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The time has come and so... drumroll... the qualifying tournament for FB-8 is declared open :smile44:

I. Regulations and Deadlines

The qualifying tournament will be held using the "Swiss" system

Start of the tournament: April 1, 2014; registration until March 29, 2014 inclusive

Time limit per round: 2 weeks - technical losses will be assigned without regard to opinions or authority (the sole exception is CIS-14 in Minsk)
Players have the right to arrange a convenient time among themselves, but if an agreement cannot be reached, the critical time for playing is the night from Saturday to Sunday of the first week. (if the game was not completed in one session, then during the second week). In case one player fails to show up at the set time, the other must write to the organizer or one of the judges, and when the tech result is assigned, this will be the main argument.
This clause is not subject to discussion.

7 players advance to the final stage.

II. Rules and Templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other version of HOMM3.

3.The template for each round will be determined as follows - during registration, each participant must indicate 5 favorite templates; from all these templates, 9 will be selected (depending on the number of participants and the number of rounds, respectively). Then the selected templates are randomly "shuffled" and a list is compiled (e.g., 1-2sm4d3, 2-mininoszta, 3-Jebus Cross, 4-skirmish, etc.). In the 1st round, players ban templates that "came up" under numbers 1, 2, 3 (i.e., banning occurs from 2sm4d3, mininoszta, and Jebus Cross). In the next round, banning occurs from templates 2, 3, 4 (mininoszta, Jebus Cross, skirmish), etc. In the last 7th (9th) round, banning will occur from templates 7 (9), 1, 2. Red starts the ban

4. Town selection: standard ban. Blue starts the ban. Colors are determined during the draw and do not change with restarts.

A win awards 1 point, a draw 0.5, a loss 0.
The winners, and accordingly those who qualify for FB, will be 7 people.
The winner is determined by the total number of points scored. In case of a tie in points, additional tiebreakers apply.
1) Buchholz Coefficient
2) Head-to-head result

III. Organizational Matters
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
3. Tournament Host: zloi_romantic (296524052)
Tournament Judges: Pit for LM (471401475), Dirty_Player (ICQ 408722873).
4. For each game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented at the first request of the tournament hosts or any AC member.
6. Regarding controversial issues, if any arise, please discuss them outside the forum. To resolve them, contact the host or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, then the judges will be guided by basic logic and gaming ethics.
7. All tournament games count towards the season rating. Reports and confirmations are written in this thread and will be copied to the "Game Reports and Confirmations Online" thread. I.e., there is NO need to duplicate reports in the seasonal thread.
8. The final part of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Newly registered players are not allowed to participate in the tournament (exception: active players from other gaming resources; applications will be considered on an individual basis).
4. Players who have a BWP are not eligible to participate in the tournament. If any player is awarded a BWP during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "ditched" tournaments may be rejected.
6. The organizers reserve the right to refuse a user participation in the tournament without publicly explaining the reasons.
7. The Winner and 2nd-3rd place finishers of the FB-7 tournament are NOT allowed to participate in the qualifiers.
8. The tournament application must include:
- 5 most favorite templates
- convenient time for playing

9. Players Gomunguls, Aya, Maretti advance to FB-8 without a qualifier, while players Piterius and LeBron have a bonus of a byeslot for 1 round (if, of course, they wish to participate)

The randomizer arranged the templates as follows
1-2sm4d3
2-Spider
3-skirmish (played according to OFB rules, i.e., with a town ban and no color change, but by mutual agreement you can play according to seasonal rules, i.e., allrandom)
4-6lm10a
5-JC
6-8mm6a
7-anarchy
8-diamond
9-Mini nostalgia

Thus, in the 1st round Red starts the ban from templates - 2sm4d3, Spider, skirmish
In the 2nd round, the ban proceeds from templates Spider, skirmish, 6lm10a
In all rounds, Red starts the template ban

I repeat for everyone - if you have a problem with your opponent (cannot find a common time, being ignored, etc.), write to me on ICQ - we will sort it out
Draw
In reply to злой_романтик
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opponent surrendered, thank you for the points.
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кальт / Kalt Main Hero Кальт / Kalt
Map Template
6lm10a
Game Length
132 days
Game Date
5/27/2014
Reported
5/27/2014 5:53 PM
Rating Impact Archived
Dima Surmay 1539 1559 +20 ↑
Nestor86 1667 1647 -20 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/28/2014 1:35 PM

