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Posts from Secondary skills in Heroes 3.

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Yeah... poor dragons... they always face such injustice.
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I don't remember if it was mentioned in this thread, but it was said that instead of increasing leadership and luck, it's better to equip artifacts, because you can pump up (spend skill slots on) skills that can be removed by other artifacts...

So, why take up 4-5 artifact slots for morale and luck when there are more useful artifacts that can be put in those slots... such as, for example, spellbooks and others...
In reply to Laari
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Laari;74246
Yeah... poor dragons... they always face such injustice.

It depends on which side you look at it from: enemies can't curse him and harm him with magic, which is very good, but on the other hand, you can't bless him – a small loss.

Armageddon spell, a crazy warlock with dragons... lovely...
С того момента, когда человек начинает задумываться о смысле жизни, его уже можно считать больным. (З. Фрейд)
In reply to Arandor
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Arandor;74314
I don't remember if it was said in this thread or not, but it was mentioned that instead of leveling up Leadership and Luck, it's better to equip artifacts, because leveling up (spending skill slots) on skills that can be removed by other artifacts...
And here's how it is: I found artifacts for Morale and Luck - there's no need to level up Leadership (Luck).
You just usually have to choose a skill first...
Arandor;74314

so why take up 4-5 artifact slots for Morale and Luck when there are more useful artifacts that can be put in those slots... such as magic books and others...
But first, you need to find these artifacts. The best artifact for Morale is worn on the neck, and you can't put anything useful there.
In reply to Ataman
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Ataman
The best artifact for morale is worn around the neck, but you can't put anything useful there.
What artifact? :confused:
The best artifact to wear around the neck: Amulet of Divine Grace: +3 to all primary skills.
It's easier to get Leadership, and there are better artifacts.
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I don't really like artifacts that boost morale and luck; I prefer using something in the spirit of "Sniper's Bow" and the like.
In reply to Лорелей
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Lorelei;74356
What artifact? :confused:
The best artifact for the neck: Amulet of Divine Grace: +3 to all primary skills.
It's easier to take Leadership, and there are better artifacts.
Sometimes, instead of the amulet +3 to all, it's more useful to wear +3 Morale/+3 Luck. In battle, it helps a lot, and you can remove a bunch of small, single-use artifacts (like medals and horseshoes) and replace them with, for example, a bow set ;)
Yes, and it saves two secondary skills.
Veni Vidi Vici
-- Julius Caesar, 47 BC
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In my opinion, you need to level up everything!!! :smile47:
:smile17:В душе Каждый из нас может стать Героем!!:smile13:
In reply to Kasper
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Kasper;76906
In my opinion, you need to level up everything!!!:smile47:
But how can you level up everything if the hero only has 8 skills?
In reply to Леля
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So, let's start with the fact that... regardless of whether you are a mage or a warrior, whether you have a Swamp Castle or a Tower, if your hero hasn't learned the skills of Earth Magic and Air Magic during the game, your chances of winning are practically zero (without Portal and Teleportation spells, you won't be able to do anything against a human opponent). Therefore, these two skills must be present in every main hero if you are aiming for victory.
Of course, Wisdom, Resistance, and Tactics are also necessary skills that will be useful for both warriors and mages.
Logistics is a very important skill (especially for Necropolis, Swamp, and Tower heroes).
And as additional skills, Attack, Defense, and Diplomacy are good choices, and Intelligence is also good for warrior heroes.
Here is a brief list of the most essential skills based on personal experience.

