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Posts from Игры HoMM3 for fun

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10.06.2014 Falcone (red, Stronghold, Crag Hack) def Erutan Rivol (blue, Conflux, Pasis) 2sm4d(3) 122

At the start, I gathered 19 wolves, 60 goblins (with external dwelling), a stables under the castle, and 2 good exits to the surface. I upgraded the little ones, broke through the boars, and on day 3 captured the ramp, around which a lot of gold was scattered, which I collected all through the first week. I managed to put bears in the Citadel.

On week 2, I went to break through the other exit, but my opponent conceded and wrote GG.

Thanks for the game!

I confirm. The respawn turned out, on one hand, good, and on the other, not so playable. It attracted many piles of gold, and the exit to another zone was under weak guard. I played amazingly: I placed psychos with the Citadel on week 1, had a hero for chaining everywhere, but on the way to the Inferno secondary I ran into a block of steel golems that wouldn't let me advance further. As a result, a situation developed: on one side, ГО, on the other, golems (50-99 units), and on sides 3 and 4, mountains... There were 2 choices: wait and then fight the steel guys or take a risk: split them properly and take them out with storm elementals under bless. I didn't want to lose tempo. So I took a risk. I took 2 psychos, all pixies, and went into battle. There turned out to be 78 of them. I couldn't handle it...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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Erutan Rivol
took a risk: he took 2 Psychics, all Pixies, and went into battle. There were 78 of them. He couldn't handle it...

Knowing that Golems are guarding something allows you to calculate their number. /topic/at/281304/. Just when dealing with strong monsters, use a coefficient of 1.7 instead of 1.5, and multiply it by the value of the object; this will give you the guard value, which is lower than in that post.
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Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s

Тут делимся книгами /topic/at/1139927/
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DaU
Knowing what golems are guarding, you can calculate their number. /topic/at/281304/. Just with strong monsters, use a coefficient of 1.7 instead of 1.5, and multiply it by the value of the object; this will give you the guard's value, which is lower than in that post.

According to the program that calculates guards on random maps, I counted 79 of them. According to the Demagog calculator, air units under Blessing deal damage equivalent to 3 units at half range, but either I accidentally overestimated the number of units or attack stats, because in reality only 1 golem died...
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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Won't you share your skill in endlessly breeding monsters with 5 speed (which is exactly what would be needed with such damage)?
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Well, I messed up. I admit it. I'm still learning, after all.
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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06/12/2014 skd (red, Rampart, Ivor, Kir) def Falcone (blue, Castle, Valeska) 2SM4d(3) 123. Managed to build unicorns + castle by the end of the first week. On day 121, I defended against a dungeon where Kir, level 10, was located. On day 124, I planned to place rocks, but the opponent wrote that he had lost to vampires, gg.

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06/12/2014 skd (red, Rampart, Ivor, Kir) def Falcone (blue, Castle, Valeska) 2SM4d(3) 123.

Confirmed. At the start, Septienia appeared, so I decided to try a bit of Necropolis, but I lost almost all my pikemen and had to switch to Valeska with leadership to prevent the archers from getting demoralized in the company of skeletons.

In the first week, I captured the Inferno castle in the dungeon and found a gold mine there, guarded by 10-19 vampires. I thought I could shoot them down with archers, but I didn't calculate that the cover would break quickly and the archers would be blocked.

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2 max Necropolis buildings + a weak Fortress, 5 heroes, + 3 water mills on the map.

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Erutan Rivol (red, Conflux, random, Ignissa, Monere) def Falcone (blue, Necropolis, Tant, Tant) 2sm4d(3) 215

111 Ignissa showed up at the start. You understand, nothing outstanding. I would have wanted Luna, or Ciele, or Grindan, or at the very least Labetha. But it is what it is. The town had a level 2 built, which was very pleasing, and the guild offered Monere and Adelaide. The first one, as is clear from the report header, was to become the papa. On the very first day, I built the Mage Guild and set off with the starting hero for scouting, which showed that the respawn was rather poor. Therefore, I didn't buy any more than 2 heroes with an army in the tavern. Very soon, it was discovered that the main simply had nowhere to run: there was no one to break through. So, I ran where it was darker and stumbled upon an experience stone, thanks to which the main hero got advanced logistics. Adelaide was supposed to reveal territory in the lookout the next day, and Monere was to check the witch hut (losing tempo for another hero to check it is foolish).