In reply to Akella
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I took one re 111; there were many neutrals at the respawn, so I played it out. But the exit turned out to be into a snowy treasure zone and an exit monolith. It was already too late to change anything. And the exit in the intermediate fork was via off-road into the underground. On the plus side, there were several "cans" nearby, but without Dragon Utopia. We played with two delays; the reds were pressing hard. My only hope was for fast logistics... and a possible fatal mistake by the opponent. But it never happened (although it actually did, I just didn't know). Neither of us had TP. Even in the valley of utopias there was no кз, or perhaps it was in the last one. And true to form, TP appeared in the fifth city and a scroll was found as well. Flight and DD had long been acquired from various sources. Two red orbs, armor of the damned, but the opponent had 22 archangels and higher stats. In the end, after the races to seize cities, the reds' purse ended up with the weakest player, Edrik, in a city where I finally caught him. Thanks for the game.
Summer 2013


Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Терек / Terek Main Hero Терек / Terek
Map Template
6lm10a
Game Length
236 days
Game Date
5/27/2014
Reported
5/27/2014 8:01 PM
Rating Impact Archived
rebellious 1597 1612 +15 ↑
Sanin 1614 1599 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/27/2014 9:03 PM

In reply to rebellious
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rebellious
i took one re 111, there were many neutrals on the respawn, so i started playing. but the exit turned out to be into a snowy treasure zone and an exit monolith. it was already too late to decide anything. and the exit in the intermediate fork was via off-road into the underground. on the other hand, there were several cans nearby, but without dragon utopia. we played with two delays; the reds were pressing. hope rested only on fast logistics... and a possible fatal mistake by the opponent. but it never happened (although it actually did, but i didn't know). neither of us had tp. even in the valley of utopias there was no кз, or maybe there was one in the last one. and as per the laws of the genre, tp appeared in the fifth town and a scroll was found too. flight and dd had long been available from various sources. two red orbs, armor of the cursed, but the opp had 22 archs and higher stats. in the end, after races to seize towns, the reds' purse ended up with the weakest edric in the town where i finally caught him. thanks for the>
I saw two cans on the first day, so I started playing. Then I saw one more. No good heroes arrived; I leveled Valkyrie, she was given air and something else. But then Edric got logi and I immediately switched to him. On the first, angels were in the fort.

On the second, Edric went to take cans; it turned out to be 1-1-2. In the very corner of the respawn, a box lit up behind the ogres; Terrek was closest, there is experience there. Terrek was also given logi. I continued leveling two this way, but Terrek was the priority.

On the fourth, I took two utopias, got a titan's sword, sandals, 4/4 armor, and books of fire and water (Terrek had fire, and Edric had water, so it seemed fitting). There was DD in the guild and flight from a scroll, but no TP.

211 Terrek was wiped out by an autobattle during a break (well, with that tactic, how not to be wiped), and I think this decided it. There were 15 archs, but Edric had to chase Kirry alone, who at that moment was weaker than Terrek. At one point I even managed to catch Kirry on angels; I was already anticipating mass haste and morale, but there was a red orb. I only took down six angels. All week I spent all my money searching for Terrek.

222 Edric takes an uninteresting utopia, I buy out about 10 heroes in a row, finally Terrek arrives. We continued to press together like that, both with air, practically equal; I wouldn't call Edric the weakest. Terrek was without attack, so I considered Edric more suitable for the final battle. But on 236 Kirry attacked with stats near 40, which I hadn't seen before—there is a helmet, sword, and shield from Haven; I wasn't granted such joy, so the fight was no-contest: in the very first round, an explosion takes out all the archs.

