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Greetings, Heroes!



The team behind "Might & Magic: Heroes Online" invites all regular visitors and newcomers to participate in a contest for the best guide to the game "Might & Magic: Heroes Online." Your task is to create the most interesting and detailed description of life in the world of Ashan. You can create a comprehensive guide to the game interface. Explain how to use the store, duels, raids, character profile, and other important features of the gameplay. Describe the best ways to complete sieges and defeat bosses. Tell us which heroes are available to the player. What are their differences? What abilities does each of them possess? What are the specific features of developing a particular hero? In general, the choice is vast; you can write about any aspect of the world of Ashan.

The contest will run until July 10, 2014, inclusive.

The best guide will receive:
• 3000 Seals.
• Combined Shard for 30 days.
• Large Scout Patent.
• "Ashan Expert" title on the forum


For a good and clear guide, you will receive:
• 500 Seals.
• Combined Shard for 7 days.
• Small Scout Patent.


Also, your work may be published on the game's website in one of the "About the Game" sections.

Completed guides can be submitted in the thread "Learning is Light!".

If you have already created a guide and it is already on the forum, you can simply leave a link to this guide in the thread "Learning is Light!".

Preference will be given to the most literate, beautiful, and well-designed guides. Therefore, approach the creation of the description seriously.

Good luck!

The "Might & Magic: Heroes Online" team
In reply to FuNNy_KiJiN
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The following changes have been made to the game:

Auto-battle: Auto-battle can now be used in the Forgotten Realms and during cooperative raids.

Cooperative battles: The player who invited another player to a battle did not receive any notifications if the invited player left the pre-battle preview window.

Battle: Battle replay: Players could not purchase Seals if they did not have enough to use the function.

Sieges: Auras do not move when attacking gates.

Units: Ghosts could not attack in melee.

Abilities: Debilitating Assault prevents the use of Deadly Gaze.

Interface: During the opening animation, a closed treasure chest with equipment is larger than an open one.

Angel Feathers and Ghostly Coins are now displayed in the scrolls section.

The "Hide artifacts that cannot be used" button is now enabled by default.

Quests: The "Lost Horn" quest has been fixed.

The "Backyards" quest: incorrect text display.

In the Namtara's Claws location: Issues with canceling and re-accepting the "Down and Out" quest.

Graphics: Nar-Erish: Visible lines on the ground.

Fixed the color display when creating a hero.

The player can now buy Necropolis portraits OR Light Alliance portraits.

The tooltip for already used paints was displayed incorrectly.
http://ru.heroes-online.com/
In reply to sabotage1
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We have successfully completed the installation of the new version of the game. This version includes not only bug fixes and some balance changes, but also something new! We are proud to present to you – Guild Quests!

Guild Quests
Now you can find a new Guild Quest board in the capital of your Faction. Using this board, you can accept a guild quest. After the quest has been accepted by each member of your guild, you will receive a notification and be able to see the quest in your Quest Book. All members of the guild can participate in completing the quests, and after the quest is completed, each member of the guild can receive a reward for it on the Guild Quest board. Even a guild member who did not participate in completing the quest can receive a reward.

New Province Map
Our artists have reworked and updated the province map. We received a lot of feedback that some zones were displayed incorrectly on it. Now this problem should be resolved, and the new map is much better and more consistent with the game's style.

Achievements
The "Shield Breaker" achievement has been changed from "Falcon Shield" to "Devastated Infantry" (since "Falcon Shield" are special units available only in one battle).
Two new Scout achievements:
"Puzzle" – visit 50 Forgotten Realms;
"Uncover the Long Forgotten" – complete 40 Forgotten Realms.

Forgotten Realms
The reward for completing Forgotten Realms has been increased.
The amount of experience has been doubled.
Instead of resources, you will now receive sets. The sets contain 50%, twice, or even 6.5 times more resources than you received before.

