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Given the large number of tournaments running simultaneously, it's more realistic to hold an m-200 or a single-hero tournament.
New here? I'm Roha — want a quick tour?
I wouldn't be so categorical in my assessment. Rather, it's a tournament for those who play every evening, for those who quickly play through a group and get tired of waiting for the next tournament. There are many such players; I see their streams and reports every day.
There's something appealing about holding a full-fledged tournament in 2 weeks.
Let's say the tournament has 16 players:
September 15 - Round 1
September 16 - Round 1 completion
September 17 - Round 2
September 18 - Round 2 completion
September 19 - Round 3
September 20 - Round 3 completion
September 21 - Day off
September 22 - Day off
September 23 - Final (match for 3rd place)
September 24 - Completion, summary, and awards
A total of 10 days. With 32 players, the tournament increases by another 2 days.
An idea taken from this polish site:
http://h3.ligaheroes.pl/forum/viewforum.php?f=59&sid=b88675de6f31dc554fe5b48359cafa52
Check it out with google translate and/or look at the rules in english. It takes alot of work from the organizer and rules may need to be reduced a bit and have a few ajustments to fit HW. But its a really fun team event. There are 2 parts of the tournament, 1st is how to move on the map and 2nd is playing the games.
Tournament proposal. I suggest we discuss it, and I'm willing to be the organizer!
Preamble.
There are increasingly frequent calls to play faster, and more and more people choose JC to avoid prolonging the game for many days, and there is a very obvious explanation for this – the game should be dynamic.
Various M-200 and shortened timers (I, for example, wanted to play Smku with 6+4+1) are quite aggressively met by players who don't like to rush, who are comfortable playing in a normal mode, and preferably 8mm6a or 6Lm10.
Personally, I like these templates no less than others, but for objective reasons, I simply cannot play for 5+ hours at a time... saves, postponed games – all this reduces concentration, and sometimes even the desire to continue.
If in a fun game you can easily find an opponent for a specific template (I'll play Anarchy!!), then in tournaments you often have to play what you're assigned and with a standard timer.
But even this "discomfort" doesn't end there... Often [(those with a standard work schedule and family will understand me) when you have time, your opponent doesn't. In a round-robin system, there are 5 or more opponents, but firstly, this is not many, and secondly, with each game, there are fewer of them... As a result, tournaments stretch out for months and years, and when you get an offer to play on Ace, a quite reasonable question arises: "which tournament?".
Main part.
The main idea that I have already tried to develop is that everyone chooses their own opponent. To prevent the choice from being reduced to a chaotic bargaining, it is necessary to introduce differences between players. Of course, even without looking at the official Player Rating, many players already have a certain weight and authority in the eyes of others, so I suggest moving away from "weight categories". Instead, let's implement, in my opinion, the best part from "Crusade" – template + timer.
So. If I want to play, I choose not so much a person on Ace, but a template that I don't mind playing at the moment. If someone contacts me, then we play on "my field".
As a result, everyone plays what they like, and not what they get by draw.
The opponent has been chosen. Now we need to figure out how to move on in the tournament?
Here is the second idea, which breaks the problem of delays!
From the first round, there are only 10 places in the second. You can get there only by scoring 5 points, i.e., by defeating anyone (but only once each) 5 times! The last one who gets into the second round automatically closes the first. That is, it is not the deadlines that put pressure on the players, but the players on the deadlines.
You say, "what if someone quickly runs through the newcomers?" – firstly, no one forbids everyone to run through them (and not just as the draw dictates), and secondly, they will have to constantly play on someone else's template and time.
From the second round, there are 5 vacant places. The first to score 4 points each get there and close the second round.
We will play the final of five, each with each, and we will get 1/2/3 places...
If there are more players, then there will be more rounds.
Conclusion.
So, those who have little time choose fast templates and a timer for themselves + they look for an opponent with the fastest ones. Those who have time play as they feel comfortable.
Anyone who, for various reasons, cannot play does not affect other players in any way.
The incentive to play will be dictated not by a strict organizer or regulations with penalties (and we love them!), but by the most active players.
I ask you not to throw tomatoes, but to participate in improving and developing the idea!:smile13:
Tournament proposal. Please discuss, and I'm ready to be an organizer!
What if we create a registration form for such a tournament and see how many people would be interested?
Complete beginners are unlikely to participate in such a tournament. And the definition of a beginner is quite vague these days. I think it's a good idea. In the first round, average players will gain experience playing against strong players, which is exactly the way to improve their skills. The number of applications should be limited to one per player. For example, create tiers based on skill level and require players to play against one player from each tier.
How many brackets are there? 10? You need 5 wins to advance. You can lose 50 times...
I think it would be better to make it so that a win gives you a certain number of points, and a loss takes away points, and the one who scores a certain number of points advances. Perhaps it would be worth introducing some coefficients so that a weak player gets much more points for winning against a strong player, and vice versa.
How many baskets? 10? You need 5 wins to advance. You can lose 50 times...
Tournament proposal. Please discuss, and I'm willing to be the organizer!