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12 years ago
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It seems that the official blog dedicated to the development of Might & Magic: Heroes VII is
https://mmh7.ubi.com/en/blog
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12 years ago
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The poll was amusing. Why can't they add both factions? Are they stingy or something? )
Anyway, it's obvious that the Elves will win. Let the dirty debates with insults and name-calling begin!
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12 years ago
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The forests of Arolan.
Here we go again! :mad:
In reply to RedHeavenHero
12 years ago
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Screenshots:
http://i13b.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596265.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596267.jpg
http://i11a.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596269.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596271.jpg
http://i11a.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596273.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596275.jpg
http://i11a.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596277.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596279.jpg
http://i11a.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596281.jpg
http://i11c.3djuegos.com/juegos/11275/might__magic_heroes_vii/fotos/set/might__magic_heroes_vii-2596283.jpg

Added 2 hours 42 minutes ago
An article about M&M:H7 appeared on the website www.gamestar.de:
http://www.gamestar.de/spiele/might-magic-...46,3058798.html

Here are its main points, according to information from Heroes Community:
1) Most likely, the second vote will concern the choice between the League of Shadows and Inferno.
2) The company only has enough money for 6 Factions.
3) The remaining two Factions will not be released as downloadable content.
4) City screens have been confirmed. Each building will be shown.
5) 7 resources.
6) You will not be able to change a city to another one after you capture it.
7) There is no global resource increase.
8) Caravans will return.
9) Combat machines will return (ballista, first aid tent, and catapult are mentioned).
10) Seven non-linear campaigns with 4-6 maps each.
11) The current skill system is a wheel, like in Heroes 5.
12) You will have to choose which of the two champion creatures you want to build (like in Heroes 4).
13) The current interface is a prototype, and it is not final.
14) The market will return.
15) Caravans no longer change direction when a city is captured.
16) You will be able to interact with some objects on the map. For example, bridges can be destroyed and rebuilt (possibly only for campaigns).
17) City screens are in 2D.
18) There will be more objects (especially obstacles) on the battlefield.
19) The game uses Unreal Engine.
20) The editor will be included with the game.
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12 years ago
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Unexpected.

The screenshots disappointed me; the artwork is very rough. I hope the graphics will be further refined.
5) 7 resources.
6) You will not be able to change a town to another after capturing it.
7) There is no global resource increase.
8) Caravans will return.
9) Combat machines will return (ballista, first aid tent, and catapult are mentioned).
11) The current skill system is a wheel, like in Heroes 5.
It's funny how they rolled back almost all the changes from "Heroes 6."

After watching the video, I was left wondering which war the knight intends to end, and why he needs Necromancer, Orc, and Demon factions for that. The official website is still quite sparse; I only found this snippet there:
Might & Magic® Heroes VII tells the story of young Duke Ivan striving to restore peace in a time of civil torment.

Facing political decisions with dire consequences in his ascension to the Imperial throne, he gathers 6 councilors from 6 distinct factions to support his claim to rule. These advisors tell him glorious stories of legendary heroes from the world of Ashan’s past, so that he may choose the surest path to power and forge his own destiny.
Might & Magic Heroes VII tells the story of young Duke Ivan, who strives to restore peace during a civil war.

Facing political decisions that may have dire consequences for his ascension to the Imperial throne, he gathers 6 advisors from different factions to support his claim to rule. The advisors tell him stories about legendary heroes from the past of Ashan, so that he can choose the most reliable path to power and forge his own destiny.
12 years ago
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After watching the video, I was left wondering which war the knight intends to end, and why he needs necromancers, orcs, and demons for that purpose.
The plot is as follows:
A civil war is raging. Ivan doesn't know how to fight, so he summons advisors from different factions. In their respective campaigns, they tell him about their faction, about some great event, about the peculiarities of their faction, about tactics, and so on. And in the last, seventh campaign, you will have to choose which advisor to follow and how to conquer the throne. (In the 7th campaign, the plot will already revolve around the civil war itself. In the other campaigns, the plot will not be related to the civil war and will tell about some glorious times of their faction).
In reply to NiKShoKer
12 years ago
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Questions and Answers regarding Might & Magic: Heroes VII
http://heroescommunity.com/viewthread.php3?TID=40447

Rough translation:

I am happy to present you with a Q&A with Gary Pawlini (game producer) and Stefan Winter (CEO of Limbic Entertainment), enjoy.