Fixes
Units: The names and descriptions of Celestial Warriors and Seraphs have been swapped.
Black Forest: Fixed a bug with incorrect directions after the first transition.
Information: The displayed damage value for the boss ability of Rotting Flesh was greatly overestimated.
Fixed the inconsistency in the display of experience and resources on the victory screen.
Almost: Each reply adds an additional "Re:" prefix to the email subject.
Incorrect format for calculating the strength of enemy units in cooperative battles.
Unit Strength: Fixed a discrepancy in the calculation of unit strength on the client and server sides.
Friends List: Fixed an issue with incorrect removal from the friends list.
Fixed text overlapping in the description of the "Guard's Sword" artifact.
Raids: The leadership counter was not determined for Raid 12.
Raid Rewards: Haven can win Necropolis portraits.
Loot Box: The item name is displayed in white when opening the box.
Raids: Difficult-to-distinguish icons for Trials.
Forgotten Realms: Incorrect text format in the menu.
Artifacts: Merchants sell green artifacts instead of white ones.
The "Shield Breaker" achievement is not achievable.
Rewards for Forgotten Realms are too small.
Animation for story quests does not always work.
"Worthwhile Hunt" quest: The kill counter showed only creatures of one type.
Achievements: The reward button has the same tooltip for different states.
Raids start without warning.
Fixed the filter functionality when selecting a raid.
Fixed the tutorial quests "Use Artifacts" and "Drink a Potion".
Sieges: Fixed the display of Gates.
Incorrect tooltips on the raid map.
Players are not notified about delays in cooperative raids.
The obelisk in the Lands of Light incorrectly changes the active/inactive state.
Guild Quests: Search for Ancient Treasures: The required chests did not appear.
Forgotten Realms: Improved creatures on level 6 cannot be used.
Fixed the size of the interface windows in the battle for the quest "You Are Free People...".
The description has been truncated in the cooperative battle view.
http://ru.heroes-online.com/
In reply to sabotage1
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New Abilities

Previously, there were 43 Hero skills available; now, there are 60. The number of skills for each Hero class has been increased from 21 to 30 levels, and 16 skill points have been added for mastering them. A greater number of skills also implies that some of them are now only available to specific classes and factions.

New PVP League System.

Hero Leagues and Seasonal Rewards

Seasonal Competitive events

Players can now compete in Leagues, which are divided into seasons. A season will last for a certain number of days, and the best players at the top of the League leaderboard will be generously rewarded, including with Seals.

During a season, players can earn Season Points for each match (more points for a win, fewer for a loss). These points will determine your status compared to other players in the League.

Leagues

Players start PVP battles in the lowest league, which is accessible to everyone and can accommodate an unlimited number of players. At the end of the season, a certain number of the top players on the list will move to the next level League.

At the beginning of the first PvP season, there will be no Leagues higher than the first level: everyone will start from the beginning, and there will only be one large League. At the end of the very first season, the best players will form a new league (League 1), and the rest will move to a lower league (League 2). Then everything will repeat until the number of Leagues reaches the final number, and the last of the lower Leagues becomes available to every player. (The number of participants will depend on the total number of PVP players)

Once 2 or more Leagues become available, the best players in each League can swap places with one of the lower players on the list in a higher-level League. The transition will always be from one League to another; it will not be possible to advance two Leagues at once. It is also possible to be excluded from a League for having an insufficient number of Season Points.

All Leagues, except for the lowest, will have a limit on the number of Heroes.

Seals and other rewards for League Winners

At the end of the season, the best players in the Highest League will receive seasonal rewards, including Seals.

Troop Loss

To integrate the PVP mode with other aspects of the game, a certain number of your losses will be permanent. For PVP newcomers, losses will be smaller, but the further you progress, the more troops will be lost.

PvP duels without losses are still available

The previously available PvP duel mode is still available in the interaction menu, but it no longer affects the ranking. This means that you can still challenge your friend or a stranger, but you will not receive ranking points for it. The PvP duel ranking has been removed and replaced with the new League system.
http://ru.heroes-online.com/
In reply to sabotage1
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We present to you the list of changes that have come into effect after the game update on September 25.

Economic Rebalancing.
• Most economic elements were changed to increase the value of cities and troops
• Buildings producing troops now require more time for production and have lower capacity
• Garrison capacity has been reduced
• Production in the Workers' Hall was decreased, as it produced too many resources that were unjustified by gameplay
• Gold production in the town hall has been reduced for the same reasons
• Merchant prices have been adapted to the new production rates
• Construction time in cities has been heavily adjusted
• The limit on construction permits is set to 999
• Drop chances for scrolls and mana potions have been reduced for high-level battles to avoid cluttering the inventory
• Starting number of seals has been reduced to 50
• "Resource" achievements have been adapted

Removal of the Action Point System
• Complete removal of Action Points from the game
• Removal of the limit on the number of story battles per day
• Action Point elixirs held before the update were removed from inventories, and players have been rewarded.

