Skip to content

Posts from Discussion about Dungeon (Dark Elves).

5.0 (1 rating)
User Avatar
15 years ago
Auto-translated
Hmm... well, Chaos might not be as effective against Orcs, but it's still a nice bonus for destroying a horde. Even if it's not as strong as against other factions. I remember leveling up the "Shock of Earth" spell, and it could kill Archdevils in one turn, and that's without considering the magic luck stat.
User Avatar
15 years ago
Auto-translated
Yes. When fighting against the Orc, you should definitely try to level up both Summoning and Chaos skills together. The Orc usually takes the Chaos skill, and it effectively silences him – it’s actually the best silencing skill.
And as the army grows and the heroes level up, Summoning becomes increasingly preferable to Chaos. I think this is obvious and can be proven mathematically.
User Avatar
15 years ago
Auto-translated
игор111..well, it's possible in principle) but I've never done it that way) when a Warlock casts a spell, they can summon a very powerful Phoenix) and resurrecting Harpies is certainly appealing)

Added after 8 hours and 27 minutes
oh yes) regarding morale) in Heroes of Might and Magic V, morale doesn't work the same way as in Heroes of Might and Magic III (it doesn't immediately add an extra turn), but simply increases the initiative) who knows how the game will turn out)
In reply to Vasilisk
User Avatar
15 years ago
Auto-translated
Darkness can unexpectedly be effective against combat factions. There's probably no need to remind anyone about the usefulness of mass debuffs.
Mass plague with Emerald Boots ;) looks great with Lethos, for example...
User Avatar
15 years ago
Auto-translated
I had a question. I was playing as Wing against Leto. Our levels were roughly the same, and I had battle unicorns, the Forgotten Hero's armor, and a luck perk that reduced magic damage. As a result, Leto's ability to poison all enemy units with plague at the start of the battle didn't work on a single unit. Is this even possible? Or was it some kind of bug?
User Avatar
14 years ago
Auto-translated
Who is stronger, the Dark Elves or the Necropolis?
User Avatar
14 years ago
Auto-translated
It depends on the opponents and the stage of the game. In the early game, an Elf with Chaos and Swiftness skills has excellent chances. The longer the game goes on, the lower those chances become.
In reply to Ment
14 years ago
Auto-translated
Ment
It depends on the opponents and the stage of the game. In the early game, an Elf with Chaos and Swiftness skills has excellent chances. The longer the game goes on, the fewer chances they have.


Much also depends on the map – if there are 3 native castles on each side, then the Warlock doesn't lose their advantage of enhanced Chaos even in a long game; if the castles are random, then the Necromancer has the advantage, as it doesn't matter who they convert into undead.
In reply to antonag07
User Avatar
14 years ago
Auto-translated
antonag07
Much also depends on the map – if there are 3 native castles on each side, then the Warlock doesn't lose its advantages of enhanced Chaos even in a long game; if the castles are random, then the Necromancer has the advantage, because it doesn't matter who he converts into undead.
I didn't think that in Heroes of Might and Magic V, the Necropolis abilities are even better than in Heroes of Might and Magic VI. In Heroes of Might and Magic VI, you can only revive your own undead. Or am I misunderstanding something?...
User Avatar
14 years ago
Auto-translated
Yes, it features a non-traditional form of necromancy, allowing you to only raise undead creatures during battles. Here, you can raise them during battles, after battles, and when purchasing creatures from other cities; you can also kill them off.
In reply to Zena.Malina
User Avatar
12 years ago
Auto-translated
Zena.Malina
Who is stronger, the Dark Elves or the Necropolis?...

In the late game, of course, it's the Necropolis.
In reply to Erutan Rivol
12 years ago
Auto-translated
It's easier to write here.
I've been wanting to ask about something for a while:
My friends and I like to play on one computer in "One Computer" mode.
But here's the problem! When playing as the Dark Elves and engaging in battle with another player, the elemental chains don't display!... Can you suggest a mod or something else to fix this?:confused:
User Avatar
12 years ago
Auto-translated
they should appear during the turn of a player playing as a dark elf.
12 years ago
Auto-translated
That's the problem! It doesn't show up... even if you right-click on the creatures in the attack bar...

That's why, when playing on one computer, Dark Elves never get targeted... it's a pity...

I was hoping someone would suggest a mod or something?! Because the effect does work, and the extra damage occasionally triggers (it's just random).
User Avatar
12 years ago
Auto-translated
Could you please remind me what terms like "late game" and others mean? I don't understand anything.
Regarding the topic: has anyone taken the Warlock leadership skill with "Inspiration"?

Statistics

Welcome our newest member: recijeb