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Yeah... poor dragons... they always face such injustice.
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Yeah... poor dragons... they always face such injustice.
I don't remember if it was said in this thread or not, but it was mentioned that instead of leveling up Leadership and Luck, it's better to equip artifacts, because leveling up (spending skill slots) on skills that can be removed by other artifacts...
so why take up 4-5 artifact slots for Morale and Luck when there are more useful artifacts that can be put in those slots... such as magic books and others...
The best artifact for morale is worn around the neck, but you can't put anything useful there.
What artifact? :confused:
The best artifact for the neck: Amulet of Divine Grace: +3 to all primary skills.
It's easier to take Leadership, and there are better artifacts.
In my opinion, you need to level up everything!!!:smile47:
Honestly, if we're talking about the game, it's boring to only focus on the main hero's skills. Developing just one or two heroes for the decisive battle is a one-sided tactic.
I usually develop two heroes for clearing the map and then for looting various treasure vaults, and two main heroes. Plus, there are heroes for defense and heroes for gathering resources. In total, there are 8 heroes on the field, plus those in the castles.
Each of them has their own set of skills. So, for the main hero, for the decisive battles as you mentioned, I choose four schools of magic, wisdom, intelligence, luck, and leadership.
And for those who gather resources by breaking into treasure vaults, the hero's unique ability comes into play. For example, for Valeska from the castle, shooting, leadership, and attack would be useful. For Verdish from the swamp castle, you can make her an expert in healing and increase her defense, then give her hydras, and with 5 hydras, she can do a lot in the treasure vaults and also simply occupy mines and defeat the guards. Of course, many examples can be given. The main thing is that you develop each hero for their specific task. And it's better to level up two heroes to level 10 than one to level 15. This will save time. And in this game, time is everything.
So, let's start with the fact that... regardless of whether you are a mage or a warrior, whether you have a Swamp Castle or a Tower, if your hero hasn't learned the skills of Earth Magic and Air Magic during the game, your chances of winning are practically 0 (without the Portal and Teleportation city spells, you won't be able to do anything against a human opponent). Therefore, these two skills must be present in every main hero if you are counting on winning.
Of course, Wisdom, Resistance, and Tactics are also 2 necessary skills that will be useful for both a warrior and a mage.
Logistics is a very important skill (especially for Necropolis, Swamp, and Tower heroes).
I can immediately list the most stupid and useless skills in Heroes 3: Ballista, Ballistics, Mysticism, Scholar, Scouting, First Aid, Eagle Eye, and even Fire Magic can be included here... besides Berserk and Armageddon, there is practically nothing useful there, and these spells are used in extremely rare cases.
In short, if the game gave you something from this list, it's very bad :( although not fatal :) and in general, don't get into the habit of having your main hero wander around witch huts without proper preparation.
THAT'S IT! :D
"Resistance and Tactics are also two essential skills that will be useful for both a warrior and a mage." - I can't agree with that...
Well, Logistics, although it increases the number of moves, only gives a bonus to them on the road, so I think that Logistics without Pathfinding is not very effective.
So, you took "Fire"... I'm willing to bet that you never use the "Wall of Fire" spell, am I right? - It has saved me many times... And you can list the advantages of "Fire" for a very long time...;)
I will immediately say that there were never any stupid or useless skills in Heroes 3!!!