There was an option not to go after the opp but to go into a treasure zone, but upon opening the utopias that were there, there were no stats, although they gave кз.
Thanks for the game.
ICQ 423164784

In reply to rebellious
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I chose all the remaining resources, on day 111, with 6 heroes. There's Moner, and from the respawn point, there are two paths: one leads to a teleport, and the other to a swamp with a dead end and a one-way exit, where the Conservatory is visible. From the very first day, I started rushing to the teleport, but it turned out that I ran for the whole week, but didn't reach anywhere. Instead, I found a sufficient amount of money/resources. I built Ifrits + Pit Lords with a Stronghold, took 2 stacks of Imps and 3 stacks of Zombies as fodder for the Conservatory. In the second week, I started by taking 2 Medusa Hatcheries 8+6, and got Tactics and Earth skills. On day 123, I take the Conservatory, after cutting down and upgrading the Demons. It turned out to be a level 2 building, and I found another level 2 Conservatory in the corner of the respawn point. In the meantime, I'm building a Guild, where on day 124 I get Teleportation, but everything is in one-way paths, and the passage to the center is through a one-way path, with an exit on an unpaved road. Therefore, I took the central town only on day 135, and also secretly took the Companion of Rampart with Angels. Right near the town, there is another one-way path - the only remaining exit. I'm developing Moner, preparing to leave. On day 137, I send a scout there and end up on the opponent's territory, I explore the area, kill the scout, see Galtran on an Angel, Moner teleports to the town, I jump into the one-way path, upgrade the Ifrit, and kill Galtran. Thank you for the game.
Battle Report Accepted
Инферно / Inferno Faction Инферно / Inferno
Октавия / Octavia Start Hero Октавия / Octavia
Октавия / Octavia Main Hero Октавия / Octavia
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Кейтлин / Caitlin Main Hero Кейтлин / Caitlin
Map Template
8mm6a
Game Length
137 days
Game Date
5/28/2014
Reported
5/28/2014 5:13 AM
Rating Impact Archived
=Stinger= 1784 1798 +14 ↑
twaryna 1763 1749 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/3/2014 12:41 PM

In reply to Dima Surmay
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Dima Surmay
opponent surrendered, thanks for the points.
Didn't get enough consultants. Didn't check the Utopia. As a result, I lost in it.
At least I didn't write "thanks for the point" afterwards. :D
Thanks for the game! Good luck further.
In reply to rebellious
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We res-stacked for a long time, first my 112 went down, then the opponent's 113. In the end, Moandor turned out great, a nest of Elves and Centaurs, 2 Dragon Fly Hives, and decent gold. On the first day, due to the long road, I never reached the opponent. On day 117, Unicorns in the Castle. I scouted a Griffin Conservatory, which turned out to be a double, took it on day 122, then recaptured the central town, scouted a couple of Dragon Fly Hives there, and with my own two that made four, but I didn't take them, went to the opponent, because along the way I scouted another Griffin Conservatory, found one with the opponent as well, making 2+3. On days 127 and 131, I kill the opponents, one of whom was native, and I'm heading my army stack toward the Dragon Utopia, after the Griffin Conservatories! But the next day, Clavius appears near the central town, right next to the Dragon Utopia, which was supposed to spawn for me that day. Good thing I didn't reach it yet, lucky break. The noob took the Griffin Conservatory, beat Moandor, and attacked. My stats were slightly higher and I had more troops — 7 Angels, 12 Unicorns, 51 Elves + a bunch of Dendroid Guards and Dwarves. The opponent's 26 Dragons and 7 Angels commanded respect, but Slow and the Elves with the Angels did their job quickly. GG.
The tempo there dipped a bit due to a block of 26 Mummies.
Thanks for the game!
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Моандор / Moandor Main Hero Моандор / Moandor
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
8mm6a
Game Length
132 days
Game Date
5/28/2014
Reported
5/28/2014 9:13 PM
Rating Impact Archived
Heroin_HP 1691 1709 +18 ↑
theShevanesian 1775 1757 -18 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/29/2014 5:19 AM

