Posts from One for all and all for one - 3
Game of the second round.
It looked average, if not counting Clavius and the necro-armor looted on the first day. I decided to necro, it was going well, on 122 the first Dragon Fly Hive fell, on 127 I entered a Dragon Utopia, from which I emerged with seven Wyverns. It gave me the Sword of Justice, Sandals, and Sentinel's Shield. Seems decent, but the entire army is seven Wyverns.
131 came to help with Tyraxor and three stacks, which allowed me to create a stack of 50 wolves. The Air Book is looted, new Dragon Fly Hives are taken. Clavius and Moandor, whom I'm leveling, have no Logistics. Therefore, I trade a quest artifact for 15k experience for Gundula, and her skills fell perfectly. On 136 Gundula in a Dragon Utopia behind the mountains, auto-combat, of course, loses again, but I managed to save 20 Wyverns. It gives a Potion and the Earth Book. After that, it was a matter of technique. I explored the map with Jump, and it turned out the opponent's capital was very close and he wasn't planning to defend it.
The map was being squeezed by all heroes who could reach anywhere, mainly Gundula, Clavius with Earth, and Ivor with Logistics.
At some point, after having grown strong enough, I decided to reach the opponent. There were no Shackles, but in the first round all 80 enemy Wyverns were killed, and the opponent, lacking Control, capitulates.
Both games were played on a chess timer, and for the first time I thought about how convenient it is when you can move quickly at the start and take half-hour turns in the late game, allowing you to make the most of your capabilities. Thanks for the game.
p.s. make the correct transfers :D
Both games were played with a chess clock, and for the first time, I realized how convenient it is to be able to move quickly at the beginning and then take half an hour for moves later in the game, allowing you to make the most of your abilities.
Thanks for the game.
Accepted by opponent on 9/18/2014 7:38 PM
5 hives, 2 viv lair, 3 lizard lair. The chains turned out well, and the battles were good too. I killed a double Grand Order (angels without Grand Spell + vivs with Grand Spell) on turn 121. In the center, I had 43 monarchs and about 60 gr. lizards. On turn 122, I drove Solmyr away, leaving with 23 monarchs and 20 gr. lizards. Then there was some running around in the center, but when I found full control, Anton surrendered. Thanks for the game!
1#0
We restarted everything, and the resources were distributed fairly close to each other; I established a base for the Lizardmen.
Thanks for the game.
Thanks for the game.
Thanks for the game.
Accepted by opponent on 11/1/2014 11:33 AM
In the end, on the first day, Naga in the Citadel, captured a secondary Citadel, and on day 7, one more Tower.
On the second day, I took a box with 10k gold, a little gnome, bought everything out, and went into the treasure zone. Right at the entrance, a quest clover for 90 yellow golems. A bit further, wings and a Griffin Conservatory for 9 gray ones :smile20: The only thing that upset me was that Gunnar didn't want to take Earth, even though he was an expert in Off/Def. On day 125, Tazar unexpectedly showed up with a power stack, and for 2 days he trudged through wasteland towards my Citadel secondary. In terms of army, there were 20+ Monarchs, 10+ Cows, and singles. I checked the artifact - it gives 20k experience.
On day 131, Tazar gets reinforcements, and he stops next to the secondary. I thought for a long time: break into the main, take the 20k and replenish mana, or bring in more meat and attack like that. In the end, I decided to attack, since the Ducks were in 2 stacks. I had to sweat a bit, but Tazar had no spell book, and his stats were lower. I closed off my 200+ Hats and 15 Mages and shot them down. Opp bought back on 1 Duck and 1 Lizard, cutting down 8 Nagas and my singles. Then he decided not to continue.
Thanks for the game!)
Accepted by opponent on 9/18/2014 9:09 PM
Opponent spent all rests, then I spent two. Gave away the Tower against Tazar, thought about resting at first. But I saw three good roads and a lot of money + got Gunnar. I don't really know how to play Tower, but since Bishop is on the team, it would be a sin not to play it :D
As a result, on the first day I had nagas in the Citadel, captured the secondary Citadel, and on day 7 another Tower.
On the second day I opened a box for 10k gold, a gnome, bought everything out and went into the treasure zone. Right at the entrance, a quest clover for 90 yellow golems. A bit further, wings and a Griffin Conservatory for 9 gray ones:smile20: The only thing that upset me was that Gunnar didn't want to learn earth magic, even though he was expert Off/Def. On day 125, Tazar showed up unexpectedly with a strong army, and for 2 days he forced-marched to my secondary Citadel. His army had 20+ monarchs, 10+ cows, and singles. I checked the artifact — it gives 20k experience.
On day 131, Tazar got reinforcements and stopped near the secondary. I thought for a long time — whether to retreat to the main, take the 20k and replenish mana, or bring in the meat and attack as is. In the end I decided to attack, since the ducks were in 2 stacks. I had to sweat a bit, but Tazar has no spell book, and his stats are lower. I covered my 200+ caps and 15 mages and shot them down. Opponent bought back 1 duck and 1 lizard, cutting down 8 of my nagas and singles. Then I decided not to continue.
Thanks for the game!)
Wow!!! A bicycle!!! Welcome to our ranks!!!
Added after 1 hour 40 minutes
I realized that I mixed up the laps in the reports, but since the result is the same, it doesn't matter.
p.s. make the right transfers :D
You're already an adult, but you're acting like a spoiled brat:smile48:
1#1
Summary:
9 archers, 15 wyverns, 25 swordsmen, and singles and pairs of harpies - parameters 11-32 + red orb, I run down towards the opponent.
I see Gosha who was hovering in the treasure zone all game skills 8-6-6-8 something like that.
I attack with bracers and red orb.
15 red dragons, 4 angels, 8 wyverns, 163 skeletons, and single skeletons +2 speed for him vs +1 for me.
The opponent deploys with tactics.
I run everyone forward except the archers who wait. The opponent throws angels and dragons at the swordsmen. I make a strike with the archers via wait at the dragons. In 2 turns -8 dragons without losing a single archer. The opponent tries to buy peace, but the bracers don't allow it. Result: surrender.
Thanks for the game.
The game was against The_
P.S.
I made a typo because I was talking to Lizard in the morning and by inertia wrote his nickname in the report
It's extremely frustrating to lose a great game due to a stupid mistake. Up to turn 114, everything was perfect: the game plan was clear, all battles were fought optimally, and all heroes reached their designated locations precisely. Moner, on an Angel acquired from a brilliantly taken mini-quest in a Castle, was replenishing mana (3000 MP). On turn 115, the opponent entered the Beast lair because they were 3,000 gold short to build and buy their own Angel – I was glad it was a maxed-out Angel, as it's easily taken down with damage (a mage with 20 mana). However, the 3 morale points of the demons forced them to fly from one side to the other, causing immense stress. With only one round left, the Angel had 4 HP, and of course, the swarm of demons got morale again, and that was it. The momentum was completely lost, as were important artifacts (e.g., the amulet of speed from a chest). Too bad. Thanks for the game!
1#1
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