112 After visiting the observatory made of red wood, 1 speed block and 2 shooter blocks were discovered in the north of the map. Monere spotted a GO in the east, and there were mountains in the south. Therefore, I decided to make the western direction the main one. The witch hut gave literacy. The first two days I played without chains and acceleration: I needed to find as many stones and gold as possible (only 1 pile was lying at the stone mine). An external dwelling of water elementals was found, which absolutely had to be broken into. Upgraded ones can play a decisive role in the final battle (and so it turned out). I built them on the 2nd day, following the classic scheme for playing as Conflux.

113 Via a chain from Monere, I transferred the army to Ignissa and went for the water elementals. The desired external dwelling was guarded by a band of thieves. Splitting them was a piece of cake. Minimal losses. Nearby was an external dwelling of fire elementals, but behind cyclopes. So, I decided to leave it for later. A crypt appeared on the horizon, to the south. It wasn't for nothing that I trained with the starting army a couple of days ago on taking a max fight for Conflux. In the castle, I built fire elementals.

114 Gnolls were guarding it. Against Monere, they even formed into 1 stack (well, to make it easier to hit). The crypt turned out to have 5 witches. I placed earth elementals. On 115, I'll go west towards the citadel-secondary area.

115 As it turned out, it's guarded by fire elementals. Unpleasant guardians. I took the gold and the chest. Built psychics and almost reached the stable with Monere. Soon I'll be breaking through.

116 Scouted the territory in the southwest of the respawn a bit. Positioned the main to break through the fire elementals. I can't take them right away. Probably, I'll have to wait until 121 to upgrade the air elementals to storm elementals and then show who's the boss. Main thing is not to throw it away. But, as I think, there should be about 20-25 of them if the guard value is 6K. In short, as usual, I tempoed too hard.

117 But to not skip a turn for nothing, the main reached the stable (to have more movement points next week). Ignissa reached the water mill, and Adelaide just sat in the castle. Didn't have enough gold to build a castle. So a Prefecture appeared in the town. The nearby dwarf dwelling is very tempting. Why not check it? If it's a minimum one, then it's easy to take out these stout fellows.

121 The dwarf dwelling turned out to be fifteen. Nope. We can't take that. Tomorrow, with storm elementals, water elementals, and pixies, we go for the 2nd town. The town on this day turned out to have no buildings.

122 If Adelaide had more mana, the ring of cold could have taken out the fire elementals in no time. But as it is... by the way, there turned out to be 26 of them. Almost as many as I predicted. I fought the battle poorly. With heavy losses. But I achieved the goal: a direct road to the city of barbarians and orcs opened before me. On the same day, the castle was taken. Immediately, there was a need for another hero. The great and terrible Lord of Magma, as written in his biography, laid claim to this spot. You probably guessed I mean Erdamon. +125 gold per day won't be extra. Of course, he'll only pay himself off in 3 weeks, but still... in the captured castle, the first thing I built was a tavern to spy on the opponent's affairs.

123 During the opponent's turn, I spotted the Buckler of the Wailing Dead behind steel golems. To reach it, I only need to spend 500-600 movement points. Of course, I decided to take it. Breaking through them wasn't hard. From my army, I only lost 3 units of butterflies for splitting. Then, I leveled up the main on goblins and, expecting long and tedious travels across the territory searching for the opponent, followed by breaking everything that walks and flies, I took mysticism (a knight move, right?)))) ). The opponent showed Tant in the global view. From his progression, it became clear that he would raise the dead until he was sick of it, that he decided to take me by attrition. But my Monere, a pure warrior, is also good: 8-5-1-2 (8 with the sword that was on the skeleton). I sent the 2nd hero to "develop the virgin land": gather resources.