Troop Limits
• The limit on the number of troops each hero can keep in reserve in each slot now depends on the hero's level.
• The limit increases with level
• The limit can be increased in any building with troops using Seals.
• Troops exceeding the limit will be automatically converted into their current in-game value. Upgraded creatures exceeding the maximum limit will be converted into gold and crystals.

Resource Limits
• Similar to the troop limit, a resource limit depending on the hero's level has been introduced
• The limit grows along with the hero's level
• The limit can be increased using Seals
• Resources exceeding the limit will not be removed from the account. You will be able to use them. However, you will not be able to obtain new resources until you reduce the current amount to the required level.

Workers in the Workers' Hall
• You can increase the productivity of the Workers' Hall by adding additional workers
• Each worker increases production by 20%

Construction Slots
• A level 3 town hall now unlocks 2 slots instead of 1
• A level 7 town hall no longer provides a slot, but still gives a small tax bonus

Disabling the Creature Mentor
• The creature mentor in Capitals will be disabled and removed from the game in one of the upcoming expansions to place more emphasis on upgrading creatures in cities
• If some of your creatures are currently in training, you will be able to retrieve them upon completion of the upgrade

Heroes and Quests.

Accelerated Level Growth and Fast Quests
• The amount of experience for quests and battles has been increased
• Quests from the Quest Board now require less time to complete
• Combined, these two changes will accelerate your hero's progression to new levels

Quest Limit
• You can perform only 3 daily quests and 3 Quest Board quests simultaneously
• There are no limits on story and weekly quests

Quest Board quests have a fixed level.
• The level of quests on the Quest Board is now tied to the location where they are found
• Now only the Quest Board in the Lands of Light offers quests for 30 levels

Dragon Knight leadership bonus deactivated.
• Dragon Knight level no longer provides additional leadership points
• Player leadership above level 30 will be set to the value corresponding to level 30
• Every player above level 30 will receive 10,000 Seals as compensation.

Battles.
• We have fixed a malfunction that allowed players to fight the same opponents over and over again.
• We are restarting the PvP league, and all players will start the Arena from scratch. We had to do this because many players took advantage of a discovered vulnerability. Additionally, with the removal of the leadership bonus, battles will be fairer.

Retreating from Battle
• As in previous parts of the game, you can no longer escape from battle without losses.
• When retreating, you can either simply retreat, risking the loss of troops, or bribe the enemy with gold.

Enemy Retreat
• Enemy creatures now ask for permission to surrender if their losses are too high.
• You can decide whether to let them go or continue the fight.

All neutral creatures rebalanced
• All neutral creatures have been rebalanced to become more unique. Their abilities, attack, health, initiative, resistances, etc., have been changed.
• Each creature now has a strong point (e.g., high resistance to melee damage) and a weakness (e.g., low fire resistance). The overall game difficulty should remain the same if enemy characteristics are taken into account.
• If an enemy seems too difficult, try approaching them with a different troop composition and using different hero skills. If you find unbalanced squads, be sure to report them to us.

The "Precise Aim" ability for archers and crossbowmen has been replaced by "Fire Arrows".
• In subsequent updates, player troops will be changed similarly to neutral creatures, with strong and weak points. Before making changes, we will rely on your feedback during testing.
• The first step of this innovation will be changing the skill of archers and crossbowmen. Instead of the "precise aim" ability, they can deal fire damage in ranged combat and set the enemy on fire for 1 round.

Seals

New sets in the shop
• The starter set has been revised. It now contains an equipment chest, a combined shard for 7 days, an auto-battle patent for 1 day, a gold wagon, and 5 obelisk parts. It can be purchased only once.
• 3 new sets have been added
1) A set containing a combined shard, an auto-battle patent, an information gathering patent, a replay battle patent, and 10 obelisk parts. All patents are valid for 7 days.
2) A set containing 6 equipment chests, one for each slot, a crystal wagon, a gold wagon, and a consumables chest.
3) A set containing a gold wagon, an ore wagon, and a set of construction permits.