How long have you been working on Might & Magic Heroes VII?

Gary: Discussions about the project began in late 2012. Around March 2013, we started pre-production for Might & Magic Heroes VII with Limbic Entertainment. We have been doing this for about 15 months now.

What was your main motivation for developing Heroes VII?

Gary: Might & Magic Heroes VI was a good game, but not without its flaws. To create the kind of Heroes that fans of the game want, we decided to start fresh, with an experienced studio (Limbic Entertainment) and proven, refined technology (Unreal Engine 3).
Our main goal in this game is to provide the best same-series experience ever, and to do this, we felt that first and foremost we had to return to the very essence of Heroes. Now that we have a solid game architecture combined with the depth of the Might and Magic universe, we know that we can tell players compelling stories and deliver the game our fans truly deserve.

Can you tell us more about the studio responsible for developing Heroes VII?

Stefan: In principle, our goal is to take the best from previous Heroes titles and build Heroes VII upon that. Of course, we are also introducing new features or new abilities without compromising the spirit of Heroes, such as more interactions on the adventure map, which allows for more strategies. We won't go into too much detail right now, but we have introduced hundreds of small improvements that will help refine the formula. Overall, we believe we have an ideal combination of proven solutions, adjusted ones, and new ones.
Another important change in development is that we are developing Heroes VII using Unreal Engine 3. This allows us to focus on game architecture, features, gameplay, and narrative instead of worrying about the underlying technology.
Additionally, one of the main parts of our vision for this new installment of Heroes is expanding the capabilities of our players wherever possible. To achieve this, we have developed powerful yet accessible tools to put everything at their disposal. Our fans have repeatedly asked for these features, and we view these tools as part of meeting their expectations.
Finally, to take this concept even further, we have developed a unique community platform (spoiler alert), allowing our fans to create avatars, access information, influence the game, create and share content, and earn rewards.

What did you learn from previous Heroes games developed by Ubisoft?

Stefan: From a developer's perspective, Limbic Entertainment learned that Heroes are complex to produce. The nature of these games is that they are made of many layers of gameplay that must fit together. In Heroes, you must ensure at every stage of the production process that the adventure map and the combat map, along with the economic and RPG parts, form a monolithic structure. Such challenges make working on such a game very exciting!

Gary: We also learned (the hard way, let's be honest) that we must invest more time in content creation tools for our players, but also that our development teams must maintain an effective level of support after the game's release. With Heroes VII, we anticipated these needs and are ready to offer both players and developers the opportunity to bring their wildest ideas to life.

What is the story of Heroes VII about? What is your source of inspiration?

Stefan: The story of Heroes VII depicts a civil war that changed the ruling dynasty of the Holy Empire. The murder of the Empress left a vacant throne, and too many hungry rivals intend to claim it. Our main character, Ivan, Duke of Griffin, is the only one who can restore peace and prosperity. On his path to claiming the throne, Ivan learns what it means to be a true leader, including difficult choices and the consequences that follow—with the help of the Council.
The Council consists of six advisors who have their own plans, their own backgrounds, and their own goals. Each advisor represents one of the game's Factions, and in each campaign Ivan learns about these Factions, their uniqueness, and ultimately how they can affect his own mission. We do not, of course, want to reveal the story of Heroes VII, but you will soon find out more!

You mentioned advisors. What is their role and how do they define the game experience?

Stefan: Each advisor represents one of six unique Factions. Throughout the Heroes VII campaign, each of them will tell Ivan ancient stories that defined the fate of their people. Each advisor's story leads to an important lesson that Ivan learns, which will help him push toward the throne and meet his destiny. The interesting thing about the advisors is that the game campaign is built around centers of interest, allowing the player to play 6 different campaigns in an order of their choosing.

With the announcement of the game at GamesCon, we heard about the Shadow Council. What is the Shadow Council? And how does it differ from a regular council?