124 Collected gold and stone. Tomorrow I'll break through the golems to get some cash. The opponent appeared in the north of my native respawn. It will take him 3-4 days to reach my castle, considering all the guard breakings. Most likely, he'll go for the Cloak of Abdication (but why, if my main is a pure fighter), but this won't affect the timeframe of getting to my castle's vicinity. The only reassuring thing is that it's not the main, but a simple scout that appeared in my vicinity, because I have no gold – there's nothing to defend with. True, it's good that the growth is 1500...

125 Easily split the golems, and then destroyed them with storm elementals. Collected all the gold and decided to break through the mill: I needed mercury to build ice elementals. Got stone. Went deeper into the respawn, where I discovered a chest guarded by Troglodytes. Of course, I need to hit them... In the 2nd town, built a Prefecture. And in the main one, a market... I'm almost broke, but I'm sure it will pay off... The opponent, it seems, started pulling forces towards the passage to my respawn. I think, if he's looking specifically for me, he might go back upon seeing undeveloped territory.

126 Broke through the Troglodytes and took, luckily, the max chest. Found another one along the way. While there's time, before the invasion starts, there's time to strengthen the kingdom's defenses and build a Castle in the main city. Scouting brought good news: about 3000 gold can be collected within a day's travel, which is quite nice... The Lord of Magma, in that case, was hired for service and went to loot in the north of the citadel-respawn.

127 Monere gained exp on the Troglodytes and ran to the west of the map, where he boosted his attack and also found a helmet giving +3 to knowledge. The Great and Terrible went to collect goodies. The opponent showed no signs of life. Competent looting on the map allowed me to build a Municipium. It was discovered that a magic school is 3 days' travel from Monere. I need to raise spell power: I have a feeling the final battle will be in the opponent's castle, where a strong magic arrow could decide things. In the global view, I discovered the opponent captured a 2nd castle.

131 The 2nd hero collected tribute from water mills and mystic gardens. Monere collected some bonuses and went to the magic school. Erdamon continued successfully looting. Built a Smithy in the citadel, which kind of hints that I'm counting on a long final battle.

132 Still going with Monere to the target. Exchanged 38 gems and 13 crystals for gold and built a Capitol.

133 Finally, the opponent's main appeared. I sense he'll be coming my way soon. There won't be problems with money. Bought a 5th hero in the citadel to pass an ammo cart via chain to the main and then, after crashing into someone, lock myself in my castle. Meanwhile, the opponent is breaking through to the Cloak of Abdication (successfully) and going deeper into the respawn. I try to misinform him with my obliviousness to his actions, but it doesn't work.

134 The main raised spell power and visited the experience stone, then moved towards the 2nd hero to transfer the army. The opponent keeps going deeper. Soon he'll reveal the location of my castle in the lookout, and maybe the final battle will come. There... he reached the observatory made of red wood. My main is far away. Will I make it or not? I don't know.

135 I'm just a locker today. The chain came together. Monere successfully crashed and was bought back. In the castle, I bought all the storm elementals and other riffraff to instill fear, for as much gold as I had. To increase combat effectiveness, I even exchanged all resources for money... The intimidation plan worked. The opponent fled out of reach.

136 Took the Breastplate of Petrified Wood and carefully went to collect exp boosters. Placed a hero in every corner of the respawn for quick army transfer. My plan was to collect as much gold as possible and run to attack. All the time I was afraid that the opponent could run from the fog of war to my castle and capture it... therefore, measures were taken to eliminate such a possibility.

137 Just cleverly positioned heroes for the fastest collection of tribute from mills and mystic gardens and gathering armies from external dwellings. Monere raised attack at the School of War.

