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Posts from Rules for organizing, conducting, and participating in online Heroes of Might and Magic III tournaments.

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Hello. Why don't we play on balanced maps? Templates for random maps are often unfair to one of the opponents.
In reply to HazarDen3891
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HazarDen3891
Hello.
Why don't we play on balanced maps?
Templates for random maps are often unfair to one of the opponents.

We do play, suggest maps, and we'll organize a tournament.
Random maps are more suitable for everyday play – they are more fun to play, even if they are less balanced.


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I suggest introducing "shido" (a penalty in judo for passivity) in tournaments. Specifically: starting from the 2nd month of the game, each player must make 3 attacks per week. An attack is considered to be: attacking any hero, castle, or town (regardless of whether it has a garrison or not), a level 5-7 mine, or a mine with a garrison belonging to the opponent. The attack counts regardless of the outcome of the battle. A player does not receive a shido in 3 cases: 1) if he has captured all of the opponent's cities; 2) if he has captured all of the opponent's cities except for one; 3) if there was a full-blown battle (FB) between the opponents (a battle occurred between the main heroes and the main troops). For each shido, the player receives a 0.25 point deduction from their score. For 4 shidos, a loss is recorded. Only a judge can assign a shido, and only based on the save files.
Воздам сторицей!
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What's the point? ..
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More like solitary confinement.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Lider1
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And if neither attacks, then after 4 weeks, each will receive 0 points. Although, no – the red player will receive 4 SHIDO points first and lose. But if we talk seriously, it’s possible to encourage players in a more humane way – starting from week 211, deduct 0.25 points from the winner each week. That is, if the game enters the phase of “running around/suffering,” when the strongest player cannot finish the game, and the weaker player frantically searches for resources and runs away, the result will not be 1:0 in any case. And this will increase the incentive for the “dominant” player to finish the game before 121, and for the “hoping for a lucky hit” player, getting 1 point will be impossible.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
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Regarding the delaying of deadlines, Vicc came up with a good idea in the "War of Mages" tournament.
In reply to Lider1
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Lider1
More like a solitary confinement cell.
Best comment on the topic.
Не бійся коли ти один, бійся коли ти нуль.

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