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Posts from Round table

5.0 (2 ratings)
12 years ago
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Marmot, this ability allows you to see how many monsters will join your army, regardless of whether you have enough gold.
12 years ago
If the number of master gremlins in your army is bigger than the number of the rest of your army, that increases the chance of master gremlins joining. After the genies join the number of the rest of the army is suddenly bigger than the number of master gremlins and that makes the diffrence.
12 years ago
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I.e., the majority counts not "the bigger stack" but "the bigger than all the others together." That fits, thanks a lot.
2. Ideally, the total number of all other troops in the stacks should be strictly less than in this "home" stack. Moreover, it means strictly the number, and not the "strength of the army."
-- quite obvious), but in accordance with Murphy's Law, it was misinterpreted.
12 years ago
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Where can I find this font or something similar?
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12 years ago
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I once wrote about the uselessness/overestimation of the Wisdom skill, arguing this with my own data, which showed that only 3.5% of Pandora's Boxes contain useful spells. This observation didn't generate much interest, but now I've noticed an error in my methodology – I counted all the boxes, when it would have been more appropriate to only consider the most valuable ones (value over 10k). I'll correct this now – a respectable 14% of the boxes justify the lost slot and 3 points in secondary skills. Although, in my opinion, there are only 5 undoubtedly valuable secondary skills (+pathfinding for ranged units) and the remaining 2-3 slots can be left for – leadership/tactics/scouting/intelligence/wisdom/archery/resistance, which all look equally good (without considering the build).
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12 years ago
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Don't forget that magic is often taught in a guild.
In reply to zoog
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12 years ago
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zoog
leadership/tactics/scouting/intelligence/wisdom/archery/resist look equally good (regardless of the template).
Leadership is replaced by 2-3 artifacts for morale, a useless skill.
Scouting is the most useless.
I've never taken Intelligence, only if it's offered along with something from the seafaring series or eagle eye.
Resist sometimes helps in the finale, but I only take it in the cases mentioned above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take wisdom.
In reply to zoog
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12 years ago
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zoog
leadership/tactics/scouting/intelligence/wisdom/archery/resistance
I don't understand what tactics are doing here at all:D ...
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12 years ago
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zoog
only 3.5% of Pandora's Boxes contain useful spells.
But who said that wisdom can only be found in boxes?
In reply to Vatya
12 years ago
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Vatya
Scouting is the most useless.
I never took Intelligence, unless it was offered along with something from the seafaring series or own eye.
Resistance sometimes helps in the finale, but I only take it in the cases mentioned above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take Wisdom.
1) they aren't always found and there isn't always room for them; in early stages and in FB - it can prove to be extremely useful. Better than nothing.
2) I thought so too, but remember how many Griffin Conservatorys and other perks turned out to be just outside the visibility range, especially when searching for something in treasures and not finding it. Better than nothing.
3) Well, maybe you always have Knowledge 20+... one of the most useful, especially for control.
4) Yes
5) And Tower. Taking Griffin Conservatory with it or without it are different things.
6) Tactics can be decisive in early and difficult battles, sometimes in FB, but in Boxes... 14% according to Murphy's laws turns into 100 when there is no Wisdom or book.

Dirty_Player, on Jebus Cross (the dispute was originally about it) -- practically only for boxes. In the late game, the value of Wisdom certainly increases - except that it doesn't provide anything that isn't already in Books/scrolls.
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12 years ago
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on small and fast maps, wisdom is useless: you won't be able to build a Grand Mage, and in the final stages, only magic of levels 1-2 is used.
In reply to Erutan Rivol
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12 years ago
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Erutan Rivol
on small and fast maps wisdom is useless: you won't build up the Mage Guild, and in the final battle only level 1-2 magic is used
LOL WHAT???????????:smile09:

Added after 2 minutes
Vatya
Leadership is replaced by 2-3 artifacts for morale, a useless skill.
Scouting is the most useless.
I've never taken Intelligence, unless it's offered along with something from the sailing series or All-Seeing Eye.
Resistance sometimes helps in the final battle, but I only take it in cases see above.
Archery is generally only needed for Castle and Rampart. A rather debatable skill for a single stack.
Tactics is OP and I always take wisdom.
I agree regarding leadership, but artifacts aren't always available; on Anarchy, for example, it rules when combined with diplomacy.
scouting is a cool skill, for instance on Jebus Cross (as an additional one).
intelligence is needed by mages - in the same War of Magic.
Resistance - neither here nor there
Archery - depends on the number of ranged stacks and their size.
Wisdom may not be necessary if you have books
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12 years ago
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learn to read, sir, or buy glasses. but I'll consider your statement a subtle mockery and say that in Castle Mode, for example, everything often ends on the 3rd week; throughout the game, you'll only need Shield, Stone Skin, Bless, Slow, and Haste. Weakness and Curse are rarely needed.
12 years ago
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I'll add this. I recently played with the Scouting skill – it's just very comfortable and effective. It's almost like tactics in battle – it can be decisive.
And I added 2 artifacts to the build – and there's no need for Observatories.
P.S.: In Maretti's and Gomungorlm's streams, I sometimes saw this skill being chosen for heroes of not-so-low-tier factions.
In reply to Erutan Rivol
12 years ago
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Erutan Rivol
learn to read, sir, or buy glasses. but I'll consider your statement a subtle mockery and say that on CM, for example, everything often ends on the 3rd week; throughout the game, you'll only need shield, stone skin, bless, slow, and haste. rarely weakness and curse.
Well, I don't quite agree. On the 3rd week on CM, chests of levels 4 and 5 are often taken without wisdom; everything depends on the treasure, and even on skirmish, I personally encountered a Dimer with a meteor shower, controlled by a citizen named Darkela. The question is that wisdom isn't leveled up because of the tactics of earth, air, or logic on level 6, which is why it seems useless, but that's not entirely true).

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