Skip to content

Posts from The strongest castle in Heroes of Might and Magic IV. Auto-translated

No ratings yet — be the first to rate!
User Avatar
#136
Auto-translated
The strongest are either Barbarians or Haven... Yes, they seem to be the coolest to me! Maybe the Necropolis, no, Stronghold is the coolest!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to AndersonAD
User Avatar
#137
Auto-translated
Okay, here's my opinion on the strongest faction when playing a map where you can only research magic up to the 4th level: 1. Chaos 2. Life 3. Order 4. Nature 5. Death 6. Barbarian Chaos is first because combat magic is strong at this stage, as there are few troops, and the damage from lightning is devastating. Life is second because it has Wards that protect against everything except Chaos magic. Order is third because Chaos magic can quickly disable the hero, and a mage hero in Order is invaluable, and it's difficult to fight against Life's Wards. Even if there's a general dispel, Life's troops, especially angels, will tear through Order's troops (2 angels can easily defeat two titans). Death is fifth because its main magic is at level 5, and it's vulnerable to Chaos. Life will deal with it using Wards (you need to do THIS: have the Death hero move first, then the Life hero). This often happens when the Life hero moves first, waits, and then the Death mage has to do something. And you need to engage in combat with the Ward! Barbarian is last because the Barbarian hero is weak, and Cyclops can be neutralized. Now, my opinion on the strongest faction when playing a map where you can level up sufficiently: 1. Chaos 2. Nature 3. Order 4. Life 5. Death 6. Barbarian Chaos is first because its mega-upgrades increase the damage from spells. And there's no escape from "Disintegrate":) Nature is second because it can't withstand the power of Chaos, but with extra Phoenixes on the battlefield, it will be comfortable. Order is third because it will be difficult to withstand Chaos and Nature. Life is fourth because it has Wards that will mitigate damage, but this will only help against Death. Death is fifth because it can't withstand Wards, damage, or summons. Only Barbarians will be punished:) Barbarians are last because they're useless without magic. Raw strength isn't enough. P.S.: All of the above is based on using ONLY your own faction's units. During the game, there may be changes that could make another faction the strongest.
:D
In reply to OptiMAL
User Avatar
#138
Auto-translated
During the game, there may be changes that can play a role in determining the strongest castle. With respect, I can say that this is often the case; in my experience, perfect scenarios only occur when playing against the computer. People are unpredictable; you may know them your whole life, but they can still surprise you!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Пандора
User Avatar
#139
Auto-translated
Pandora;74723
Chaos is too expensive of a Castle... Creature development is great, but what about the economy? And honestly, I haven't noticed that Chaos develops faster.
It's expensive because the Imps cost a lot, and you need 30 gold to build them. There are other expensive things, but it's all compensated for... First, the Thieves (the income is simply enormous), and second, even with the initial units, the Mage (Sorcerer) can both gain levels for himself and acquire a lot of useful things... The Mage has a good starting magic...
Yes, of course, if you judge based on different maps, you can swap some Castles in the ranking... In particular, if I'm talking about Chaos and Death... The development speed also depends on the terrain you're on...
For example, with Death, unit construction goes much faster, but only if the hero has the opportunity to gain an advantage in the early days of the game... And then, after, for example, building Vampires, the development speed of Death increases by almost 40%... As for Chaos, everything is more stable there... The speed depends only on two factors:
1. !Terrain!
2. !The ability to steal effectively!
.................................................................
OptiMAL;

1. Chaos
2.Life
3.Order
4.Nature
5.Death
6.Barbarian

Listen, I don't completely agree with you about the ones you marked... At least, it contradicts my views on the world of Heroes... Especially, Life in second place surprised me!:)
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
In reply to AndersonAD
User Avatar
#140
Auto-translated
AndersonAD;74739
The problem is that the Darklings are expensive, and it costs 30 gold to build them. Other things are also a bit pricey, but it all pays off... First, the Thieves (the income is simply enormous). Second, even with the initial units, the Mage (Sorcerer) can both gain levels for himself and acquire a lot of useful things... The Mage's initial magic is quite good...
Yes, of course, if you judge based on various maps, you can swap some castles around in the ranking... In particular, if I'm talking about Chaos and Death... Also, the speed of development, of course, depends on the terrain you're on...
For example, with Death, unit construction goes much faster, but only if the hero has the opportunity to gain advantages in the early days of the game... And then, after, say, building Vampires, the speed of development for Death increases by almost 40%... As for Chaos, everything is more stable there... The speed depends only on two factors:
1. !Terrain!
2. !The ability to steal effectively!
.................................................................