In reply to Heroin_HP
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Heroin_HP
We were ressing for a long time, first minus my 112, then opponent's 113. In the end it worked out great, Moandor, hiding elves and centaurs, 2 clues and decent gold. On the first, due to the long road to the computer, I never got there. On turn 117, unicorns in the castle. I scouted the Griffin Conservatory, it turned out to be a Tier 2 one, I took it on turn 122, then captured the central castle, scouted a couple of clues there, I already had 4 clues at home but decided not to take them, went for the computer instead, since along the way I scouted another Griffin Conservatory; there was one at the computer's base too, so that's 2+3. On turns 127 and 131 I kill the computers, one of which was native, and I'm gathering my army for a Dragon Utopia after the Griffin Conservatory! But the next day Clavius appears near the central castle, right next to the Dragon Utopia which was supposed to be taken by me that day — good thing I hadn't gone there yet, lucky. The noob took the Griffin Conservatory, defeated Moandor and attacked. My stats were slightly higher and I had more meat: 7 Angels, 12 Unicorns, 51 Elves + a bunch of Dendroid Guards and Dwarves; the opponent's 26 Nagas and 7 Angels were impressive, but Slow and the Elves with Angels did their job quickly. GG.
The tempo dropped a bit there due to a block of 26 Mummies.
Thanks for the game!

It happened. The only entrance to the center was blocked by a guard of 12500, I focused on collecting 2 Hives and 3 Griffin Conservatories; on turn 132 I decided to take a risk and sent a leveled secondary hero Clavius to the center (the opponent wasn't showing up at its exit), but the timing was very bad. Thanks for the game!
In reply to rebellious
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There were a couple of water elemental caches that were teleported into 2 dungeons. At the first one, I placed birds in the fort. I decided to play it safe and slowed the pace for a day to make sure I collected the hives. In the end, I started collecting hives from day 6, but I should have done it earlier, as 4 hives turned out to be on days 4 and 6. Oh well, at least there are 4 cons.

I approached the "two" (double-resource zone) on 117 and started collecting from the 2nd week. I took two doubles, but simply forgot to take the third one nearby. With 4 angels, a noob took a max con far away on 122; as a result, Moner enters the treasure zone at full speed on 123, where the blues had arrived a day earlier. With Moner, I push the noob out of the chain, take the "teapot" from the evil knights, and spend the night in the Dragon Utopia with 3 birds, under about 20 wyverns and 6 angels. Shakti attacks; I have 5 mana for one oil and a cloak up to lvl 3, while the opponent has 160 mana; he hits with lightning, I use oil and kill a small army from the 2nd round. Also, morale kicked in just in time.

Thanks for the game
МУДРЫЙ - не обязательно старый, ОПЫТНЫЙ - не обязательно мудрый... обладатель и того и другого всегда должен помнить слова НАПОЛЕОНА БОНАПАРТА: Война состоит из непредусмотренных событий; В каждом большом деле всегда приходится какую-то часть оставить на долю :smile33: СЛУЧАЯ...
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Монер / Monere Main Hero Монер / Monere
Победа / Def Победа / Def
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Map Template
Jebus Cross
Game Length
124 days
Game Date
5/29/2014
Reported
5/29/2014 9:29 AM
Rating Impact Archived
R55Max 1530 1552 +22 ↑
Егор Коробейников 1712 1690 -22 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/3/2014 7:50 AM

In reply to rebellious
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After all the resets, the result was an unplayable spawn, but formally not allowing a technical restart request (probably). From the Castle, 1 road leads to an adjacent zone with 3 Metro, 1 Teleport, and a road to the neighboring computer player. Metro guards - 12500, Teleport guards - 20+ Snipers, road to the computer - a block of 20+ Archmages, guarding a pile of junk. No caches, gold, or gold-producing buildings. There is a Refugee Camp, I'm hoping on it. But on week 1 there are Halberdiers, on week 2 - Ogre Magi. Went to a distant Teleport at the respawn, which led to a terrible no-road area in the Underground. There I found a Dragon Utopia and 2 Hives with unbeatable guards. We played in several sessions, there were connection issues, and I decided not to torment my opponent any longer. Thanks for the time.
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Вистан / Wystan Main Hero Вистан / Wystan
Поражение / Lose Поражение / Lose
Сопряжение / Conflux Faction Сопряжение / Conflux
Random Start Hero Random
Гелар / Gelare Main Hero Гелар / Gelare
Map Template
8mm6a
Game Length
125 days
Game Date
5/29/2014
Reported
5/29/2014 10:28 AM
Rating Impact Archived
=Lizard= 1724 1703 -21 ↓
Nitro 1551 1572 +21 ↑
Rated Sep 28, 2022