141 Leveled up the main hero on the experience stone. Bought Fiore, who brought 5 air elementals. Upgraded the Altar of Water. Getting ready for the final attack... here, I might have made a mistake, positioning the papa very close to the "fog of war". I could have been easily punished for such a blunder right away.

142 Killed zombies out of boredom and geared up to visit the tree that raises a level. Right now I'm not ready for the assault, but with an income of 6125 (by this time I had already built a Municipium in the 2nd castle), I can easily carry it out next week.

143 Ignissa transferred the army from the castle to Monere: I'm a bit afraid of a solemn emergence from the fog of war, and just scouting is a waste of a hero: what will an extra 3 tiles of vision give me?

144 First thing, I upgraded the fire elementals. Then leveled up Monere and passed the turn...

145 Expert logistics brought results: the opponent's castle was immediately after the fog of war began, and I captured it without problems. Built a tavern there (hoping to build a Prefecture later (in case of a long game)). Waiting for the opponent's raid...

146 Monere visited all the boosters and bought a hero for scouting. Visited the lookout with him. A two-way monolith was discovered. Went towards it with the bought hero. Built a chain to the new castle for army transfer.

147 Here I made an annoying mistake, immediately running with the main towards the portal. There was a magic school nearby. I should have gone there...

211 But I realized it and immediately corrected myself. Left the army in the town and ran to the booster with 1 storm elemental. Secondary heroes collected the army from external dwellings and tribute. Another hero went into the underground, where he immediately discovered the opponent's main city, which could have caught me right away by running to the castle where the army remained...

212 And again a mistake!!! After visiting, I should have crashed on the nearby Troglodytes, rather than running to the castle, which is what I did... Bought a hero in the captured castle: he'll come in handy (and so it was)... The opponent decided to catch me on the above-mentioned blunder and ran with all his troops to the town where the just-bought-back hero was sitting... but he was 2 tiles short... therefore, final battle.

213 I transferred the army from the Conflux via chain towards the captured one, reached the town with Monere, received all the brought army, and went on the attack...
Final battle. We approached it with these troops: I had 17 psychics, 10 energy elementals, 69 storm elementals, 383 butterflies, 26 earth elementals, and 91 ice elementals; he had 14 unupgraded cavalry, 8 ducks, about 20 vampires, 540 skeletons, and 23 liches.
We won it with 4 psychics, 13 storm elementals, 14 pixies, 23 earth elementals, and 45 ice elementals (huge losses: I conducted the final battle poorly). The opponent fled. My main stood near the castle where the army was preparing for battle.

214 Formed a chain for transferring the army to the main. And Monere spent the night in the town to replenish mana.

215 At this time, Tant was bought back and ran to attack, approaching as close as possible to the two-way monolith, where I naturally caught him, transferring the army via chain to the main hero. The opponent writes gg...

Thanks for the game!
Абстрактной истины нет, истина всегда конкретна. (Ленин)
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Erutan Rivol (red, Conflux, random, Ignissa, Monere) def Falcone (blue, Necropolis, Tanta, Tanta) 2sm4d(3) 215

Confirmed. I spent too long trying to start necromancing in the black, constantly having to break through tough guards and shooter blocks, resurrect and run to the well to replenish mana, and only towards the end of the second week did the bone stack start growing.

Also, I need to pay more attention to the economy, because I was constantly short on gold, and in that final battle there was an option to buy off with a decent bone stack, and then after replenishing mana, finish off the opponent.

+ I misjudged my strength before the final battle; I should have necromanced a bit more, or taken the home Dragon Utopia. Oh well, at least I gained good experience.

Thanks for the game!

Added 8 hours, 13 minutes later
12.06.2014 Falcone(red, Rampart, Ivor, Mephala) def GapLomah(blue, Castle, Valeska, Valeska) 2sm4d(3) 137

At the start, I only had 13 elves, but there was an external dwelling of Centaurs, stables, and Mephala in the tavern. The road split in 3 directions, one of which was blocked by 20-49 Earth Elementals, guarding a strategic obelisk along with the passage. Another led to the Dragon Utopia. I really wanted to break through the poopy guards, but decided that 13 Grand Elves might not be enough and went the 3rd way. In the end, I broke through into a Conflux zone.
By the way, a quick question – should I have broken through those Fire Elementals?

