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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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#1
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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
In reply to itaZZa
#229
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itaZZa
Hello everyone!
I'm a newbie and need some help. In campaign 2, I can't figure out how to leave the psychomart in the tree. Gaia says to leave the creature by right-clicking it and pressing a button. How is this done? Where should I right-click? I've tried everything, and I feel like I'm missing something obvious. Please explain. If possible, with screenshots. "Leave guard" doesn't work.

When you approach the tree, click on it, and after the dialogue, a green box will appear to the left of the tree. Hover your mouse cursor over it and right-click – a menu will appear with the option "Leave Guard," where you can move the mart from your army. This is how it's done when troops are transferred to a garrison (drag the mart into an empty garrison slot and click the checkmark) – the mart will appear in the green box, and after the turn ends (click on the hourglass in the menu), the quest will be considered completed, and the wizard will move the hero across the river.
#230
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Good day!
Please help me complete the "Lake Spirit v1.3 Final" map. I have visited all accessible locations, defeated all monsters, and collected all resources, but my army (and my hero) are too weak to defeat the enemy hero. If anyone has completed this map, please provide some guidance. I'm sure this map has some kind of trick to it.
#231
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Hello everyone! I found the "Path of Catherine" campaign on my computer. If anyone has played it, could you help me? In the "Loch Ness" mission, I've explored everything, but I can't find the red tent of the keymaster. Where is it located?
#232
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"Samaritan". I reach the city with 15-17 elves, and they all die. Losses in the last battle with bandits. I replayed the battle, but to no avail. What should I do? I chose the blessing, but it's not there, and I don't see any spellbooks. And I can't save with different names; the cursor is missing. When saving, it overwrites autosave or newgame. There are a lot of resources and money right away, but when completing quests, nothing is taken; only things are added. This happens on both versions – the newly downloaded one and the 8-year-old one. Both are supposedly portable. gl.rus is installed.
In reply to natasha.klara
#233
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natasha.klara
The path of evil, map 3.
To pass through the pillar, you need the necklace of the sea route (with a dolphin).
The green creature chases after the garrisons, and there are tents on its territory. I've gathered an army, but I can't get through. I've explored everything, and I have no idea where to find this necklace.
Help...
Probably map 4. When the hero passes through a one-way portal and appears slightly higher, there are storm lords (1-4) standing to the left, and to the right of the portal, barely visible in the grass, lies an artifact with a dolphin.
In reply to yuur
#234
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Guys, help me out! I can’t figure out how to move any of my heroes past the wall near the mages in the third scenario of “In the Wake of Gods.” I’ve cleared everything, searched everywhere, and moved everyone else, but these darn mages just stand there and do nothing! Could it be a bug?
#235
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Guys, please help. The “Path of Evil” campaign, second mission. In the Dungeon, there is a Cave of Earth’s Crust, and they say the following: “You must use the dragon spell!” What should I answer? If you answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.

Added 3 minutes ago
So, you didn’t talk to the star-gazers on the first map.

Added 3 minutes ago
Guys, please help. The “Path of Evil” campaign, second mission. In the Dungeon, there is a Cave of Earth’s Crust, and they say the following: “You must use the dragon spell!” What should I answer? If you answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.

Added 31 seconds ago
Guys, please help. The “Path of Evil” campaign, second mission. In the Dungeon, there is a Cave of Earth’s Crust, and they say the following: “You must use the dragon spell!” What should I answer? If you answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.

Added 32 seconds ago
Guys, please help. The “Path of Evil” campaign, second mission. In the Dungeon, there is a Cave of Earth’s Crust, and they say the following: “You must use the dragon spell!” What should I answer? If you answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.
#236
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I have a huge request: please write a walkthrough for the "Path of Evil" campaign, first mission. I've completed the garrison and captured the castle, but now I'm stuck. There's no blue tent, I can't get past the blue garrison, and I can't reach the black tent either... Thank you in advance.
#237
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In the campaign, I can't complete the adventure because in the upper left corner of the map, on the swamp, I can't kill the hero (he's too strong for me). And I can't do anything else... the remaining quests are:
1. Find 40 gems (I've only found 30, and even trading on the market doesn't help).
2. Find a clover.
3. In the dungeon, I can't get past the guardians who require different spheres.

I'm stuck:(
Please help!
#238
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I can't complete the third mission in the campaign with Gorinich – the archmage doesn't teleport me over the wall. Here's the save file, uploaded to Yandex Disk: https://yadi.sk/d/k_Hui1-ajZL3D
Maybe someone can help.

Here's the save file from the beginning of the third mission: https://yadi.sk/d/ZtLQNISyjZTAe
Screenshot:

Why is there nothing in the marked area? How do I free the fourth hero?
In reply to Victor2000
#239
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Victor2000
Hello everyone! I found the "Path of Catherine" campaign on my computer.
If anyone has played it, please help. In the "Loch Ness" mission, I've explored everything, but I can't find the red tent with the keymaster. Where is it located?
I had the same problem; I searched everywhere, but there's no red tent. I think it's a script bug.
In reply to Niko_F
#240
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Niko_F
Same story here, I searched everywhere, but there’s no red tent; I think it's a script bug.
In general, I searched everywhere, then opened the campaign editor, extracted the map, found the required portal, and placed a two-way portal right next to my Castle on it, which led to the portal in the picture. It was just unbelievable. /attachments/42691/> No words, only emotions
Attachments 1
1 file attached • Total size: 502.0 KB
#241
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Regarding the archmages who don't teleport over walls (third mission of "In the Wake of Gods" - I encountered this myself; the only solution is to install a different client, and of course, the save won't work). Guys, can you provide some information about the first map of the "All or Nothing - Restoration" campaign? I can't figure out how to gain access to the dungeon, get to the spellbook in the dungeon, and other things. P.S. There's a very clever and somewhat cheesy way to complete maps 3 and 4 - in map 2, you need to build a Grail in the city of "Hell's Gate," but it doesn't necessarily have to be an Inferno... rebuild it into a Conflux.
In reply to Тилемак
#242
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Tilemak
Could you simply write an algorithm for solving the puzzle with the four monks?
Bottom left (1 time), top right (3 times), bottom right (3 times).
#243
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Guys, what's the point of completing the 3 maps in the "Evil Path Home" campaign? When approaching the lich assistant, he says something like: "You should pay attention to the dwellings." What's the meaning of this phrase? When capturing any Rampart castle, it starts to degrade (residents leave). I'm clearly doing something wrong, but I can't figure out what. Thanks in advance.

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