Changes in the shop and beyond.
• Resource sets now contain twice as many resources, while their price has been halved
• The effect of the experience shard in the combined shard has been increased to 100% (instead of 30%)
• Equipment chests now drop rare and rarity artifacts instead of enhanced ones
• The price for the first hero inventory expansion has been reduced to 2999 Seals
• Prices for replay battles, fast hire, and fortifications have been reduced.
• The number of construction permits in a set has been reduced from 10 to 5. The price has been halved accordingly
• Speed and experience shards have been removed from the shop (combined ones remain)
• Patent durations have been increased to 7, 14, and 30 days respectively.
• Many other prices in the shop have been reduced.

Other changes

Starting locations redesigned.
• Tutorial improved
• Starting locations were redesigned to provide more open gameplay from the very beginning.
• Portals in these locations have been rearranged for greater convenience.
• Cities have been moved to the beginning of the province to facilitate travel.
• A portal to the city can solve the problem of stuck players.

Daily login bonuses revised
• AP elixir removed from day 3 bonuses
• Rune stone of hope moved from day 5 to day 3
• On day 5, you now receive an auto-battle patent for 5 minutes.

Raids
• Losses in raids now correspond to the PvP system
• Additionally, players can bring about half as many troops into a raid compared to before
• Raid losses have been reduced by 60%, thus raids should become easier.
• Minor user interface improvements in raids
• Reduction in the cost of building Fortifications

Minor changes
• A new button allows for evenly distributing troops across all available slots
• You can now purchase mana potions and scrolls directly in battle
• The number of enemy troop deployment options has been increased
• Rewards for story battles have been changed
• Experience shards are now harder to find in the game, but their effect has been increased to 25%
• Blue artifacts after level 16 now have a chance to increase the stats of upgraded creatures
• Fixed some items that did not contain Luck or Spirit bonuses
• Heroic battles now participate in the rating, just like expert ones
• The manager now allows moving cell by cell rather than all together as before
• Forgotten edges after level 20 will become easier
• We have removed mines from the game

