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Posts from Inferno transition between cities.

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Regarding the Inferno portal, what is its cost?
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I suggest making it cheaper and accessible even without building a fortress, like a Dungeon portal. If you agree, choose its price right away. As a reminder, the Inferno portal is called the Castle Gate and allows movement between Inferno cities, just like the Teleportation spell of level 4. It would be good to provide reasoning for your decision.
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Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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As far as I remember, it doesn't just need a Fortress, but even a Stronghold, which is really excessive. A Fortress would have been enough.
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and where is the option to remove the soft sign in the suffix -vsk? :peka:
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Make it like in The Succession Wars – allow traveling to any Castle for the same price. This will slightly improve Inferno.
In reply to StickyFingaz
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StickyFingaz
Make it like in Warlords – allow traveling to any Castle for the same price. This would slightly buff Inferno.

+1

P.S. Not just any Castle, but also without building requirements. Because this feature makes Inferno villages strategically very important. And the price should remain the same, since the building is overpowered.
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Not a bad idea. Another suggestion is to conduct various experiments in the beta version of the HD mod, and during the season, the community will test them, and then they will be added. This way, it will be clear what you are voting for.
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I already wrote about this in the thread about single-player mode – the main advantage of SoD is its classic gameplay, which attracts new players and encourages veterans to return periodically. If you start making changes to the gameplay, new-SoD will end up in the territory of gameplay mods (WT, HoTa), where it will immediately lose its main advantage. The concept of "fixing only bugs" is quite successful for HD; there is no need to tamper with it without good reason.
In reply to Wicc
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Wicc
I already wrote about this in the thread about single-player mode – the main advantage of SoD is its classic gameplay, which attracts new players and encourages veterans to return.

If you start making changes to the gameplay, new-SoD will end up in the territory of gameplay mods (WT, HoTa), where it will immediately lose its main advantage.

The concept of "fixing only bugs" is quite successful for HD; there is no need to tamper with it without good reason.
+100
It's not worth messing around with such changes.
Дипломатия - искусство говорить собаке "хорошая собачка" до тех пор пока не найдешь подходящую палку.
In reply to Captain
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Wicc, Captain
I agree. There's no need to overcomplicate things – there are other games for that.
Техника в руках индейца мертва.
Справочник по НоММ-4 http://handbookhmm.ru/pamyatka-dlya-heroes-iv.html
Памятка по НоММ-3 http://handbookhmm.ru/pamyatka-dlya-homm-iii.html
и HotA http://handbookhmm.ru/vyishla-obnovlennaya-pamyatka-dlya-homm-iii-hota.html
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Or maybe increase the number of heroes to 16, because on some maps, 8 is too few, and sometimes even too many. Although, maybe we should call the developers? Peka
In reply to Diabler
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I've mentioned this comparison in many places before: if certain people hadn't been so preoccupied with unnecessary details (to put it in Captain's terms), football would still be without offsides, and basketball would be without the three-second zone, and so on. The games would be much better. Classic. And with a constant influx of new players.
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=Lizard=
football would still be without offsides,
By the way, what's the point of offsides in football? It would be fine without them too:rolleyes:
In reply to Dirty_Player
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Dirty_Player
By the way, what's the point of offsides in soccer? It would be fine without them too :rolleyes:
So that defenders have less trouble:D
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Against the change.
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Весна 2014.
In reply to Dirty_Player
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Dirty_Player
By the way, why are there offsides in football? It would be fine without them too :rolleyes:
so that we don't forget players like Kerzhakov and Torres) I mean, their last names have to be mentioned eventually) but overall I agree that SoD should be left alone; I don't think the developers themselves thought that some clever folks would use the dungeon and Inferno this way, let alone organize all sorts of ХВ and ХП and play tournaments with rules)
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