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Posts from Tactics for the Swamp (Fortress).

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In reply to Sage
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Sage;73140
It depends on who is controlling them.
Or who you have to fight against.
In reply to Inquisitor
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in my opinion, all factions are good in the hands of a skilled player...
they all have their pros and cons, though.
In reply to Joshua
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Swampy terrain hinders not only the enemy. If you have to hire a hero from another castle (for example, as a resource collector, although sometimes as the main hero), they will have a hard time. In such cases, even visiting the tents for defense/attack/strength/knowledge takes a very long time.
In reply to Ataman
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Ataman;73569
Swampy lands hinder not only the enemy. If you have to hire a hero from another castle (for example, as a resource collector, although sometimes as the main hero), it can be difficult for them. In such cases, even visiting the tents for defense/attack/strength/knowledge takes a lot of time.
Just give this hero only troops from the swamp castle, and there will be no problems with the movement penalty in the swamp, because this movement penalty is given not to the hero, but to the units in his army. The units of the swamp city move through the swamp without penalty.
Твой дом там, где твоё сердце.
Все люди - братья, но в каждом из нас спит волк.
In reply to Sage
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To be honest, I thought the penalty applied to the hero as well. Well, in that case, it's not bad for collectors to give away one gnoll.
But sometimes you still have to move around with an army that isn't from the Fortress. Diplomacy is still a useful thing; it's better to take a movement penalty but have a good army.
In reply to Qwerty
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Qwerty;22992
That's not quite right. I suggested building the Capitol AFTER the troops are established. For example, after capturing the first Utopia.

How can you capture a Utopia without a Capitol?
Under normal circumstances, capturing an Utopia takes at least three weeks of population (with acceptable losses). And building a three-week population "without a Capitol" would probably take almost a month.
I don't agree with this approach...
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I also disagree. The Capitol is my top priority after building creatures of levels 5 and 6 and the Castle. The Capitol is important for further upgrades and building level 7 units. Although when playing as Fortress, you can build the Capitol earlier than the Hydra, but upgrading and buying units without it is problematic, unless the map is extremely rich in free resources.
In reply to Joshua
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if at the beginning of the game, two monster dwellings are built, then by the end of the week, I try to have a Stronghold and 3 monster dwellings... so that there is at least some army to clear the area...
I finish building the Capitol in the second week...
I start like this for almost all factions...
In reply to Joshua
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The Capitol should be built as early as possible. Of course, you can build a Wyvern Nest, but no more than one. Only if the territory is very rich in resources can you build a Hydra Lair, but this is rare. And later, you will start having terrible problems with money.
In reply to Ataman
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My castle development strategy often focuses on income (with the exception of small maps and other specific cases). By the end of the third week, I try to build the Capitol and all the monsters, with the 7th-rank monster usually built after the Capitol. Each week, I try to upgrade the castle to the Capitol, but I don't forget to build tactically important monsters and the Citadel and Castle by the seventh day. Let's take the Swamp Castle as an example: In the first week, build Lizards, Wyverns, and possibly Dragonflies, if possible; otherwise, build the Town Hall. In the second week, build the Capitol, or build all the monsters except Hydras, along with the Castle, etc. It depends on the situation.
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I try to build Wyverns in the first week – they provide strong support for clearing the map. If I manage to build a Stronghold in the first week, I can spend everything at the beginning of the second week and buy Archers and Wyverns, and then deal with Gnolls. I don't touch Sprites until there are many of them. With Wyverns, I can clear the map successfully and with minimal losses, or even without any losses.
Sometimes, I even neglect the Town Hall.
The army is the most important thing.
In reply to Joshua
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Joshua;74918
I try to build Wyverns in the first week – they provide strong support for clearing the map. If I manage to build a Stronghold in the first week, I can spend everything and buy Archers and Wyverns at the beginning of the second week, and then deal with Gnolls. I don't touch the Sprites until there are many of them. With Wyverns, you can clear the map successfully and with minimal losses, or even without any losses.
Sometimes, I even ignore the Town Hall.
The army is the most important thing.
But how do you buy an army without a Town Hall? I agree that Archers are essential, but you can manage without Wyverns at first. It's a good idea to build at least a Town Hall and
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The Prefecture is enough-)) The cost of a wyvern isn't that high, considering the price-to-quantity ratio... With wyverns, it's easier to gather gold and resources, which can then be used to build a municipality... On maximum difficulty, when you start with nothing, even wood and ore are scarce or non-existent. Building a municipality depends on quickly clearing the area... building a market, a guild, a forge, and then gathering another 5000... sorry, but I don't want to wait that long-))).
In reply to Joshua
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Joshua;75990
The Prefectures are enough-))
the costs for wyverns aren't that high in terms of price-to-quantity..
it's easier to recover gold and resources with wyverns, which can then be used to build the municipality..
on max difficulty, when you start from 0, there is even little or no wood and ore; building the municipality depends on clearing the area as quickly as possible..building a market, guild, smithy, and then finding another 5000....sorry - I don't want to wait that long-)))
And what are your gnolls and shooters for? With them, you can easily fight for the gold to build the municipality, and once your income reaches 2000, start buying an army.

It is certainly desirable to build up wyverns in the first week, but on max difficulty, there may be problems with wood. So whether you like it or not, you'll have to fight with gnolls

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