Fixes
• Necropolis heroes were receiving fewer permits
• Fixed a bug with the incorrect army on round 2 when replaying a boss battle
• Fixed a PvP Arena vulnerability
• And many other fixes.
http://ru.heroes-online.com/
In reply to sabotage1
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Below is a description of the new event that awaits us very soon! Some of the terms have not yet been translated, so we have used the original names in the text to avoid confusion. The Crimson Merchants are arriving in Ashan! They are looking for a very rare metal called Mercury. As a reward for Mercury, they are willing to offer 3 types of unique creatures and unique sets of clothing! Neither the creatures nor the set can be obtained in the game in any other way, only as a reward from the Crimson Merchant! You will receive a special quest in which you can earn Mercury, but be careful! While completing the quest, you will have to face strong opponents whose power adapts to your hero's level! When will the event be available? You can take and complete quests from October 29, 2014, 12:00 (Moscow time) to 12:00 (Moscow time) on November 6, 2014! The merchant will be available for another two days until 12:00 (Moscow time) on November 8. After the merchant leaves, you will no longer be able to exchange Mercury for troops and clothing. Who can participate in the event? All heroes who have reached level 6. Can I get more than one type of unique troop? There are three types of troops: Goblins, the Maulers, and the Thunderbirds. If you collect enough Mercury, you can get them all, provided that you have level 12 for the Maulers and level 22 for the Thunderbirds. How do I get Mercury? You will receive Mercury by defeating Escaped Beastmen, which will appear throughout Ashan. You will receive more Mercury by completing quests from a special NPC. Or you can buy Mercury in the store. Where can I find the NPC? You can find the NPC near your city in each province, where you can take or complete quests, as well as exchange Mercury for troops or sets of clothing. What is special about the battles with Escaped Beastmen? These battles can only be fought in expert mode. This means that they will always be challenging and will adapt to your hero's level. These battles will only be available as long as the Crimson Merchants are in Ashan; after they leave, the event will end
http://ru.heroes-online.com/
In reply to sabotage1
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Event: “Mercury Hunt” -The Mercury Hunt has begun! Creatures -All creatures available for recruitment into the army have been rebalanced. Forgotten Realms -We have taken into account many of your comments regarding the Forgotten Realms. One of the most important was the fact that the Forgotten Realms are too difficult for heroes of medium and high levels. Our designers have reworked the balance to make it easier to complete the Forgotten Realms, but while still maintaining a competitive element. Remember that the Forgotten Realms is a mystical place where your usual tactics may not work! Raids -The amount of experience gained for completing raids has been increased for level 30 heroes! Rewards have been fixed and now work correctly, depending on the raid level. Hero and Artifact Characteristics -A bug has been fixed where a Might hero would receive an artifact with an insufficient amount of Luck, but with an excess in Spirit, while Magic heroes would receive artifacts with a large amount of Luck and a lack of Spirit. This fix will only apply to artifacts that drop after the change is made. Chat -Chat errors that caused messages from different groups to be mixed up have been fixed. Retreat -The client no longer freezes when an enemy retreats. Quests -Resource quests for level 30 are now available again. These quests are balanced with the new game economy. -The quest log is displayed correctly. -The side quest “Clean up the harbor. Again!” is now available to all players. -The quest “Howl” is now available in the correct location, at the correct time. -The game no longer freezes during the loading of various quest battles. -Some tutorial quests have been changed. Images -Some images in the game have been reworked. Abilities -The “Empowered Arrow” ability has been rebalanced. -The description of the “Resurrection” ability has been changed. -Abilities now also have an effect when used by a Magic hero on the second turn of a round. Fixes -Fixed an issue where it was impossible to complete the tutorial due to expired building licenses. -A combined shard for 14 days now lasts for 14 days. -Obelisks are now reactivated as they should. -Shards and Boosts no longer stop when retreating. After completing the Forgotten Realms, their operation resumes. -The operation of Bone Golem abilities has been fixed. Added 2 minutes ago Dear players! We ask you to participate in the voting. We need your opinion on the creatures presented to you during the Mercury Hunt - the Thunderbirds. You can vote on the forum in the topic: http://forum.ru.heroes-online.com/showthread.php?t=3826
http://ru.heroes-online.com/
In reply to sabotage1
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We present to you the latest changes that came into effect on November 19! Arena of Discord. In the Temple of Knights, located in the Whispering Plains, a path to the Arena of Discord has been opened – an ancient test of skill and tactics. In the Arena of Discord, you will be offered to participate in an almost endless competition, in multi-stage battles, for victory in which you will receive valuable rewards at the end of each stage. If you enter into a battle, you will not be able to replenish your troops until it is over, which means that the correct composition of troops at the beginning of the battle will be very important. Each Hero who is brave enough can accept this challenge once a day. Rework of Luck. Our team has slightly rebalanced the influence of Luck. Now, the player should have a higher chance of dealing critical damage to the enemy at the beginning of the game. At the same time, we have slightly reduced the critical damage at maximum luck. Bosses and Sieges – Troop Strength. Before starting a battle with a boss or starting a siege, you can now see the enemy's Troop Strength. This should help you better assess the outcome of the battle. Confirmation of Seal Purchases. Before the last patch, players were not informed about the successful purchase of Seals in the game. From now on, you will receive a message in the game when the purchased Seals are credited to your account. Stuck in Quests. We have received many reports from you about quests that are not working correctly and prevent you from moving forward. We have reworked many of them. However, as you know, we have hundreds of quests in the game, and each one needs to be checked individually. We look forward to your feedback on how certain quests are working. We have also added the ability to cancel a completed quest. Minor Changes. Two additional scribes in the Lands of Light. A description has been added to each building in the city. All rare sets can now be collected. Some bugs have been fixed.
http://ru.heroes-online.com/
In reply to Barhan
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Dear heroes! After analyzing your feedback and statistics, we decided to rebalance the classes. Here's what we plan to do: Increase the leadership skill for Sword heroes starting at level 9. We believe that the main strength of Sword heroes lies in their army, as these heroes are accustomed to relying on brute force in battle. For this reason, they have an additional slot for units and a slight advantage in leadership compared to Magic heroes. According to the data we have received, it seems that this advantage is not enough to compete on equal terms with a Magic hero of the same level. Therefore, we decided to strengthen the Sword hero's army and increase the leadership skill for this class. The increase in leadership will occur starting at level 9, and even more leadership will be added after level 30. This means that a level 30 Sword hero will be able to have 6 elite creatures and two skilled creatures in each squad in their army, compared to before. At first glance, it may seem like not much, but in reality, this is 12 more skilled creatures in the army, as well as a 10% increase in strength. Second turn for Sword heroes starting at level 22. Even the best army won't help if you can't cast spells that remove your units from battle. Currently, Sword heroes become weaker than Magic heroes, who gain a third turn, after level 22. To give the Sword hero the ability to influence the course of the battle, we have added a second turn for them at level 22. Together, this will strengthen your army, allowing you to give a worthy response to any challenges in both PvE and PvP modes. Now we want to collect your feedback and suggestions before making changes to the game. We look forward to your feedback here: http://forum.ru.heroes-online.com/showthread.php?t=4159
http://ru.heroes-online.com/
In reply to sabotage1
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Dear heroes!
We are pleased to present you with a list of new changes for 2015!

