Skip to content

Posts from Tactics for Necropolis.

5.0 (1 rating)
In reply to Joshua
User Avatar
Auto-translated
I prefer to take a warrior hero for the Necromancer faction, but magic is still necessary for him. After learning the Air Expert skill, there are no problems with slowing down enemies. It's true that you have to use the spell as the second action (if a slowdown is applied, it is removed by acceleration), but the hero is a warrior, so it's not that bad for him. Well, if you have to attack, the "Tactics" skill helps a lot. I agree about teleportation; it happens rarely, but you don't need to learn the Water skill; you can leave that cell for a better skill.
User Avatar
Auto-translated
if there's air, then yes, the slow effect is removed... although it's a pity to have to follow someone else's lead – it's more enjoyable to use some kind of explosion –))))
Water magic, in addition to prayer and teleportation, has a global dispel ability, which sometimes comes in handy, and it also has a clone ability, which is also pretty good. Therefore, I think it's worth taking water when playing as a Warrior – it's not a given that you'll get air in the near future.
In reply to Joshua
User Avatar
Auto-translated
Joshua;74944
if there's air magic, then yes, the slow effect is removed... although it's a pity to have to rely on someone else - it's more enjoyable to use some kind of explosion -))))
Water magic, in addition to prayer and teleportation, also has a global dispel, which can sometimes be useful, and it also allows for cloning, which is also pretty good. Therefore, I think it's worth taking water when playing as a Warrior - it's not a given that you'll get air magic in the near future.
It's better not to learn water magic for a Warrior. Teleportation works without water, you can also clone skeletons, and prayer is not learned in Necropolis, so it is studied quite rarely.
And regarding the explosion: why waste a spell
User Avatar
Auto-translated
if you clone skeletons, you really don't need magic... although I think a vampire, lich, or knight clone would be more effective... but that's just my opinion...
the warriors of the Necropolis are good, and they become decent mages later on, but I think Tanta is the most interesting character to play with (at maximum difficulty)... with his ability to revive the dead, he can clear out everyone in the early game with 20 vampire lords and at least 50 mana, without touching anyone in the city... with him, you can safely create a second, stronger army, but with a hero without resurrection, and move in different directions, expanding your presence.
In reply to Ataman
User Avatar
Auto-translated
The most useful spells are mass slow and raise dead.
As for building up vampires quickly, I disagree. Take the hero Tanta, and he can clear the territory just as well as vampires (with his starting army)... and by the third week, while others are still building up vampires in Vampire Lords, with Tanta and 500-700 skeletons, you can already attack Utopia.
to Qwerty (it's difficult and not necessary to build vampires with a castle on the first week) 2-4 vampires won't make a difference... it's better to boost the economy or build liches if you can find sulfur (10)... the exception is if there is a real threat to the castle at the end of the first week, and the main hero is far away (because if he is close, no one will attack Tanta on the first week).

Added 1 minute ago
Ataman;74951
It's better not to learn water for a warrior. Teleport works without water, you can also clone skeletons, and prayer is not learned in Necropolis, so it is learned quite rarely.
And about the explosion: why waste a spell to deal minimal damage to the enemy? (he's a warrior, after all)
Water is really not needed... the main thing is to take earth, and then either air or fire, and I generally try to take wisdom as the 6th or 7th skill.
In reply to Alex_R
User Avatar
Auto-translated
Alex_R;74955

I disagree with the idea of building up Vampires quickly. If you take the hero Tanta, he can clear the territory just as well as Vampires (with a starting army)... and by the third week, while others are still building up their Vampire Lords, with Tanta and 500-700 skeletons, you can already start attacking Utopia...
Sometimes, building up Vampires is very useful in the first week. Yes, in the beginning, you can USUALLY manage without them, but extra Vampires won't hurt. If you're short on money, I prefer to save up for a Town Hall/Capitol, and delay building an army, because
In reply to Alex_R
User Avatar
Auto-translated
Alex_R;74955
Of the spells, Mass Slow and Raise Dead are the most useful for movement.
And regarding building up Vampires quickly, I disagree. Take the hero Tanta, and he can clear the territory just as well as Vampires (with his starting army)... and by the third week, while others are still building up Vampires in Vampire Lords, with Tanta and 500-700 skeletons, you can already attack Utopia.
to Qwerty (it's difficult and not necessary to build Vampires with a castle on the first week) 2-4 Vampires won't make a difference... it's better to boost the economy, or build Liches if you can find sulfur (10)... the exception will be if there is a real threat to the castle at the end of the first week, and the main hero is far away (because if he is close, no one will attack Tanta on the first week).

