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Posts from Rules for organizing, conducting, and participating in online Heroes of Might and Magic III tournaments.
Hello. Why don't we play on balanced maps? Templates for random maps are often unfair to one of the opponents.
We do play, suggest maps, and we'll organize a tournament. Random maps are more suitable for everyday play – they are more fun to play, even if they are less balanced.
Roger DAltavilla
11 years ago
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I suggest introducing "shido" (a penalty in judo for passivity) in tournaments.
Specifically: starting from the 2nd month of the game, each player must make 3 attacks per week.
An attack is considered to be: attacking any hero, castle, or town (regardless of whether it has a garrison or not), a level 5-7 mine, or a mine with a garrison belonging to the opponent.
The attack counts regardless of the outcome of the battle.
A player does not receive a shido in 3 cases:
1) if he has captured all of the opponent's cities;
2) if he has captured all of the opponent's cities except for one;
3) if there was a full-blown battle (FB) between the opponents (a battle occurred between the main heroes and the main troops).
For each shido, the player receives a 0.25 point deduction from their score. For 4 shidos, a loss is recorded.
Only a judge can assign a shido, and only based on the save files.
Воздам сторицей!
Niemand
11 years ago
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What's the point?
..
Lider1
11 years ago
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More like solitary confinement.
Сейчас балуюсь этим https://vcmi.eu/download/ За то что нейтралы не бегают за единичкой, для меня это уже стоит того
And if neither attacks, then after 4 weeks, each will receive 0 points.
Although, no – the red player will receive 4 SHIDO points first and lose.
But if we talk seriously, it’s possible to encourage players in a more humane way – starting from week 211, deduct 0.25 points from the winner each week.
That is, if the game enters the phase of “running around/suffering,” when the strongest player cannot finish the game, and the weaker player frantically searches for resources and runs away, the result will not be 1:0 in any case.
And this will increase the incentive for the “dominant” player to finish the game before 121, and for the “hoping for a lucky hit” player, getting 1 point will be impossible.
"Одержать сто побед в ста битвах — это не вершина воинского искусства. Повергнуть врага без сражения — вот вершина. "Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
Dirty_Player
11 years ago
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Regarding the delaying of deadlines, Vicc came up with a good idea in the "War of Mages" tournament.