Updated Heroic Mode

As before, Heroic Mode becomes available after a hero reaches level 30. In addition, many other changes have been made. The first thing you will notice is the so-called ranks, which Heroic Mode is now divided into. The higher your rank, the stronger the opponents become, and the more valuable the loot you can get from them.

You start with the first rank and have the opportunity to unlock the next rank in the Hero Forge in the Whispering Plains. The revised Heroic Mode features new artifacts, faces, and other unique rewards.

Relic Enhancement and the Disappearance of Legendary Artifacts

As you can see, in the updated Heroic Mode, relics are now as powerful as legendary artifacts, or even more powerful. At the same time, legendary artifacts will no longer drop in Heroic Mode. Legendary artifacts are the most powerful items in the history of Ashan. Intending to make artifacts stronger in the future, we decided that it would be wrong if the legendary items currently in the game ever became weaker than relics.

However, legendary artifacts have not disappeared from the game forever. We are currently reviewing their role in the game and looking for a way to bring them back.

These changes will not affect the legendary artifacts that you already have in your inventory and that can be obtained through weekly boss battles.

The best rewards can be obtained in the highest Heroic ranks

Once you unlock a new Heroic rank, you will start receiving less valuable rewards for battles in lower Heroic ranks. For example, relics are only found in the highest rank you have unlocked. In addition, some rewards can only be obtained in Heroic rank 13.

What is needed to unlock the next Heroic rank?
To unlock the next rank, you need to deliver gold, wood, ore, and dragon steel to the Hero Forge in the Hidden Sanctum.

Why is everything so expensive in Heroic Mode?
The updated Heroic Mode is a system of challenging trials that should keep those who have reached level 30 engaged in the MMORPG for months.

Do you need to give all the necessary resources at once?
No, now you can decide for yourself how many resources you want to give, and your progress will be saved. However, the next rank will not be unlocked until you give the required amount of resources.

What is dragon steel?
Dragon steel is a new resource that becomes available at level 30. It is needed to unlock new levels in the Hero Forge.

How to get dragon steel?
Dragon steel can be obtained:

- as loot for battles in Heroic difficulty (in the highest rank you have unlocked, you will receive additional dragon steel);

- in the Arena of Strife;

- for completing the Forgotten Realm at level 30;

- in the store;

- for completing new Heroic quests.

What are Heroic quests?
Heroic quests are new daily quests that can be accepted and completed at a special bulletin board in the Hidden Sanctum. There is only one such board in Ashan, and the quests you take there are different from the quests on other bulletin boards. Usually, these quests require you to defeat enemies in your highest unlocked Heroic rank together with another hero.

Where is the bulletin board for Heroic quests?
The bulletin board for Heroic quests is located in the Hidden Sanctum in the Whispering Plains.

Updated display of troop strength

Previously, the strength of troops on the province map and the strength of troops on the deployment screen could differ. We have fixed this bug, and now the strength of troops should be displayed the same everywhere, regardless of where you are looking at it.

Reduced difficulty in "Expert Battle" mode and in events

The difficulty in "Expert Battle" mode and in events has been reduced.