Accepted by opponent on 5/29/2014 10:42 AM

In reply to =Lizard=
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=Lizard=
After all the resets, the result was an unplayable spawn, but formally not allowing a request for a technical reset (probably). From Castle, 1 road leads to an adjacent zone with 3 metro nodes, 1 teleport, and a road to a neighboring computer player. The metro guard is 12500, the teleport guard is 20+ Sharpshooters, and the road to the computer is a block of 20+ Archmagi guarding a pile of junk. There are no hidden caches, gold, or income buildings. There is a refuge, I'm hoping for that. But on week 1 there are Halberdiers, on week 2 there are Ogre Magi. I went to a distant teleport at a respawn, which led to terrible roadless terrain in the underground. There I found a Dragon Utopia and 2 hives behind insurmountable guards. We played in several sessions, there were connection issues, I decided not to prolong my opponent's suffering any further. Thanks for the time.
Luna and Mephala came. The respawn is large, but stretched out. I immediately broke through to the adjacent zones - one of them is a grass zone. Birds spawned at the Citadel in the first one. The roads to the center are very long. I farmed the grass respawns. Thanks for the game!
ICQ 627769385
In reply to злой_романтик
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The layout initially looked rather unpresentable, but I had something to hit with and somewhere to run. The intrigue was in my native double vs. the opponent's double, and big hopes were placed on external dwellings at least on one of the respawns.

Right under the castle there was a large Griffin Conservatory and a Dragon Utopia, which essentially decided the outcome of the game - KZ + wings. Pretty quickly I found a cape +2 speed behind the Troglodytes, which also helped a lot. On day 117, cats at home in the Citadel, the opponent only has eyes, but also in the Citadel, no external dwellings taken.

After the cape and with a bless scroll, the Cons-3 falls quite easily. Shakti picked up earth, log, and armor. There were big problems with money, so I could only portal the eyes home. On day 127, I ran past the giant external dwelling and forgot to paint

On the third week, I made peace between two computers that were fighting each other, and along the way took a Pandora's box with 15 vigilant bulls. On day 137, Galtran runs out to my crossroads, doesn't reach a couple of cells to the freshly broken prison, and stops. I take advantage of the moment, pull Silvia out of the prison, who runs like the wind to scout enemy lands.

141 - first fight. Red ball on Galtran.
Galtran without tactics (12,10) 9 angels, 700 skeletons, 20 ducks, 42 crosses
Shakti (15,10) 3 angels, 10 cats, 36 greater harpies, 15 vigilant bulls, 71 eyes, 24 ducks, 71 Troglodytes

Thanks to the +2 speed, I manage to preserve the eyes, while shooting down skeletons. In the end, 340 skeletons are bought off, I have 11 bulls, 8 cats, and 71 eyes left. I immediately recruit the growth and take the Cons-3 and Utopia (KO, +2hp) nearby. Next, that same Utopia near home, and finally the map became a bit freer. The very next day I see Galtran with a new power within reach and immediately charge at him.

145 - second fight. Cloak of Denial on Galtran.
Galtran without tactics (12,10,16,(140)) 7 angels, 460 skeletons, 64 marksmen, 9 champions, 22 crosses, 55 greater griffins.
Shakti (16,15,11,(194)) 3 angels, 8 cats, 8 perceptive bulls, 91 evil eyes, 32 greater medusae, 40 greater harpies.

After the slow, I was so afraid of mass haste that in the end, all the opponent's striking stacks started engaging me in melee (though under shield and stone skin), I cut down as many as I could and bought off

The very next day, within Shakti's reach, a noob with a solid growth appears, who is immediately cut down. Galtran provocatively looms in the field of view and ends up with single griffins, after passing all artifacts and army. I guess there's a red ball there, but I rush and ride out to Galtran with medusae that I could have given away, so I make a willful decision to delete 18 of them :smile34: Galtran is defeated, only the red ball and the necro cloak drop from him, but tomorrow is day 211, which means the growth of 4 archangels.