I can also immediately list the most useless and stupid skills in Heroes 3: Ballista, Ballistics, Mysticism, Scholar, Scouting, First Aid, Eagle Eye. Even Fire Magic can be included here... besides Berserk and Armageddon, there is practically nothing useful there, and these spells are used in extremely rare cases.
In short, if the game has given you any of the listed skills, that's very bad :( although not fatal :) and in general, don't get into the habit of having your main hero wander around witch huts without proper preparation.
THAT'S IT!!!:D
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Actually, if we're talking about the game, it's boring to only focus on the skills for the main hero. Developing one or two heroes for the decisive battle is a one-sided tactic.
I usually develop two heroes for clearing the area and then looting various treasure vaults, and two main heroes, and there are also heroes who are in defense and those who collect resources. In general, there are 8 heroes on the field plus those in the castles.
Each of them has their own set of skills. So, for the main hero, for the decisive battles as you mentioned, there are four schools of magic, wisdom, intelligence, luck, and leadership.
And for those who gather resources by breaking into treasure vaults, the hero's unique ability comes into play. For example, for Valeska from the castle, archery, leadership, and attack would be useful. For Verdish from the swamp castle, you can make her an expert in healing and increase her defense, then give her hydras, and with 5 hydras, she can do a lot in the treasure vaults and also simply occupy mines and defeat the guards. Well, of course, many examples can be given. The main thing is that you develop each hero for their specific task. And it's better to level up two to level 10 than one to level 15. This will save time. And in the game, time is everything.
In reply to gamer-kirill
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gamer-kirill;105638
Honestly, if we're talking about the game, it's boring to only focus on the main hero's skills. Developing just one or two heroes for the decisive battle is a one-sided tactic.
I usually develop two heroes for clearing the map and then for looting various treasure vaults, and two main heroes. Plus, there are heroes for defense and heroes for gathering resources. In total, there are 8 heroes on the field, plus those in the castles.
Each of them has their own set of skills. So, for the main hero, for the decisive battles as you mentioned, I choose four schools of magic, wisdom, intelligence, luck, and leadership.
And for those who gather resources by breaking into treasure vaults, the hero's unique ability comes into play. For example, for Valeska from the castle, shooting, leadership, and attack would be useful. For Verdish from the swamp castle, you can make her an expert in healing and increase her defense, then give her hydras, and with 5 hydras, she can do a lot in the treasure vaults and also simply occupy mines and defeat the guards. Of course, many examples can be given. The main thing is that you develop each hero for their specific task. And it's better to level up two heroes to level 10 than one to level 15. This will save time. And in this game, time is everything.
I certainly love experimental ideas, but it seems to me that with this tactic, you won't survive not only against a human player but also against a couple of computer opponents on 200% difficulty:smile42:
In reply to samadura
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samadura;85412
So, let's start with the fact that... regardless of whether you are a mage or a warrior, whether you have a Swamp Castle or a Tower, if your hero hasn't learned the skills of Earth Magic and Air Magic during the game, your chances of winning are practically 0 (without the Portal and Teleportation city spells, you won't be able to do anything against a human opponent). Therefore, these two skills must be present in every main hero if you are counting on winning.
Of course, Wisdom, Resistance, and Tactics are also 2 necessary skills that will be useful for both a warrior and a mage.
And also, as an option, good skills are Attack, Defense, Diplomacy + for warrior heroes, it's good to have Intelligence.
Here is a brief list of the most necessary skills based on personal experience.
Interesting... Well, I agree with Earth and Air, and I'll also add Wisdom, but I can't agree with "Resistance and Tactics are also 2 necessary skills that will be useful for both a warrior and a mage." - I usually stick to the idea that you need to choose skills that will help you counter the worst tricks of your opponent, for example, the Sphere of Prohibition. :) How many magical skills will be useless if your opponent uses it?
samadura;85412
Logistics is a very important skill (especially for Necropolis, Swamp, and Tower heroes).

Well, Logistics, although it increases the number of moves, only gives a bonus to them on the road, so I think that Logistics without Pathfinding is not very effective. Question: why only for "Necropolis, Swamp, and Tower"?

samadura;85412
I can immediately list the most stupid and useless skills in Heroes 3: Ballista, Ballistics, Mysticism, Scholar, Scouting, First Aid, Eagle Eye, and even Fire Magic can be included here... besides Berserk and Armageddon, there is practically nothing useful there, and these spells are used in extremely rare cases.
In short, if the game gave you something from this list, it's very bad :( although not fatal :) and in general, don't get into the habit of having your main hero wander around witch huts without proper preparation.
THAT'S IT! :D

I will immediately say that there have never been stupid and useless skills in Heroes 3!
You took "Fire"... I'm ready to bet that you never use the "Wall of Fire" spell, am I right? - It has saved me many times... And you can list the advantages of "Fire" for a very long time... ;)
"Единственное, что можно сказать с уверенностью об удаче - она изменит..."
In reply to Ley
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Wisdom Intelligence

Air Water

Earth Logistics

Magic.comp. Attack

imo, it's ideal. I'm not considering Diplomacy... it makes everything too easy and straightforward.
In reply to Ley
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Ley;105704
"Resistance and Tactics are also two essential skills that will be useful for both a warrior and a mage." - I can't agree with that...
Tactics, in my opinion, are only needed in rare cases, but resistance is a very good thing!!!
Ley;105704
Well, Logistics, although it increases the number of moves, only gives a bonus to them on the road, so I think that Logistics without Pathfinding is not very effective.
Logistics is very effective even without Pathfinding, because it doesn't give bonuses on the road, but increases the hero's maximum movement by 30%, and if you also have a specialist in Logistics, it's even better!!!
Ley;105704

So, you took "Fire"... I'm willing to bet that you never use the "Wall of Fire" spell, am I right? - It has saved me many times... And you can list the advantages of "Fire" for a very long time...;)
I completely agree with Don Carlosa about Fire ;)
But regarding:
Ley;105704
I will immediately say that there were never any stupid or useless skills in Heroes 3!!!
Scouting, Eagle Eye, Training - are absolutely useless skills!!!
And skills such as Navigation, Mysticism, Pathfinding, Diplomacy - also become useless in some tournaments!!!

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