Stefan: The concept of the Shadow Council is probably the largest expansion of community capabilities we have ever done. Starting today, we would like to invite fans, players, and people new to the Heroes franchise to join us and live a unique experience that will influence the development of the game.
There are decisions that will permanently set the game experience, and we are leaving some of these options in your hands. As an example, we have chosen 4 Factions that we want to have in the game, but we are giving you the opportunity to vote for the remaining two Factions. This is a huge decision that will deeply affect the development of the game, impacting everything from storyline conditions to available creatures and their abilities.
Beyond the voting feature, the Shadow Council is a unique platform where you will be given the opportunity to get the latest information about the game, interact with the community and the development team, play and improve to gain experience and unlock exclusive rewards. More information about the Shadow Council will be available soon!
Therefore, please do not miss the chance to join the Shadow Council and actively participate in the development of the game—ultimately, this will help you play the game of your dreams.
To join the Shadow Council, you simply need to visit the website mmh7.com and log in with your Uplay account.

Why did you choose a collaborative development process?

Stefan: We are not developing in an ivory tower. We have many team members who are either active members of the community or have hidden it for many years. In 2012, while working on patches for Heroes VI, we followed all discussions within the Heroes community, including those regarding faction choice, random map generator, simultaneous turns, skill wheel, map editor, and many other topics.
All these discussions already had a huge impact on the pre-production of Heroes VII, but we wanted to take the concept to the next level. Eventually, we came up with the idea of the Shadow Council, a player-dedicated platform that receives feedback from the entire Heroes community. In this way, we get constant inspiration, which helps develop production.

What are the advantages and disadvantages of such a development process?

Stefan: The main advantage of such a process is that we are constantly challenged by fans. We must always question ourselves regarding decisions and design choices that were made, iterating and inventing the path by which we conceive games. On our part, this pushes us to be as transparent as possible about current decisions and everything else we are working on.
The main disadvantage is that we must constantly expect the unexpected. Depending on the feedback we receive, we must adapt our development schedule. As a result, we need to be as flexible as possible to limit the impact on deadlines and budget.
Another frustrating aspect of this process is that, given the vast number of opinions we deal with, we simply cannot respond to every request. This is why we believe the voting feature is the most democratic way to take player opinions into account.

Will Heroes VII offer a multiplayer experience?

Stefan: Of course! Skirmish and Duel modes are already present. Yes, by the way, hot-seat is still here! More information about multiplayer will be presented in the near future.
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12 years ago
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Ivan's demon advisors? Excellent. :smile20:
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12 years ago
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It's funny, they rolled back almost all the changes from "Heroes VI".
And the screenshots seemed less like "Heroes VI" and more like "Heroes V", with their relative vibrancy. And there's more epicness, which I like so far, overall.
12 years ago
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Source - http://heroescommunity.com/viewthread.php3?TID=40444&PID=1230245#focus

A small preview of Heroes VII with new information:
http://www.4players.de/4players.php/dispbericht/PC-CDROM/Vorschau/35999/80660/0/Might__Magic_Heroes_7.html

1) You need to register your game in Uplay once, after which you can play offline.
2) The sector control system with its fortresses, as in H6, will return, although there will be some changes in the system.
3) There will be permanent changes on the adventure map (an avalanche from the mountains is mentioned, which can block the path, and the destruction of a statue in the Dungeon to drain the sea above, which will then lead to the emergence of new areas for exploration where there used to be a sea).
4) There will be a new flanking system for the combat system; attacks from the flank and from the rear will cause more damage to the creature.
5) Spells are no longer learned permanently, as skills in H6; you will have to buy them in the city or find them on the adventure map (this is not stated so clearly, but in my understanding, they simply return to the old spell system).

Added after 6 hours 27 minutes
http://heroescommunity.com/viewthread.php3?TID=40444&PID=1230543#focus

All creatures of the Order faction and the Academy:
12 years ago
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Creatures with descriptions
12 years ago
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It's just wrong to force yourself to believe that you like the entire game world just because of one faction. I don't like it. Neither the concept, nor the story, nor the nations.

I sincerely hope that those who are waiting for the seventh installment will not be disappointed and will get a good product.
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12 years ago
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Wow, and the fact that they removed the priests from the combat units and placed them in support units (combat vehicles) – that’s great.

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