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I have a constructive suggestion!
There's no need to flip a coin – there's a better option!
So, let's say Vasya and Petya are playing. They need to at least start the game. And at some point, they decide they can't finish the game for some valid reason. They save the game and turn to the judge. The judge loads the save and looks at the thieves' guild information. Whoever is listed first in the "kingdom army strength" field wins!
By the way, in all the years you've been playing "Heroes," have you ever seen a tie in the thieves' guild? I haven't!
I understand that some will strongly oppose this option, but my job is to suggest it.
Against – Leader has already written about it; I don't see the point in repeating it. I'll also add that I recently played with a friend. My army strength was higher, but I lost in the final battle.
For – because, for example, in football, hockey, and other sports, the game lasts for a certain number of minutes. And the phrase: "We would have scored more, but we ran out of time!" sounds naive.
Therefore, I believe that in Heroes, the game, for example, should last until turn 247, and then the winner is determined by some parameters.
For example, in boxing, the number of rounds and time are limited, and in the absence of knockouts and knockdowns, the winner is determined by points, and if the opponents have an equal number of points, it is up to the judge's discretion. In football, they take penalty shootouts after the game.
Personally, I have nothing against draws. Even if they are arranged. Even if they prevent someone from reaching the final, etc.
Heroes is not chess, poker, or football; it's something that combines elements of these games.
The only thing I object to is technical wins. For example, I defeated an opponent, snatched a "point," but another player gets a technical win.
At the very least, it means I wasted my time because my victory cost 2-5 hours, but all I had to do was wait a week or two, and the victory would have come to me on its own.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
For example, in boxing, if there are no knockouts or knockdowns, the number of rounds and the time are limited, and the winner is determined by points. If the opponents have an equal number of points, the decision is up to the judge.
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
2. Even if there were 40 full-control scenarios: the stronger one should be the winner! Clearly avoiding the final battle is a sign of weakness, and in a "jump-around" battle, the player will almost certainly lose.
Added 3 minutes later
The only thing I object to is technical wins. I defeated an opponent, won the "first place," but another player gets the technical win.
At the very least, it feels like I wasted my time, because my victory took 2-5 hours, but all I had to do was wait a week or two, and the victory would have come to me on its own.
Roger DAltavilla,
1. Full control (specifically, Flight and Dimension Door) should be banned in online tournaments. I think this is obvious – for the reason that is clear from your example.
2. Even if there are 40 full controls: the stronger one should be the winner! Clearly avoiding the final battle is a sign of weakness, and in a "jumpy" battle, he will almost certainly lose.
epic nonsense
Here's an example from your group in the Novice league: a match between Tofsla and Dau. Tofsla did everything to ensure the game took place, but Dau, having lost his chances of qualifying, decided not to waste his time. And what result should I record for this match?
It's simply that when equally skilled players agree to a 0.5 score, it's a mutual decision, while a technical loss is a one-sided outcome. In my opinion, it would be fairer for everyone, even those who previously lost to this player, to consider it a win. This is my view.
In this case, I believe that Tofsla didn't defeat Dau, but simply earned a point. Therefore, if all the games had already been played, the Berger coefficient should not be calculated for this match. But I think the "+" in the table implies this.
PS Hmm, it turns out that the match with Tofsla will be decisive for us, and I was hoping that Dau would dominate:smile51:
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
I don't know how it is in amateur competitions, but in professional ones, a draw is possible. And it's not necessary for all three judges to give an equal score. One might give a draw of 114-114, the second 115-113, and the third 113-115. Each counted the rounds differently. And no winner was determined :rolleyes:.
1. A technical result carries the same weight as a real one, including for calculating the Berger coefficient.
2. From the group, the 4 players with the best results advance to the next stage. :D
2 clear leaders who won 4 out of 5 games, and it seems like me and Tofslay (no matter what, even if we split the points 0.5 each) = 4 people. Now let's look at Night Troll.
He drew with DaU, i.e., 0.5 points each. But DaU withdraws, giving Tofslay 1 point. As a result, regardless of the game's outcome, Troll is eliminated, even though he is the only one who defeated one of the qualifying round leaders.
So, if DaU had managed to lose to Tofslay (like it's happening now) and given Troll a technical win, the table would have had three people with 2 points each, and if it wasn't a draw, Troll would have 100% advanced, because the Berger coefficient, thanks to Jewelmask, would be higher.
In this case, based on my own self-interest (as if we were betting on a cow:cool:), I'm happy with the situation. But, based on the logic described above, I believe that the player leaving the tournament should automatically give everyone 1 point or everyone 0.
I understand that in the current tournament, where more than half of the games end with a loss to mobs, it's objectively impossible to evaluate anyone, but if the same situation occurred among more experienced players, Troll would be eliminated unfairly.
"Сущность войны — обман. Искусный должен изображать неумелость. При готовности атаковать демонстрируй подчинение. Когда ты близок — кажись далёким, но когда ты очень далеко — притворись, будто ты рядом."
- what should happen to a player who honestly won against someone who withdrew from the tournament? Someone who spent their time and energy (and often, it's not some clueless newbie who withdraws, but someone like Yuri and others. Let's say you beat Yuri, and then he withdraws, and your legitimate point should turn into zero? If I were offered that, I would be extremely happy).
Also, I don't know how it is in this new system, but technical wins always weigh less than clean victories, which is taken into account first when the scores are equal.
P.S. The issue of withdrawals needs to be regulated much more strictly and punished more severely in the future (especially withdrawals without a valid reason), because if you look at most withdrawals, about 80% happen because: there's no chance of winning - why play/I'm tired - I don't want to. IMHO.
1. If a player has played less than half of the matches, all results of their matches are annulled.
2. If a player has played half or more of the matches, they receive a technical win in all remaining matches, and their remaining opponents receive a technical loss. The results of already (actually) played matches are not revised. Technical results carry the same weight as real results.
This is the only normal elimination algorithm in round-robin tournaments; I personally tested it in previous Crusades.
Discord Iamsamstan#6087
In round-robin tournaments, the following algorithm is used for elimination:
1. If the eliminated player has played less than half of the matches, all results of their matches are annulled.
2. If the eliminated player has played half or more of the matches, they receive a technical loss in all remaining games, and their remaining opponents receive a technical win.