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Posts from Walkthroughs for Campaigns and Maps in WoGA.

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PEOPLE, HELP! I can't beat the In the Wake of Gods campaign. WHAT DO I EVEN NEED TO DO THERE?

Scenario 1. Objective: break through the Crusaders.

1. Day 111. Approach the Crusaders.
2. Day 112. Visit Kirr's House.
3. Day 113. Approach the Monk (Scholar).
4. Day 114. Visit the Miller's watermill.
5. Day 115. Approach Knight Ratibor.
6. Day 116. Attack Ratibor; after that, 1 pikeman appears in his place, and you add him to your army.
7. Day 117. Stop at the spot where the horse stumbled, and subsequently, the Crusaders "argued," and slightly to the right in a cell (21 x 26), deploy 1 peasant; then return slightly to the left and down to a cell (17 x 31) and click "End Turn."
8. Day 121. The Crusaders approach close to the peasant. On this day, you can also approach the peasant, stopping one cell away from him, and then click "End Turn."
9. Day 122. The path is clear!

Attachments.
01_01_0022.zip - save file for the first mission of the In the Wake of Gods campaign, day 122 with the passage cleared by defeating the Crusaders.
01_01_pic.zip - screenshots of each day of the first mission of the In the Wake of Gods campaign, up to clearing the passage (just in case it's still unclear based on the description).


_______________________________

To be continued...
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How do I kill the green hero before the Elven Castle? They kill peasants in droves and slow down everyone else. And that's it. Or, where can I get magic for my hero to remove the spell?
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I've been struggling with the Deadlift map for a month now. Can anyone give me some tips on how to defeat the Apocalypse?
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I can't even start the map "a dracolich helmet". On one side, there's a garrison with a stronger army than the hero has, and on the other side, you need 2 bone dragons to get through, but there's nowhere to get them... Help!
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Guys, please help. The "Path of Evil" campaign, second mission. There's a "Cave of Earth's Crust" in the dungeon, and it says: "You must use the dragon spell!" What should I answer? If you answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.
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Hello everyone!

For those who enjoy a good challenge, here's an excellent map of my own creation. I worked on it for six months and tested it for about the same amount of time. I came to the conclusion that there's no point in making it any more complicated.

Getting to each subsequent enemy is extremely difficult, and the battle itself will require some skill. You need to complete a number of challenging quests, and the time to complete the map is strictly limited – 5 months.

If you're interested and ready to try it out, feel free to contact me!
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The path of evil, map 3. To pass through the pillar, you need the necklace of the sea route (with a dolphin). The green creature chases after the garrisons; there are tents on its territory. It has amassed an army, and I can't get through. I've explored everything, and I have no idea where to find this necklace. Help...
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Map: Retribution (author: Warrior Cat)
Halfway through, you need levitation boots to proceed, but they are nowhere to be found. I started the game twice (thinking maybe I accidentally discarded them at the altar for experience the first time, although I usually don't discard such artifacts), but I couldn't find them anywhere. If any of the "old-timers" are still around, please help!!!
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Hello everyone. I decided to check out what WoG is all about. Which campaigns would you recommend? I'm interested in ones that are well-balanced. By this, I mean: 1. The stats of the units should match the missions (it's funny when your hero has 50 attack, and the enemy starts with 20 or even zero). 2. The balance of power should be adequate. I tried a few campaigns, and everything was cleared by a single commander at level 20. So, the map should be designed for that level. 3. It would be nice to have 4-7 enemy commanders in the first team. 4. Ideally, there should be 1 or 2 towns at the start. I don't like managing a lot of towns – it's tedious; I prefer to take already built towns from the enemy. I'm also interested in campaigns like "Dragon Slayer" or "Eternal Love." Unfortunately, they're not very interesting in WoG. I don't use the creature experience system.
In reply to pro100Fill
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pro100Fill
Hey everyone, could you please help me? I'm on the "Path of Evil" campaign, second mission. There's a "Cave of Earth's Crust" in the dungeon, and it says: "You must use the dragon spell!" What should I answer? If I answer incorrectly, 3 rusty dragons attack, and the cave becomes inaccessible.

I searched the entire internet, but couldn't find the answer, so I had to figure it out myself.

ANSWER:
Rusty dragons are not crust dragons, come and join us.


After that, a small number of rusty dragons will join your army.
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"Path of Evil 3" (3rd map)

I don't understand how to manage so that you have more heroes left; otherwise, after 1 day, Xy disappears, then the 2nd hero disappears, and you barely manage to capture a castle with the 3rd. When buying new heroes, it says that you were warned and kills the heroes... Is this how the map is supposed to work, or is it a bug? It's simply impossible to play with only 1 hero on 2 fronts. Now, an error has started occurring when passing the turn; it seems the opponent went somewhere they shouldn't have...

There's a meeting place there, great! But if you bring even 1 hero there and pass the turn, and voila, you have no heroes left, awesome!)

So, is this a feature of this map?
I'm providing 3 screenshots with the errors.
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Help a newbie! In the 2nd mission of the 1st campaign, after passing through the cells with Gorynych, taking the Grail, Gorynych building the castle, and taking the кошмар, what should I do next? Gorynych keeps saying something like: "It's burning, it's burning..."
In reply to mate666
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mate666
The "Path of Evil 3" campaign (map 3)

I don't understand how to manage so that you have more heroes left. After 1 day, Xy disappears, then the 2nd hero disappears, and you barely manage to capture a castle with the 3rd. When you buy new heroes, it says you were warned and kills the heroes... Is this how the map is supposed to work, or is it a bug?

It's simply impossible to play with only 1 hero on 2 fronts. Now, an error has started occurring when passing the turn; it seems the opponent went somewhere they shouldn't have...

There's a meeting place, great! But if you bring even 1 hero there and pass the turn, suddenly you have no heroes left – awesome!)

So, is this a feature of this map?
I'm providing 3 screenshots with the errors.

You just need each hero to recruit Nightmares into their army on the very first day – without them, the hero will die – and try to accumulate them.
It will be impossible to complete the next mission without all four heroes. The main thing in this third campaign is to level up Xy and collect the Elixir of Life, which can be used to obtain the Medal of Diplomacy to open a portal to the desired city.
The next mission is even easier – although you will need to find an artifact (I don't remember the exact name – something related to the sea) – it's located after the portal, which opens after 10 mummies – it seems to be guarded by titans – after defeating them, you need to go to the waterfall – it's somewhere there – you won't see it on the map. If you have completed all the other campaigns, after completing this one, you will gain access to the All or Nothing campaign!
In reply to Ingwar58
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Ingwar58
Help a newbie! In the second mission of the first campaign, after passing through the Gorinich's cells, taking the Grail, Gorinich building a castle, and taking the Nightmare, what should I do next? Gorinich keeps saying something like: "It's burning, it's burning..."
After waiting for a few days, access to the burning castle will open – there you can hire ghosts, and with them, when the path from the castle to the west burns out, move further on the map, accumulating them – they are the main factor for a quick victory in this mission. Also, you need to reach the city within 3 days after the statue – I fired the Spearman to increase the range of movement, and it is also necessary to visit the fountain to increase the movement reserve – all this will help you reach the garrison in three days.
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Thank you very much!
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Hello everyone!
I need some help. In campaign 2, I can't figure out how to leave a psychomarmoset at the tree. Gaia says to right-click on the creature and press a button. How is this done? Where should I right-click? I've tried everything, and I feel like I'm missing something obvious. Please explain. If possible, with screenshots. "Leave guard" doesn't work.

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