Yes, Chaos has good troops, more than compensating for the lack of Orcs with everything else. Besides, if you play purely in melee, Chaos will only be inferior to Stronghold, but with its magic support, it dominates incredibly! I take back my words about the Barbarians; I support Chaos!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to AndersonAD
User Avatar
#141
Auto-translated
AndersonAD;74739

Listen, I don't completely agree with you about the factions you mentioned... at least, it contradicts my views on the world of Heroes... Especially, Life being in second place surprised me! :)
On the contrary... Life is a very good faction. Especially the combination of Life and Chaos magic is incredibly powerful. Even with just Life, it shows that it can compete. Plus, the level 3 warriors already have the Death enchantment. And there are 2 archers + angels, who can resurrect themselves. You need to think about it rationally. :)
:D
In reply to OptiMAL
User Avatar
#142
Auto-translated
OptiMAL;74750
On the contrary... Life is a very good faction. Especially with Life + Chaos magic, it becomes incredibly powerful. Even with just Life spells, it shows that it can stand against other factions. Plus, I already have level 3 warriors with the Death enchantment, and 2 archers + angels who can resurrect themselves. You need to think strategically here :)
Life is really cool, even though I don't particularly like it. It's perfectly balanced, and the magic is just awesome! I especially like the spell... hmm, I forgot the name, but the idea is that the damage is dealt to one unit from three!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to Uke-by_HoMM![Zавулон]
User Avatar
#143
Auto-translated
Uke-by_HoMM![Zavulon];74755
Life is generally great, even though I don't love it; it's perfectly balanced, and magic is simply awesome! I especially like the spell... hmm, I forgot what it's called, but the idea is that the damage is dealt to one unit from three!
You're probably talking about the "Martyr" spell, right? It's very effective, especially when you have, for example, a Barbarian with at least level 5 in combat skills; you can then apply damage to him that will be directed, say, towards Angels. This is very effective. Therefore, I insist that life be accepted as a race that can pose a challenge:smile14:
:D
In reply to OptiMAL
User Avatar
#144
Auto-translated
OptiMAL;74761
You're probably talking about the "Martyr" spell, right? It's very effective, especially when you've summoned a Barbarian with at least level 5 in combat skills. You can then apply damage to him that affects, say, Angels. This is very effective. That's why I insist that life should be considered as a race that can pose a challenge:smile14:
Yes, that's what I meant))) And the Warlock could always apply it; it's just that a lot of tactics don't work, and that's it)))
You need to know how to play, comrades!!!
Добро- Не цель, а средство, Зло- Дорога к цели...
/topic/at/88386/ Анатраилл
In reply to OptiMAL
User Avatar
#147
Auto-translated
OptiMAL;74750
On the contrary... Life is a very good faction. Especially Life + Chaos magic turns out to be absolutely brutal. With wards, Life already shows that it can hold its own. Plus level 3 warriors already have Death Ward, and two shooters + angels that can resurrect themselves. You need to think this through wisely :)
Well yes... if Life + Chaos is of course the ultimate without "B" ... generally speaking, most combinations raise a given faction's rating nicely... but the topic is the strongest Castle - and in this topic, Castle is meant with its magic and all its perks without any combination. That is, the strength of a Castle at its initial parameters and at its maximum without combining with another magic or faction :) (figuratively speaking)... so in this topic I am only discussing within the area highlighted in red.
Там где льётся свет - позже правит тьма.

Основные правила портала www.HeroesWorld.ru

ФЛУДОВСКИЕ ССЫЛКИ!- сообщить о бесполезной теме/сообщении.
User Avatar
#148
Auto-translated
Added 2 minutes later
AndersonAD;74769
YES, if Life + Chaos, it's definitely a powerful combination... in general, most combinations improve the rating of a particular faction... but in this topic, when we talk about the strongest castle, we mean a castle with magic and all its perks, without any crossbreeding. i.e., the strength of the castle with its initial parameters and at its maximum, without crossbreeding with other magic or factions:) (figuratively).... so in this topic, I'm only talking about the area highlighted in red.
That's exactly how it is. Life blesses
:D
User Avatar
#150
Auto-translated
Only Life mages need to be protected very carefully. It’s best to use them in combination with a Tactician. Or two mages – that’s really powerful. It’s more realistic to bless more of the units you need…
In reply to Пандора
User Avatar
#151
Auto-translated
Pandora;75361
You really need to protect the Life mages. It's best to use them in combination with a Tactician. Or two mages – that's powerful. It's more realistic to buff more of the units you need...
It will be harder to kill a Life mage. After all, you need to get to him, and he's hidden behind all the units. And the hero himself should drink an immortality potion. :D
:D
In reply to OptiMAL
User Avatar
#152
Auto-translated
OptiMAL;75517
It will be more difficult to kill a Life Mage. You need to get to him, and he is hidden behind all the units. And the hero himself must drink the immortality potion. :D
Any mage can benefit from a bottle of immortality. The strength of a Barbarian lies in the fact that he needs it much less often than wizards. It's just that sometimes it's a pity to spend the money...
In reply to BASON
User Avatar
#153
Auto-translated
BASON;75523
Any mage can benefit from a bottle of immortality. The strength of a Barbarian lies in the fact that he needs it much less often than wizards. It's just that sometimes it feels like a waste of money...
Why feel like a waste?:) A Barbarian usually runs around without an army. And for such a lone wolf as a Barbarian, an immortality potion is essential. It's the same as having another Barbarian sitting on the bench:D
:D