Skip to content

Posts from registration and discussion of the upcoming online tournament for Might & Magic: Heroes

No ratings yet — be the first to rate!
In reply to KillAndAction
User Avatar
12 years ago
Auto-translated
KillAndAction
Guys, I'm sorry, but I can only open the tournament tomorrow evening: I'm extremely short on time.
Discuss the final format and rules of the tournament by tomorrow evening:
- order of games (strict adherence to rounds / specific pairing per round / free schedule of rounds until the end of the tournament),
- schemes for selecting factions and races;
- choice of colors;
- parameters for map generation, etc.

I would be very grateful...
I suggest:
- 6 teams play 3 matches simultaneously. Since a match consists of 2 rounds, that's 2 weeks per match. In total, each team will have to play 5 matches within the "round-robin" format, which will take 10 weeks (2.5 months).
- The order of faction/race selection and color choice is described in my scheme. For each "two-week period," I propose holding a live (I plan to stream) draw for matches between teams that have not yet played each other, and selecting (for each match) a set of races from those presented in my scheme (with the selected ones being removed and then restored).
- The parameters for map generation are standard for IRMG (Internet Real-time Might and Magic Games), as are the other general rules.

p.s.: I'm ready to hold the first draw on June 11, 2014, around 8 PM Moscow time Watch here
User Avatar
12 years ago
Auto-translated
I would like to know the exact dates for specific matchups. I don't mind if the pairings are drawn in advance, because the chaotic scheduling that occurred in the naval battle is something I definitely don't want to repeat.
12 years ago
Auto-translated
Wouldn't it be better to test all the factions before the game and let the players decide which ones they want to play with, so that in the next game, they don't have to play with this particular pair of factions, etc.? In any case, everyone will have to play with all of them eventually.
In reply to Bradiaga
User Avatar
12 years ago
Auto-translated
Noom
I would like to have specific deadlines for each match. I don't mind if the pairings are drawn in advance, because I really don't want a repeat of the scheduling chaos we had in the naval battle.
Each match will have a two-week timeframe (if my proposal is accepted). If the matches finish earlier, I can draw the next round earlier accordingly. If some games are not played, then 1) we will agree on the result by mutual consent of the players (a draw or a win/loss for one of the players); 2) we will give extra time to finish the game +3 days (for valid reasons); 3) we will assign the result based on the situation in the game, the activity of the players, etc.
Bradiaga
Wouldn't it be better to ban all Factions before the game and let the players choose themselves, so that in the next game against a different team, they don't play with the same Faction and so on? In any case, everyone will have to play with all of them.
Simpler doesn't necessarily mean better! Did I understand you correctly that we voted on a scheme to play for nothing? Are we going to play using the old, tired schemes? Then maybe we shouldn't bother with the tournament at all and just play a season?
User Avatar
12 years ago
Auto-translated
In short, I'm in.
In reply to Bradiaga
User Avatar
12 years ago
Auto-translated
Bradiaga
Wouldn't it be better to ban all Factions before the game and let the players decide which ones to ban, so that in the next game, they won't play with this pair of Factions, etc.? Anyway, they will have to play with all of them eventually.
The idea is that the Factions in this tournament are divided into light mages, dark mages, light warriors, and dark warriors. It should be interesting.
alex_nv
I suggest:
- 6 teams play 3 matches simultaneously. Since a match consists of 2 rounds, it will take 2 weeks per match. In total, each team will have to play 5 matches within the "round robin," which will take 10 weeks (2.5 months).
- The order of banning templates, Factions, and choosing colors is described in my scheme. For each "two-week period," I have an idea to hold a live (I plan to stream) draw for matches between teams that have not yet played each other, and to choose (for each match) a set of Factions from those presented in my scheme (with the selected ones being removed and then restored).
- The parameters for generating maps are standard for HoMM, as are the other general rules.

p.s.: I'm ready to hold the first draw on June 11, 2014, around 8 PM Moscow time Watch here
As usual, I didn't understand much, but it seems okay, I'm in!
In reply to alex_nv
User Avatar
12 years ago
Auto-translated
Thank you all.
Topic closed.

Statistics

Welcome our newest member: recijeb