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Posts from Inferno tactics.

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19 years ago
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I suggest we discuss this topic-)
in my experience, this is one of the weakest towns. Here is my opinion on the creatures:
imps are trash. They don't play much of a role due to their weakness.
magogs have poor stats, and upgraded ones are especially questionable because of their ability to hit their own.
cerberi are a strong unit! Good growth, they hit hard, often, and without retaliation.
demons are just ordinary walking meat without any particular advantages.
Pit Lords have low HP, they don't fly, and the special ability is questionable in my view (one piece of meat resurrects another piece of meat-)))
ifrits are good guys! They can be placed among the top three strongest level 6 units along with nagas and death knights (I consider cavalry to be weaker, but that's just IMHO)
Devils are decent fighters, but in my opinion, they have too little HP...
Inferno heroes don't stand out in any special way, but I repeat—I'm not a fan of this town and perhaps I simply don't know much-))))
...which is why I created the topic, actually-))
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19 years ago
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Ha-ha! The only real weakness in Heroes of Might and Magic III is probably the extreme vulnerability of the Inferno faction! For example, when playing online, I wouldn't dare choose this faction. :) No bonuses can save it. Efreet are the only creatures you can rely on. There are no decent heroes. I've never met anyone who would seriously play as this faction. It's ideologically and visually perfectly designed, but it remains a secret to me what kind of tactics could help Inferno. It would be very interesting and curious to find someone in this thread who loves playing as Inferno! Where are you?
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19 years ago
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The only way to achieve victory. It's fast Ifrits with Armageddon.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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19 years ago
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Also, it's a good idea to start by taking a hero with a specialization in Cerberus and using them to clear out Cerberus nests. Firstly, due to their high speed, and secondly, due to their retaliation and three heads, you can at least eliminate quite strong Necropolis units with minimal losses...

But in general, Castle isn't the best choice, I wouldn't risk playing against a human opponent with it. But for offline play, it's quite suitable! You can come up with some tactics...
Если тебе не везёт в жизни, - играй в какую-нибудь другую игру:rolleyes:
Лидер клана "Из многих единое"

Приключения – это сплошные неприятности, только про них почему-то потом интересно вспоминать...
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19 years ago
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Yes, Alan, but are there other ways?
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19 years ago
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Ifrits with Armageddon – not bad, but you need a lot of them so that enemy units don’t overwhelm them, and by that time, there will be quite a few enemies too....
And Armageddon doesn’t always work and isn’t always instant-(
Although, you can start the game by leveling up the wisdom and strength of halls in locations with 4-5 heroes...have everyone learn Armageddon and attack the enemy army in turn – each of the heroes will have time to cast Armageddon at least once before dying-))) but there are many assumptions here-(
In reply to Алисия
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19 years ago
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Alicia;75166
Yes Alan, but are there other ways?

If the opponent is roughly your level, then there's no chance... Although there's always room for luck, but it has to be 200% 8)) (some time ago I played a tournament at a local club. You could choose a random map, and well, I was tempted. The opponent got Tower and Solmir, while I ended up with Inferno—I practically slid off my chair under the sympathetic phrases of the guys... And I went to throw myself at the opponent so as not to drag out the match; on the way, about 20 shooters were just accepted for nothing. And upon meeting, he was just TWO steps short of a skeleton. And then I took him and couldn't believe my eyes: a pendant with lightning protection. The kid broke his keyboard and mouse when he lost. The whole club was in shock.). Besides, the Armageddon tactic has been known to everyone for a long time, so nothing good will come from that either...
Simply in online play, where there are no restrictions on heroes/artifacts/skills/magic, you can try diplomacy and a fast attack with everything you've gathered.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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19 years ago
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having a fire expert and a normal army consisting not only of ifrits, you can first cast a mass fire resistance spell... and then cast Armageddon as long as you have enough mana and health.
In reply to Joshua
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19 years ago
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Joshua;75192
if you have a Fire Expert and a decent army that isn't just composed of Ifrits, you can first cast a mass fire resistance spell... and then cast Armageddons as long as you have the mana and health.

