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Dear heroes!
We present to you the new changes.
Sword and Magic Imbalance
Starting from level 22, Sword heroes will have a second turn.
In addition, Sword heroes will be able to use the "Dispel Magic" spell.
Artifacts with Development Potential
Now you can enhance your artifacts by using the new development feature. Development items are very rare trophies that can be obtained in battles in Expert and Heroic modes or purchased in the store. When using such an item, a window opens where you can choose which artifact you want to enhance. Development increases the artifact's parameters by a certain value, which depends on the development item you used. Some development items only increase certain parameters (e.g., spirit or luck), while others increase all parameters at once.
Artifacts cannot be developed indefinitely. There is a maximum to which each parameter can be increased, which depends on the initial value of the artifact's parameters. This maximum is shown on a scale that is now displayed in the tooltip for each artifact with development potential. (Some artifacts cannot be developed. This is indicated in their tooltip.)
Overhauled Boss Battles
We have reworked the weekly multi-stage battles, also known as weekly boss battles. Now all enemy abilities in these battles will work properly. The battles will become more challenging, and players will need all their attention and tactical skills to win. The performance in these battles has also been improved.
Changes to Player Creatures
We have worked on some of the creatures available to players to balance the strength of the Necropolis and the Alliance of Light heroes. We have changed some of the creatures' parameters and abilities, and we have added new positive effects to Archliches, Fate Weavers, and Destiny Weavers, such as increased attack range.
Changes to Necropolis Units:
● Skeletons/Bone Guards:
The "Bone Bind" and "Bone Spikes" abilities: +1 round for recovery (was: 3, now: 4).
● Lamasu/Rotting Lamasu:
"Dark Swarm": +2 damage per round (was: 18, now: 20).
● Lich:
Standard attack power reduced by 10 (was: 60, now: 50).
"Dark Arrow" ability: +12 direct damage (was: 18, now: 30) and +2 damage per round (was: 18, now: 20).
Initiative increased by 1 (was: 3, now: 4).
● Archliches:
Standard attack power reduced by 15 (was: 68, now: 53).
The range of the standard attack and all abilities increased by 1 (was: 5, now: 6).
"Dark Arrow" ability: +13 direct damage (was: 20, now: 33) and +2 damage per round (was: 18, now: 20).
"Embrace of Darkness" ability: weakening reduced by 10% (was: -35%, now: -25%). Now the weakening from the ability stacks.
Initiative increased by 1 (was: 4, now: 5).
Melee resistance reduced by 20% (was: 0%, now: -20%).
● Fate Weavers:
The range of the standard attack increased by 1 (was: 3, now: 4).
Initiative reduced by 1 (was: 4, now: 3).
Melee resistance reduced by 10% (was: 10%, now: 0%).
● Destiny Weavers:
The range of the standard attack increased by 1 (was: 3, now: 4).
Initiative reduced by 1 (was: 5, now: 4).
Melee resistance reduced by 15% (was: 15%, now: 0%).
Alliance of Light Units:
● Radiant Beings:
"Blinding Light" ability: +11 damage (was: 22, now: 33). This ability can no longer be used against undead, spirits, and constructs.
● Inquisitors:
"Dark Shield" ability: range increased by 1 (was: 3, now: 4). Now the buff from the ability stacks.
And other changes.