I captured a castle in week 1, looted crypts, collected gold. In week 2, I broke through the Earth Elementals, then the Water Elementals, and emerged into an Inferno zone. By that time, Mephala had leveled up her logistics and collected the first Dragon Fly Hive, defeating a bear guard. Next to the Dragon Fly Hive there was a passage to the dirt terrain; I decided to break through it and send a scout, and unexpectedly there were two external dwellings of horses and the Helm of Heavenly Thunder behind the Hydras.

In week 3, I actively collected resources, stretched chains for Dragon Fly Hives across half the map, shuttled Mephala back and forth, and eventually hatched a cunning plan: to break through the Dragon Utopia of Angels on day 137 and burst into the main area against my opponent. I gathered 16 horses, 24 Wyverns, 48 Grand Elves, 120 Centaurs, Dendroid Soldiers, and Pegasi to soften up the Angels, and positioned Mephala in front of the Dragon Utopia on day 136. Due to a couple of morale procs, I lost 3 horses and 4 Wyverns, but I decided to see it through.

I didn't reach the castle, but my opponent decided to attack me himself. In terms of battle stats, Valeska was well ahead of Mephala: 15 12 vs 6 7. But the opponent's army was smaller – 1 Angel, 9 Efreet Sultans, 5 Champions, 60 Marksmen, 14 Swordsmen. When the Efreet used Tactics and wiped out 20 Grand Elves in the very first round, I already thought I had lost. But in the end, the Wyverns, horses, Centaurs, and Grand Elves, along with insane morale, were enough for victory.

Thanks for the game!
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Falcone (red, Rampart, Ivor, Mephala) def GapLomah (blue, Castle, Valeska, Valeska) 2sm4d(3) 137
Confirmed.
Not a bad setup with 30 marks at the start. I got Knights on turn 115 (there was a stable near the castle right away, champions appeared). Secondary Inferno. In the corner treasure, 4 Imps. With expert air, I saw that the opponent was rushing near the Gate. There was no point in running. Before the final, I foolishly lost 5 Imps in the Medusa Lair.
In the final, the opponent placed wooden creatures near the Grand and the Imps didn't move. 2 Marrow on 22 Grand creatures cut down half of the marks. GG.

Thank you for the game!
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12.06.2014 RaiseTheDead (blue, Dungeon, Shakti, Gunnar) def Spinhead (red, Tower, Ivor, Ivor), 8mm6a, 144
20 elves arrived. Average respawn rate. Cons and hidden units. The road to the resource was very long and blocked by 80 pegasi guarding boots of speed and a dungeon, so I only managed to reach it in the beginning of the second week with a small increase in resources. In the second week, I took control of 2 resources. In the third week, I took control of 3 more resources and several hives. I had 9 angels and 30 imps. But the opponent destroyed the only visible utopia right in front of me. I found a damage dealer in a scroll, built 5 guard towers. I teleported to the resource, captured the castle, and the opponent attacked me there. With a critical hit and stats of 20+ against my 5-10, and roughly equal armies, he killed me without significant losses in the castle.
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Во имя папского скилла и моральки, и святого генератора, аминь! :)
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14.06.2014 Svetogor (red, Rampart, Ivor, Ivor) def Roger DAltavilla(blue, Dungeon, Shakti, Gunnar), 8mm6a, 142

