Auto-translated
We present to you the list of changes that have come into effect after the game update on September 25.
Economic Rebalancing.
• Most economic elements were changed to increase the value of cities and troops
• Buildings producing troops now require more time for production and have lower capacity
• Garrison capacity has been reduced
• Production in the Workers' Hall was decreased, as it produced too many resources that were unjustified by gameplay
• Gold production in the town hall has been reduced for the same reasons
• Merchant prices have been adapted to the new production rates
• Construction time in cities has been heavily adjusted
• The limit on construction permits is set to 999
• Drop chances for scrolls and mana potions have been reduced for high-level battles to avoid cluttering the inventory
• Starting number of seals has been reduced to 50
• "Resource" achievements have been adapted
Removal of the Action Point System
• Complete removal of Action Points from the game
• Removal of the limit on the number of story battles per day
• Action Point elixirs held before the update were removed from inventories, and players have been rewarded.
Troop Limits
• The limit on the number of troops each hero can keep in reserve in each slot now depends on the hero's level.
• The limit increases with level
• The limit can be increased in any building with troops using Seals.
• Troops exceeding the limit will be automatically converted into their current in-game value. Upgraded creatures exceeding the maximum limit will be converted into gold and crystals.
Resource Limits
• Similar to the troop limit, a resource limit depending on the hero's level has been introduced
• The limit grows along with the hero's level
• The limit can be increased using Seals
• Resources exceeding the limit will not be removed from the account. You will be able to use them. However, you will not be able to obtain new resources until you reduce the current amount to the required level.
Workers in the Workers' Hall
• You can increase the productivity of the Workers' Hall by adding additional workers
• Each worker increases production by 20%
Construction Slots
• A level 3 town hall now unlocks 2 slots instead of 1
• A level 7 town hall no longer provides a slot, but still gives a small tax bonus
Disabling the Creature Mentor
• The creature mentor in Capitals will be disabled and removed from the game in one of the upcoming expansions to place more emphasis on upgrading creatures in cities
• If some of your creatures are currently in training, you will be able to retrieve them upon completion of the upgrade
Heroes and Quests.
Accelerated Level Growth and Fast Quests
• The amount of experience for quests and battles has been increased
• Quests from the Quest Board now require less time to complete
• Combined, these two changes will accelerate your hero's progression to new levels
Quest Limit
• You can perform only 3 daily quests and 3 Quest Board quests simultaneously
• There are no limits on story and weekly quests
Quest Board quests have a fixed level.
• The level of quests on the Quest Board is now tied to the location where they are found
• Now only the Quest Board in the Lands of Light offers quests for 30 levels
Dragon Knight leadership bonus deactivated.
• Dragon Knight level no longer provides additional leadership points
• Player leadership above level 30 will be set to the value corresponding to level 30
• Every player above level 30 will receive 10,000 Seals as compensation.
Battles.
• We have fixed a malfunction that allowed players to fight the same opponents over and over again.
• We are restarting the PvP league, and all players will start the Arena from scratch. We had to do this because many players took advantage of a discovered vulnerability. Additionally, with the removal of the leadership bonus, battles will be fairer.
Retreating from Battle
• As in previous parts of the game, you can no longer escape from battle without losses.
• When retreating, you can either simply retreat, risking the loss of troops, or bribe the enemy with gold.
Enemy Retreat
• Enemy creatures now ask for permission to surrender if their losses are too high.
• You can decide whether to let them go or continue the fight.
All neutral creatures rebalanced
• All neutral creatures have been rebalanced to become more unique. Their abilities, attack, health, initiative, resistances, etc., have been changed.
• Each creature now has a strong point (e.g., high resistance to melee damage) and a weakness (e.g., low fire resistance). The overall game difficulty should remain the same if enemy characteristics are taken into account.
• If an enemy seems too difficult, try approaching them with a different troop composition and using different hero skills. If you find unbalanced squads, be sure to report them to us.
The "Precise Aim" ability for archers and crossbowmen has been replaced by "Fire Arrows".
• In subsequent updates, player troops will be changed similarly to neutral creatures, with strong and weak points. Before making changes, we will rely on your feedback during testing.
• The first step of this innovation will be changing the skill of archers and crossbowmen. Instead of the "precise aim" ability, they can deal fire damage in ranged combat and set the enemy on fire for 1 round.
Seals
New sets in the shop
• The starter set has been revised. It now contains an equipment chest, a combined shard for 7 days, an auto-battle patent for 1 day, a gold wagon, and 5 obelisk parts. It can be purchased only once.
• 3 new sets have been added
1) A set containing a combined shard, an auto-battle patent, an information gathering patent, a replay battle patent, and 10 obelisk parts. All patents are valid for 7 days.
2) A set containing 6 equipment chests, one for each slot, a crystal wagon, a gold wagon, and a consumables chest.
3) A set containing a gold wagon, an ore wagon, and a set of construction permits.
Changes in the shop and beyond.
• Resource sets now contain twice as many resources, while their price has been halved
• The effect of the experience shard in the combined shard has been increased to 100% (instead of 30%)
• Equipment chests now drop rare and rarity artifacts instead of enhanced ones
• The price for the first hero inventory expansion has been reduced to 2999 Seals
• Prices for replay battles, fast hire, and fortifications have been reduced.
• The number of construction permits in a set has been reduced from 10 to 5. The price has been halved accordingly
• Speed and experience shards have been removed from the shop (combined ones remain)
• Patent durations have been increased to 7, 14, and 30 days respectively.
• Many other prices in the shop have been reduced.
Other changes
Starting locations redesigned.
• Tutorial improved
• Starting locations were redesigned to provide more open gameplay from the very beginning.
• Portals in these locations have been rearranged for greater convenience.
• Cities have been moved to the beginning of the province to facilitate travel.
• A portal to the city can solve the problem of stuck players.
Daily login bonuses revised
• AP elixir removed from day 3 bonuses
• Rune stone of hope moved from day 5 to day 3
• On day 5, you now receive an auto-battle patent for 5 minutes.
Raids
• Losses in raids now correspond to the PvP system
• Additionally, players can bring about half as many troops into a raid compared to before
• Raid losses have been reduced by 60%, thus raids should become easier.
• Minor user interface improvements in raids
• Reduction in the cost of building Fortifications
Minor changes
• A new button allows for evenly distributing troops across all available slots
• You can now purchase mana potions and scrolls directly in battle
• The number of enemy troop deployment options has been increased
• Rewards for story battles have been changed
• Experience shards are now harder to find in the game, but their effect has been increased to 25%
• Blue artifacts after level 16 now have a chance to increase the stats of upgraded creatures
• Fixed some items that did not contain Luck or Spirit bonuses
• Heroic battles now participate in the rating, just like expert ones
• The manager now allows moving cell by cell rather than all together as before
• Forgotten edges after level 20 will become easier
• We have removed mines from the game
Fixes
• Necropolis heroes were receiving fewer permits
• Fixed a bug with the incorrect army on round 2 when replaying a boss battle
• Fixed a PvP Arena vulnerability
• And many other fixes.