Seeing this, there's a good chance you'll get a mass dispel... But in general, you shouldn't drag it out; attack within 3-4 weeks. Invest everything in early guild construction and Ifrits. Also, invest in leveling up ONE hero so that they can deal as much damage as possible with their first cast.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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19 years ago
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that's true... although it depends on who the opponent is...
by the way, as far as I remember, Necropolis rarely has miss-dispel - maybe Inferno is a good choice against them? -)))))
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19 years ago
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I suggest we play a duel map... I'll be Inferno, and you can choose any faction you want!!! (just not Solmyr, please... it's pointless to play duels against him). Let's see how bad Inferno really is ;) I don't think Inferno is a strong faction, but I disagree that it breaks the balance... Cerberuses are beasts! Imps... yes, they're weak, but they have great speed!! Gogs... well, they don't just attack their own units, do they? What if they attack three of your units? I've heard that devils have low health, but doesn't their relentless attack compensate for that??? Every creature has its weaknesses and strengths; you just need to try to use your strengths and not let your opponent exploit your weaknesses...
Лишь в споре рождается истина!!!
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19 years ago
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There was almost no discussion about balance issues. It's just that the town is weak. The question is: how to make it stronger by using your wits and available options? Rush and hack is one option... but what about a more drawn-out game, considering the distance between players?
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19 years ago
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It's all very simple. All Inferno creatures have quite decent speed, which, when combined with acceleration, will allow them to reach the enemy. The Maggog and Cerberus ability will prevent the enemy from effectively protecting their archers! Demons, resurrected by Fiends, can serve as ideal fodder to absorb enemy attacks. Attacking Efreet is generally not a good idea. With large armies, you can already take significant damage from their Fire Shield, not to mention their attack! The downside is the lack of archers, except for Maggog, but two creatures don't counterattack, which is definitely a strength! And archers aren't always good; they don't provide retaliation, but they have a penalty in melee combat. In Inferno, only Maggog has this penalty. Cerberus and Devils can perfectly fulfill the role of archers without fear of a penalty. So, on a level playing field, is Inferno weak?
Of course, it's not very convenient for a castle siege, as only two types of creatures can pass through, but what types! The 6th and 7th tiers! We quickly eliminate the enemy's archers, forcing them out from behind the castle walls, and then overwhelm them with Cerberus and Devils. And Efreet, if we manage to lure them back out from behind the enemy's walls. The enemy will come out because, although Maggog are weak, there are many of them. If the enemy doesn't come out, we wait for the catapult to break down the gates, then quickly send in Cerberus and Devils to attack without retaliation, and finish them off with Fiends and Demons. If it doesn't work, it means the enemy played better and is superior in skills or spells.
Лишь в споре рождается истина!!!
In reply to CrasH
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19 years ago
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I also disagree that Inferno is weak; it's just more challenging to develop on Impossible difficulty. And as everyone knows, the strongest army is the one with the most infantry. Archers have weak stats and low health. Flying units are also slightly weaker (or more expensive). But ground units are just right. It's true that clearing territory is inconvenient, unless you use the hero Pirre (with Ballista and Logistics). I also liked the hero Nimue (Offense and Armor). I often played with this faction and frequently carried only 6th and 7th-level units (because I had little money).
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19 years ago
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ok. if Inferno fights against its eternal enemies - Castle... what happens?
Castle has a hero with Prayer and Adele with Diplomacy... well, Diplomacy is clear - there's a definite advantage... and with Prayer, there are options... Castle has 2 archers (they probably won't be close to each other), Archangels are faster under equal conditions... you can immediately cast Expert Prayer (or Haste). You can do such a "rush" until it works... buffed Magi will do more harm than good, and 2 archers won't destroy people in one go....
I would bet on Castle -)) all other things being equal, of course..
it would be better if Inferno had a couple of interesting heroes! -))

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