Reduced troop losses in ranked PvP battles

The maximum percentage of troops that can be lost in a ranked PvP battle is now 30% (previously it was 100%). We have also reduced the increase in troop losses with a higher combat rank.

In cooperative battles in "Expert Battle" mode, events, and Heroic mode, the maximum level and rank for participants are now automatically selected.

We have received many reports that high-level players quickly complete quests from the bulletin board by teaming up with lower-level players in "Expert Battle" mode. As a result, they easily received rewards that should have been given for participating in difficult battles.

That is why we have made changes to battles in "Expert Battle" mode, events, and Heroic mode, and now the difficulty level is automatically selected based on the strongest player. This means that cooperative play in "Expert Battle" mode and events will take place at the maximum level for all participants. Therefore, if a level 6 player invites a level 30 player into "Expert Battle" mode, the battle will take place at level 30. For the same reason, in battles in Heroic mode, there will always be a switch to the highest Heroic rank opened by one of the participants.

These changes will not affect regular encounters with opponents and story battles.

Minor improvements

- The maximum number of quests on the city bulletin board has been increased to 5.

- On the hero selection screen, the level of the Dragon Knight for each of your heroes is now displayed in square brackets immediately after the hero's level.

- Tooltips for resources are now more detailed.

- The loading screen has been slightly redesigned.

Fixed a bug that caused NPCs to not appear

One of the most annoying bugs in the game was the inability to complete a quest because some NPC did not appear in the game.

We have received a lot of information from you describing the conditions under which this bug occurs.

Our programmers have worked on fixing the character spawning system, which is included in the current update. We have thoroughly tested it and no longer see this problem occurring, but since we have only reworked the old system, there is a small chance that we still missed something in the verification process. We look forward to your feedback.

And also, many bugs have been fixed.
http://ru.heroes-online.com/
In reply to sabotage1
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Dear heroes! We present to you the new changes. Sword and Magic Imbalance Starting from level 22, Sword heroes will have a second turn. In addition, Sword heroes will be able to use the "Dispel Magic" spell. Artifacts with Development Potential Now you can enhance your artifacts by using the new development feature. Development items are very rare trophies that can be obtained in battles in Expert and Heroic modes or purchased in the store. When using such an item, a window opens where you can choose which artifact you want to enhance. Development increases the artifact's parameters by a certain value, which depends on the development item you used. Some development items only increase certain parameters (e.g., spirit or luck), while others increase all parameters at once. Artifacts cannot be developed indefinitely. There is a maximum to which each parameter can be increased, which depends on the initial value of the artifact's parameters. This maximum is shown on a scale that is now displayed in the tooltip for each artifact with development potential. (Some artifacts cannot be developed. This is indicated in their tooltip.) Overhauled Boss Battles We have reworked the weekly multi-stage battles, also known as weekly boss battles. Now all enemy abilities in these battles will work properly. The battles will become more challenging, and players will need all their attention and tactical skills to win. The performance in these battles has also been improved. Changes to Player Creatures We have worked on some of the creatures available to players to balance the strength of the Necropolis and the Alliance of Light heroes. We have changed some of the creatures' parameters and abilities, and we have added new positive effects to Archliches, Fate Weavers, and Destiny Weavers, such as increased attack range. Changes to Necropolis Units: ● Skeletons/Bone Guards: The "Bone Bind" and "Bone Spikes" abilities: +1 round for recovery (was: 3, now: 4). ● Lamasu/Rotting Lamasu: "Dark Swarm": +2 damage per round (was: 18, now: 20). ● Lich: Standard attack power reduced by 10 (was: 60, now: 50). "Dark Arrow" ability: +12 direct damage (was: 18, now: 30) and +2 damage per round (was: 18, now: 20). Initiative increased by 1 (was: 3, now: 4). ● Archliches: Standard attack power reduced by 15 (was: 68, now: 53). The range of the standard attack and all abilities increased by 1 (was: 5, now: 6). "Dark Arrow" ability: +13 direct damage (was: 20, now: 33) and +2 damage per round (was: 18, now: 20). "Embrace of Darkness" ability: weakening reduced by 10% (was: -35%, now: -25%). Now the weakening from the ability stacks. Initiative increased by 1 (was: 4, now: 5). Melee resistance reduced by 20% (was: 0%, now: -20%). ● Fate Weavers: The range of the standard attack increased by 1 (was: 3, now: 4). Initiative reduced by 1 (was: 4, now: 3). Melee resistance reduced by 10% (was: 10%, now: 0%). ● Destiny Weavers: The range of the standard attack increased by 1 (was: 3, now: 4). Initiative reduced by 1 (was: 5, now: 4). Melee resistance reduced by 15% (was: 15%, now: 0%). Alliance of Light Units: ● Radiant Beings: "Blinding Light" ability: +11 damage (was: 22, now: 33). This ability can no longer be used against undead, spirits, and constructs. ● Inquisitors: "Dark Shield" ability: range increased by 1 (was: 3, now: 4). Now the buff from the ability stacks. And other changes.
http://ru.heroes-online.com/
In reply to sabotage1
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Dear heroes!
Do you have enough courage? Enough strength? Enough experience to become the first champion of Ashan? Enough?
Prove it by participating in the "Champion of Ashan" tournament and try to win a Playstation 4!