Took one rest each. A rich money respawn appeared, 2 Griffin Conservatories opened right away, then another one. 5 crypts, a Dragon Utopia, 1 Dragon Fly Hive, a Dwarf Cottage. Nothing else, no caches. Built stables in the castle first, Prefecture. Decided to sweep the entire respawn, didn't go out anywhere yet. Started taking cons from the second week, one on the respawn, then a second one opened at the exit via a portal, Ivor had already leveled Oil, took the second, then back to the respawn and took two third-level ones. Total by the end of the second week, Ivor had 9 angels, leveled Armor, had expert Attack earlier. Artifacts so far only magic ones. From the start of the third week, took Boots of Speed, maxed a Dragon Utopia on the respawn, lost almost all Dendroids and such there. But kept the horses and angels. Didn't take archers or Pegasi. Gave them to Tamika, who arrived that week, and she went to Necromancer. In the Dragon Utopia, gave Wings and a Vial from the useful stuff. Then Ivor flew on to collect treasures. Along the way, Tamika on the respawn took a Dragon Fly Hive — 6 Dragons. Ivor took another 2 Dragon Fly Hives in the treasure zone on the swamp, 4+8, a level-1 Griffin Conservatory, a Dragon Utopia (gave a Fire book, Sentinel Shield, a +3 to all necklace), opened a prison, a 15k XP box, a box with 20 Grand Vaskas, gave them to the hero from prison and that hero got a Speed Token, after that he died, passed the Token before the final. So went the 3rd week. On the 4th, an opponent's scout popped out from a one-way portal. Then Gunny, who immediately kills Tamika with the horses, as a result losing all 53 elves, 10 Grand Dendroids, 30 Grand Dwarves, a hundred skeletons. But on the next turn Ivor flies out of the treasure zone and attacks Gunnar. Ivor — 19 34 26 14, 10 angels, 13 Grand Horses, 18 Dragons, 31 Grand Pegasi. Gunnar — 12 25 15 12 (with a red ball), 9 angels, 48 Dragons, 22 Grand Minotaurs, 14 Evil Eyes and some Troglodytes. In the end, Ivor's advantage in stats and having Armor pulled through. Opponent writes gg. Thanks for the game!
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Svetogor
06/14/2014 Svetogor (red, Rampart, Ivor, Ivor) def Roger DAltavilla (blue, Dungeon, Shakti, Gunnar), 8mm6a, 142
Thank you for the game!
Something isn't working out, I need a break.
Воздам сторицей!
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06/12/2014 RaiseTheDead (blue, dungeon, Shakti, Gunnar) def Spinhead (red, Rampart, Ivor, Ivor), 8mm6a, 144
20 elves arrived. Average respawn rate. Cons and hidden manticores. The path to the resource was very long and blocked by 80 pegasi guarding the boots of speed and the prison, so I only managed to reach the resource in the beginning of the second week with a growth. In the second week, I took a level 2 resource. In the third week, I took 3 more resources and several Hive. I had 9 angels and 30 vivs. But the only visible utopia was destroyed right in front of my opponent. I found a damage dealer in a scroll, built 5 GM. I teleported to the resource, captured a castle, and my opponent attacked me there. With a crimson sphere and stats of 20+ against my 5-10, and roughly equal armies, he killed me without significant losses in the castle.

Confirmed.
The hidden manticore near the castle helped a lot. I don't know what I would have done without it, as the resources and Hive were quite scarce. A throne resource (level 2) and a Hive, plus a quest artifact for 100+ gold, which blocked the passage to the center – that's all I saw in the first two weeks. I broke through the snakes with oil and still found nothing. Only after a few days of running around, I found a few utopias and Gunnar took a level 3 resource. On day 141, with a decent stack of scorpios and a damage dealer, I destroyed a maxed utopia. The loot was decent – a +12 sword, a +12 shield, and a crimson sphere. Then I found another maxed utopia, got the air book, the orator's hat, the dragon scale armor, and wings. On the next turn, the opponent settled in a castle within range – without any level 1 creatures, with 5-9 angels and 20-49 vivs. I decided to attack without mana, using the crimson sphere, as my combat stats were much higher. I managed to win the battle with minor losses.
Thanks for the game!
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