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Lately, I've been working on playing through my collection of maps, and I decided to share some information. I hope it will be useful for both map creators and players. Most of the maps are in Russian, with a few exceptions. I mainly played on Champion difficulty, with mobile guardians, but there are maps that are designed for a lower difficulty level. I didn't set any goals for record-breaking playthroughs and played randomly. I opened the map in the editor and read the author's comments only if I couldn't find a way out of a dead end. There were almost no problems with the maps included in the official collections from Буки. However, there were problems with the maps included in the Alexander collection (Dungeon of Dragons, Lord of the Rings, Excalibur) and various other collections, including the top 30 maps according to Игромания and others. Here are some of the problems and other features I want to note:
1. The same maps are found under different names in the collections.
2. The difficulty levels of the maps are very subjective. Many level 2 maps (presumably by default) may be no less difficult to complete than level 5 maps.
3. Not all authors have a good literary style, but slang and interjections mixed with profanity, and poorly written, do not make the game more appealing.
4. Inadequate (large) guard force protecting the passage. Especially if the starting area is poor and there is no way to develop the hero and build an army. Sometimes you can just accumulate an army for a few months, but the guard force also grows.
5. It's good when there is a large guard force only in a few key places, but when such a guard force is encountered at every turn, and on an S-map... It's a different matter when it's necessary according to the scenario, and if you want, you can bypass such a guard force.
6. When playing on Champion difficulty, the AI heroes often need preliminary strengthening (a bonus). They develop weakly, behave cautiously, and are clearly not aiming for victory, so they can be taken down with bare hands. However, this applies to multiplayer maps.
7. Sometimes the author of a good map didn't test it for playability, and the hero suddenly gets stuck in a dead end in the middle of the game. You look in the editor - there is a passage, but in the game - the hero cannot go through it. Either the passage is too narrow, or the hero is too big.
8. It's good when there is an interesting plot, and not just mindless killing. But sometimes the plot is so convoluted that even the author cannot clearly explain the sequence of actions for completing it. In the third game, the sequence of actions was described more clearly.
9. And there are problems with scripts. For example, the hero is allowed to go further if he destroys a certain enemy. The enemy is destroyed, but the hero is not allowed to go further. And after 2 weeks, a message suddenly appears that the enemy has been destroyed. Or the hero gets to a place from which there is no way out, and he has to go back 1-2 weeks and go another way. But worse, when you complete an interesting map, fight many difficult battles, destroy all the enemies, and fulfill all the conditions for victory, but there is no victory and the game does not end.
There were also other, less significant problems that I didn't note. I didn't specify which problems were found on which maps, especially since I read positive reviews about some of these maps. But these reviews should be treated critically - for example, in a review of one of the prize-winning maps, it is written that it could not be completed due to a bug. However, creating a good map is a laborious task, and the author should not be blamed for minor bugs - no one is perfect.
In conclusion, I want to provide a list of maps that are often very interesting, but during which problems arose that prevented me from finishing the game, as well as those that I did not continue (going back for an indefinite number of turns, accumulating an army for a long time) and duplicates. I deleted most of the duplicates, but they are still found.
last hero
Oldwood the Empire province
Patlasar campaign
Search for the Old Heroes 2
Vedmak
World of alahor
Mir-Muzei
Vozvrashchenie zla
Korрида
Os' vremeni
Otkrytiya
Poiski Dzina
Priklucheniya prints Roberta
Proklyatye zemli
Puteshestvie Egmonta
Sluchainy geroi (and a duplicate - Spryatannye sokrovishcha)
Kvadrat (a duplicate of the normal Labyrinth)
There were a few more maps that I rejected, but I don't remember the reasons, so I didn't note them. I think I will add to the list later, as I have played through less than half of the collection.