The "Champion of Ashan" tournament will be held in PvP mode, and all those who wish can participate. Qualifying seasons will be held separately in each region. At the end of the qualifying season, the top 10 players in the highest league on each server will advance to the finals.
During the qualifying season, you will have to fight in ranked PvP duels. By earning points, you can get into the highest league and take a place at its top. But that's not all! You can also participate in a lottery, and if you're lucky, win one of two additional tickets to the final stage of the tournament.

Prizes

1. PlayStation 4, gold medal, special paint, title, and 50,000 seals.
2. Silver medal, Amazon gift card for 100 €, special paint, title, and 20,000 seals.
3. Bronze medal, Amazon gift card for 100 €, special paint, title, and 15,000 seals.
4. Amazon gift card for 50 €, title, and 15,000 seals.
5 - 16. Amazon gift card for 25 €, title, and 8,000 seals.
17 - 32. Title and 5,000 seals.

Ticket Draw
For those players who cannot take a place at the top of the highest league, we offer to participate in a ticket draw. If you have already unlocked PvP mode, you can register to participate in the lottery HERE. We will randomly select two entries, and these players will be given the right to play in the final stage of the tournament. In addition, 8 players will be randomly selected who can replace participants who drop out of the game before the start of the first round of the final stage.

Schedule
Season 1: 03/02/2015 - 03/09/2015
Season 2: 03/09/2015 - 03/16/2015
Season 3: 03/16/2015 - 03/23/2015
Season 4: 03/23/2015 - 03/30/2015
Season 5: 03/30/2015 - 04/06/2015
Season 6: 04/06/2015 - 04/13/2015

Acceptance of applications for participation in the lottery: 03/02/2015 - 04/13/2015, 01:59 Moscow time
Announcement of lottery winners: 04/14/2015
http://ru.heroes-online.com/
In reply to sabotage1
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Today, we updated the game version on the server and would like to tell you about the changes made. In recent weeks, we have often received complaints from you that the game loads slowly, the chat does not work, and players are kicked out of the game with an error message. Our support and user relations team collected these reports and passed them on to the developers.

Today's update should fix the accumulated bugs. Our programmers have done a lot of work to improve communication between the server and client parts. The situation should improve significantly.
We will be glad to receive your feedback on the results of these improvements.

The leaderboard for Dragon Knight points has been changed to a leaderboard for Dragon Knight kills.
Players sometimes couldn't understand how the Dragon Knight points leaderboard works and how to score points for it. We have changed the tooltip for this leaderboard, making it more understandable, and changed the name to avoid confusion.

It is no longer possible to skip weekly quests.
The boss monsters in MMHO were horrified and experienced severe psychological shock, as players kept coming back to kill them. To avoid a mass exodus of bosses from the game, we disabled the ability to interrupt weekly quests. The grateful monsters agreed to stay.

Warning when selling an artifact with upgrades.
We have added a warning when selling an artifact with upgrades. If you sell an artifact with upgrades to a merchant, all upgrades will be lost.

New items in the store.
For a limited time, a new super shard will be available in the store, giving +200% experience and +60% movement speed.

To make it easier for players to purchase large quantities of dragon steel, we have added two new sets of this resource.
http://ru.heroes-online.com/

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