I go looking for goodies in the unexplored treasury, find many Pandora's boxes for experience (expert archery in the last slot is no joke), a Hive, and the devil's sword and shield. But a day later I reach the computer's corner treasury, where I pick up 5 Hives, a Cons, and a CoD from the camp + rebuild a swamp village. In my own corner treasury, I take another 2 Hives, getting a total of 50. In the tavern, Galtran appeared again, which further devalued the sacrifice of the medusae.

On day 217, near the place where the growth was killed, Galtran appears, visits the library, and stays nearby. Shakti sharply rushes to upgrade the ducks, enters the same library, and goes into battle.

221 - third fight. Red ball on Shakti.
Galtran (10,26) 7 archangels, 2 angels, 8+8 greater griffins, 7 champions, 790 skeletons, 32 crosses,
Shakti (23,21) 3 angels, 10 cats, 1+49 greater ducks, 16 greater medusae, 68 greater harpies, 111 greater eyes.

In the very first round, I manage to hit the archangels, removing their retaliation with a single unit. In the end, when the skeletons reached the eyes, they were already the only effective stack remaining, and after removing their retaliation with the cats, it was decided to finish off the medusae and buy off.

After this, we ran around for a few more days, I took another empty three-tier Utopia and was about to take the opponent's main, when suddenly GG comes. In the built GM4, nothing was given, so without control, Galtran found no way around Shakti. Thanks for the game.
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Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Шакти / Shakti Main Hero Шакти / Shakti
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
8mm6a
Game Length
225 days
Game Date
5/29/2014
Reported
5/29/2014 6:55 PM
Rating Impact Archived
JustObserver 1599 1615 +16 ↑
Mizrael 1630 1614 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2014 5:04 PM

In reply to rebellious
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Everything was going well for me, and my opponent wrote that he was conceding. Thanks for the game.
Не медли. Если ты будешь медлить — ты не достигнешь цели. Тот, кто ждет — не может преуспеть.
Шри Чинмой (с)
Не отыгрывайтесь на вторых, а выигрывайте у первых.
Валерий Афонченко (с)
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Брон / Bron Start Hero Брон / Bron
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
8mm6a
Game Length
123 days
Game Date
5/30/2014
Reported
5/31/2014 1:52 PM
Rating Impact Archived
FAVorite 1506 1519 +13 ↑
St_Klaus 1451 1438 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/1/2014 8:55 AM

In reply to rebellious
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I have no more resurrections left. The respawn gave quite an empty one, but there are two experience stones and many level-up boosts, plus Gurney comes with Nagash. Both have double.
I got a bit lost and ended up in a treasure zone instead of the center, but there I found several Dragon Fly Hives + artifacts + a Dragon Utopia. On the third week, Gurney runs off to take a Conservatory, while Nagash finishes off 500 skeletons and with 24 ducks takes the max Dragon Utopia. They gave many artifacts for combat stats. And on day 137, birds are built in both castles. On day 141, I take the Griffin Conservatory #2, buy out all the resources, and see Kirya charging at me. He has only 80 Grands, 7 Angels, 14 Horses, and Wood. I have 11 birds, 2 Angels, psychos, 500 skeletons + 20 Liches (obtained from a quest). Plus, Gurney's combat stats are higher by 20+!! After a volley from the Liches, which took down 20 Grands and a few units of Wood, the opponent surrenders!
Thanks for the game!
ICQ - 666274941 Skype - Ivannabuke
Battle Report Accepted
Сопряжение / Conflux Faction Сопряжение / Conflux
Кальт / Kalt Start Hero Кальт / Kalt
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Map Template
8mm6a
Game Length
142 days
Game Date
5/30/2014
Reported
5/31/2014 1:53 PM
Rating Impact Archived
MrP1nchy 1550 1566 +16 ↑
u2noob 1587 1571 -16 ↓
Rated Sep 28, 2022

Accepted by opponent on 6/5/2014 8:15 PM

In reply to rebellious
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Thank you for playing!

https://www.youtube.com/channel/UCYZ8Pk6yWouZ-0nQSdYXBlg
ютуб канал
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
6lm10a
Game Length
213 days
Game Date
5/31/2014
Reported
5/31/2014 6:04 PM
Rating Impact Archived
BISHOP 1961 1976 +15 ↑
Juristis 1971 1956 -15 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/31/2014 6:10 PM

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