In general, I think it's time to clarify things; you can't hide a needle in a haystack. The Oracle calculates the current skill trees for all heroes on the map, including those of opponents, and even after they gain new skills. It works in online mode. I'm not sure, but I think it's possible to calculate the skill progression of an opponent's heroes; you can definitely catch the desired skill, avoid unnecessary ones, time wisdom for Pandora, and so on.
Posts from Poll with comments: skill tree.
Cheat or no cheat?
I suggest we organize a flash mob and stop using programs (it will be very difficult for me now without them)?
Off-topic: The other day, I had a game where I killed 47 pegasuses for Pandora. I knew that 10k value (10k experience) is enough for up to 45 pegasuses. I understood that there were about 12,500 value points, and that it was likely the entire 4th level and all the skills or monsters, but not experience or gold. The game wasn't a tournament, and after getting Pandora without wisdom, I realized that it was the entire 4th level.
Offtopic: The other day, I had a game where I killed 47 pegasuses for a Pandora box. I knew that 10k value (10k experience) would get me to level 45 with pegasuses. I understood that there was about 12,500 value, and that it was most likely the entire level 4 and all the elements or monsters, but not experience or gold. The game wasn't a tournament, and after getting the Pandora box without using Wisdom, I realized that it contained the entire level 4.
How do you determine what's in a Pandora box? How did you know it contained level 4 or monsters, and why not 10k experience or gold?
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
Added 3 minutes ago
Pandor accepts specific values: 5000, 7500, 10000, 12500, 15000... + Pandors with meat.
Миха#7845
Ландау лев https://www.youtube.com/watch?v=PNj_9EQxDoI&t=1174s
Тут делимся книгами /topic/at/1139927/
It works online. I'm not sure, but I think you can calculate the level of your opponent's heroes, and you can definitely catch the desired skill, avoid unnecessary ones, time wisdom for Pandora, etc.
The current version of the oracle doesn't work online. Older versions used to work online, and they were among the first ones (I have one :cool:). Of course, you can't use that.
I didn't know about the new version. I have the old one :cool:
Ideally, we need a version that will work independently of Heroes, so there won't be any issues at all.
The current version of the oracle doesn't work online. Older versions, which were among the first, used to work online (I have one :cool:). Of course, you can't use that.
Does this program (the old version) work even with password-protected save files?
In the latest versions, the program's functionality in Multiplayer has been removed, but this is such a weak protection against cheaters that it's ridiculous. First, there are older versions that work perfectly in Multiplayer (the only good thing is that they have been removed from public access, but no one who has them will admit it). Second, you can load a Multiplayer save into Singleplayer, and the program will show everything as if it were on a plate (password-protected saves help here, but as practice shows, this is not a panacea). Third, there are plenty of skilled programmers now, and removing even the exception from the new version of the program that prevents it from working in Multiplayer, I think, is not a problem at all... What can I say... the world will never be the same. If before I was just surprised how opponents leveled up such well-rounded Valeks, and thought they were just lucky, now I strongly suspect that it's not about luck.
Now, some thoughts on what to do about it. Vic suggested an interesting idea about changing the type of variable for the tree number; I don't know how much it will help, because as I understand it, the program extracts the tree number from the memory for each hero, and it may not care what type it is. Throughout the history of hunting cheaters, I have tried to come up with a solution that would allow players to be 100% protected from unfair play from the other side. As I see it, such a solution exists, and I will try to describe it. Heroes of Might and Magic is not a demanding game; it doesn't consume many resources, so you can rent a virtual machine on the network, upload the server to it, and create N accounts on it (the number depends on the power of the virtual machine, which directly depends on money). Each user can log in to the server through a terminal under their account; they have zero rights there – just a shortcut to Heroes of Might and Magic on the desktop, and no access to saves or game files (this immediately eliminates the possibility of opening saves and editing text files). As a result, the connection in the game will always be local (both players are on the same server), and all sorts of disconnections due to Hamachi and similar problems will be eliminated. Also, all programs that extract information from memory will become useless – the game is not running on the player's computer; they only have terminal access to the computer on which it is actually running. The only question is the cost of such an event (initial for organization and subscription for paying for the virtual machine), the availability of a skilled person who can bring the idea to life (I'm not a programmer or administrator; I'm more into fixing hardware), and, in fact, the need for this for the community (in my opinion, it is absolutely necessary, but people are different). That's it in a nutshell.