Added after 1 minute

Water is really not needed... the main thing is to take Earth, and then either Air or Fire, and I generally try to take Wisdom as the 6th or 7th skill.

500-700 skeletons by the third week!!!!!!!!!!.... :eek: Maybe you can teach me how to do that?... I don't think it's realistic :cool:
Лишь в споре рождается истина!!!
User Avatar
Auto-translated
well, if you quickly get an expert in magic, that's a real advantage - but there are so many unrecruited fairies around the cities!!!!-)))))).
Fairies - they're like that, you know....they like to hang around Necropolises and replenish the skeleton army for free (i.e., for nothing)-))))
User Avatar
Auto-translated
The tactic is very simple: choose a hero like Tanta or Aislin. In the first week, buy Liches and Vampires (preferably with upgrades) and start systematically clearing the territory around the castle. Later, you can buy a hero like Tamika or Vokial, because Vampires and Knights are great, especially when they have a horde of skeletons behind them. Against neutral creatures, two spells are helpful: Slow and Berserk. Both are expert-level. This will work for both single-player and multiplayer.
User Avatar
Auto-translated
Guys, I had a really bad experience once. Here's what happened. I bought Tanta, everything was great, and all that. I attacked a hero, and he almost wiped me out, so I thought it was time to resurrect. And then... He had an artifact that prevented magic of the third level (and higher, I think)!!! That was a total bummer!!!

Орден Фениксахаризматический :) лидер
In reply to CrasH
User Avatar
Auto-translated
CrasH;75925
500-700 skeletons by the third week!!!!!!!!!!.... :eek: Maybe you can teach me how to do that?... I don't think it's realistic :cool:
If Tanta hadn't been banned, we could have tried it at the Adelaide tournament.
P.S. I'm not saying it's possible, but there's some truth to it!

Added after 4 minutes
Vermut;80119
The tactic is very simple: choose a hero like Tanta or Aislin. Buy Liches and Vampires (preferably with upgrades) in the first week and start systematically clearing the territory around the castle. Later, you can buy a hero like Tamik or Vokial, because Vampires and Knights are great. Especially if they have a horde of skeletons behind them. Two spells help against neutral creatures: Slow and Berserk. Both expert level. This will work on the computer as well.
This tactic is more for getting aesthetic enjoyment and is only used against computers and players of the same level.
P.S. From the description, it's clear that you should start on a difficulty level no higher than "Normal":smile20:
User Avatar
Auto-translated
And if you don't want to overthink it, you can describe the Necropolis's tactics with just one phrase. "Beat the demons, save Russia" :D
Герой в каждом из нас...:rolleyes:

"Истинно могуч тот, кто побеждает самого себя"
In reply to Geksorin
Auto-translated
Generally, I have this tactic.
The main hero is Tant or some kind of Death Knight. He travels with liches, purchased as early as possible, skeletons, and you can also include knights. The main task is to destroy the enemy, conquer territories, and do all sorts of cool things (also, fanatically recruit skeletons). You need to develop any necromancer into something between a mage and a warrior. The second hero can be from any castle, and vampires are raised for him from the first week. By the third week, he turns into a completely independent hero for clearing territories, and with proper use, he can capture Dragon Utopias. Everything related to neutral monsters is his job. There are also a lot of units left that can be used for anything, from fully defending the castle to creating a third serious army with 2 flying units (effective against castles). The problem with necromancers is that they are difficult to start with, but considering the low cost of the castle, it's not that bad. As for magic, earth is enough... Because slowing down is also a form of speeding up, but in reverse. And tactical tricks like "it takes too long to get there - they'll shoot you down" are offset by the number of skeletons.
User Avatar
Auto-translated
Vedomina takes liches and skeletons – and runs north; Izra takes black knights and skeletons – and runs south; Tant or Galtran take vampires and run wherever else they can run! And they all do one thing – collecting FLESH and BLOOD! The rest of the troops guard the castle! Don't forget about the seagulls – they collect loot, and in the end, everyone returns home, joins the army, and... (you can choose the main hero from those who came out stronger).
Classified...
Connection failed...
Bad Request...
Sistem shootingdown...
Auto-translated
Actually, you definitely need vampires, skeletons too, but it's better not to go against a strong enemy without black knights. Dragons, however, are not essential. Because many other very powerful creatures can defeat them, for example, archangels or archdevils. Take ghosts to gain magic points and go ahead!

Statistics

Welcome our newest member: Emil