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Will the result for primary skills be determined by the best hero in the save, or will the skills of all heroes be summed up?
By the best one.
Тьма - это то, что позволяет смертным не забывать, как ярок бывает свет.
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Will the result for primary skills be determined by the best hero in the save, or will the skills of all heroes be summed up?
1. If this bothers you so much... suggest appropriate rules (but only realistic ones).:smile16:
2. And there's also online!!! :smile30:
I'll support you in both points 1 and 2... (otherwise, you'll have to accept it) :smile51:
That's how it is in life. The best doesn't always win, but the persistent one always does ;)
From this we can conclude: the persistent one is actually the best :) And what does "best" even mean in offline? Like, the best played the map once. Later it turned out that the persistent one overtook him on the N-th attempt. It turns out the best didn't crack the map for speed, so how is he the best then?
Maybe the "best" player simply didn't have enough time :rolleyes:. The "best" player achieved a time of 20 days on the first attempt. The "persistent" player achieved 40 days on the first attempt, 20 days on the 7th attempt, and 17 days on the 10th attempt. If the "best" player had replayed the map ten times, they would have achieved a time of 5 days. So, who is really the best? ;)
Therefore, the conclusion is: a good online player, given enough free time, can perform well offline, and vice versa.
This is all so controversial - that the veracity of the statements can only be tested empirically, provided that the players participating in the experiment do not deceive us about how many times each has replayed the map :)
And another question - does scouting the map count as an attempt? :)
Such global improvements in the walkthrough depending on attempts are not made as you showed in the example. A good player is already close to the record result from the very first attempt, and it's possible that to achieve it, they don't need to replay the game from the start. As for online, I've heard somewhere that pros fight each other on maps known to both, which only God knows how many times they've scoured from end to end :)
Regarding online play, you didn't fully understand. There are two or three maps that are very interesting to play. And you can play them 50 times and not get bored.
In a serious tournament, players are given maps they have never seen before.
Well, that's exactly what I'm saying: if scouting doesn't count as an attempt, a player might scout the map multiple times using cheat codes, exploring different options, so that the final, perfect run would be just one. Why did you suddenly focus on the numbers – "no more than 2-3 clean runs"? Why not 1 or 4, for example? Or do you have some data based on real-life examples? Can you provide them? ;)
I haven't been to Heroes tournaments for a long time. But if, in a Warlords tournament, players are offered unfamiliar maps at a serious competition, they might play, but it would be a death sentence for the tournament, and it wouldn't be held again.
All my material is based solely on PERSONAL experience ;)
P.S. Proper scouting doesn't take much time. ;)
As far as I know, in the third game, Tournaments are held on random maps. I don't understand why the second game is worse.
How are things going for you?
Then we'll compare the results after the tournament.
You never know what random events might throw at you?
I have never participated in a professional online tournament and am speaking only based on logic.
Yes, I'm not even aiming to win this comparison... ;)
For this, each player has the option to restart if the situation is unfavorable. I've never been in a professional online tournament and I'm just speaking logically.
yes, really? :confused:
and yet you are the host of online tournaments... :confused: I didn't expect that..
Yes, really? :confused:
And yet you host online tournaments... :confused: I didn't expect that.
What will he base his decision to restart on? Just what he sees on the first turn? And then it's all hidden? Or how?
What do contenders for victory have to do with it? If everyone honestly says what I suggested beforehand, we can gather data on the relationship between the result and the number of replays. And by the way, I forgot to say why I stopped replaying. I just don't see how I can improve. Maybe I can improve it by one day, but I'm not sure I'll be that lucky when beating the first opponent in a replay. However, I highly doubt that my result will be the best.
Read up on HoMM3 in your spare time: http://www.hommportal.net/tavern/?id=156149.
I'm not saying these rules are perfect, but they were composed by very good online players.
All my material is based solely on PERSONAL experience ;)
P.S. Proper scouting doesn't take much time. ;)