (grenade launchers, machine guns, etc.).

Melee Combat. Accuracy +35, +5 movement speed, +5 initiative, +20 dodge (melee).
- The character makes two attacks instead of one.

Military Training. Dodge +25, health +100.
- Allows the use of heavy armor.
- Allows the use of stimulants without harm to health, doubled effectiveness.

Religion Bonus
Each defeated warrior increases the character's health by 10 units.

Stats
Health: 400
Accuracy: 71 (melee), 56 (ranged)
Dodge: 81 (melee), 81 (ranged)
Critical hit chance: 18% (melee), 18% (ranged).
Melee damage: +120%
Physical resistance: 100%
Magic resistance: 24
Initiative: 10/15 (melee)
Action points: 10
Movement speed: 10/15 (melee)

Inventory

Sis 632 (shotgun)
Effective range: 15
Rate of fire: 1
Magazine: 1/1
Damage: 110(165)-345, AP: 5
Manufacturer: Thant Technologies
9800 R

Armor.
Damage -20%, -10.
Manufacturer: ?

Heavy combat armor
Damage -50%, -20
Movement speed restriction 5. dodge -50%
Modifications:
- Jetpack, allows you to cover 15 units of distance (5 AP).
- Bonus physical resistance x2.
Manufacturer: Thant Technologies

Iron mace
Damage 45(99)-50(110), AP: 5

Combat stimulant. Health +25%, resistance +30%, accuracy +50%. Duration: 5 (10) turns.

Headset

Buckshot x99
Explosive buckshot x10


RTI Advanced Heavy Armor
Damage -90%, -30
Movement speed restriction: 5, dodge -90%
*Rocket launcher. Damage 100-500 (nearby targets take 50% damage).
Magazine: 4/4 (AP: 4)
*Detector
*Shield generator (500/500, recharges every 3 turns, maximum wear: 5000).
*Resistance to physical and mental effects 100%
*Immunity to critical hits
*Jetpack, allows you to cover 20 units of distance (5 AP).

Balance:
0

Implants
- +75% melee damage (Arm)
- Received damage -20%, the character cannot be "maimed" in battle, +20% physical resistance.
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#89
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Ramzan Dudaev
1257-10-1-01018232
Strength - 13 (+325 health, +130% melee damage, 65% physical resistance, implant limit: 6)
Agility - 8 (+32 melee accuracy, +16 dodge chance, +8% critical hit chance in melee)
Speed - 10 (+10 initiative, +10 action points, +10 movement speed)
Intelligence - 7 (+21% critical hit chance)
Willpower - 11 (+33 magic resistance)
Perception - 10 (+40 ranged accuracy, +20 dodge chance, +10% critical hit chance in ranged combat)

Perks
- Toughness. Health +50%
- Stubborn: +3 willpower, immunity to immobilization effects
- Adrenaline: when health drops below 30%, the character's AP and accuracy are doubled.

Skills
Ranged Combat. Accuracy +20, dodge (ranged) +20.
- Assault Rifle. Accuracy +20, fire rate and range +50%.
- Ability to use heavy weapons (grenade launchers, machine guns, etc.).

Military Training. Dodge +25, health +100.
- Allows the use of heavy armor.
- Unarmed Combat. +35 accuracy, +100% damage.
- +2 strength, +50 health.
- Sprint. Movement speed +10

Stats
Health: 712
Accuracy: 32 (melee), 60 (ranged), 80 (assault rifle)
Dodge: 61 (24) (melee), 81 (32) (ranged)
Critical hit chance: 29 (melee), 31% (ranged).
Melee damage: +130%
Physical resistance: 65%
Magic resistance: 33
Initiative: 10
Action Points: 10
Movement Speed: 20 (5)

Inventory

RTI Heavy Armor
Damage -80%, -25.
Movement speed penalty: 5, dodge penalty -80%
*Immune to critical hits
Manufacturer: Red Triangle Industries

Heavy Combat Armor
Damage -60%, -20
Movement speed penalty 5, dodge penalty -60%.
Manufacturer: Theria

Fury (machine gun)
Range: 30
Fire rate: 10
Damage: 35-57, AP: 6
Magazine: 120/120
Manufacturer: Theria

Abyss (grenade launcher)
Maximum damage: 300 (x4), AP: 5
Range: 30
Fire rate: 1
Magazine: 6/6
*Pierces 50% of armor
Manufacturer: Theria

Smooth Shadow (machine gun)
Range: 45
Fire rate: 9
Damage: 99-199, AP: 10
*Pierces 50% of armor
Magazine: 90/90
Manufacturer: Lupin

RTI Javelin
Range: 40
Fire rate: 1
Maximum damage: 1500 [x10], AP: 10
Magazine: 1/1
* Pierces 50% of armor
Manufacturer: Red Triangle Industries
+3 Rockets

Combat Stimulant. Health +250, resistance +30%, accuracy +50% (4)

Implants
Infrared Detector. Detects enemies in the thermal spectrum and provides vision in dark rooms or at night.
Jammer. Briefly blocks the effect of any targeted magic.
Regenerator. Restores health outside of combat.
Neuro-computer interface.
Individual communication device.

Balance:
9000 R

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#90
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Nebok, where is your sniper? Heroist, where is your soulless Asian?

Be strong. Believe