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Poll with comments: skill tree.

#107
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I've said many times that it's necessary to protect data in physical memory from heroes, even in the context of using ArtMoney. Implementing memory protection is practically impossible or quite costly. But, we can take a different approach – intercept Open Processes and either list them or block (kill) them. The latter option is similar to a rootkit, which all antivirus programs will detect. Therefore, a viable option is to list processes by the MD5 hash of their executables and DLLs, followed by a mechanism for either alerting or blocking. As for the Oracle. Fast access to the database of creatures doesn't pose a significant problem – displaying stats in digital form using a mod, a grid, damage calculators, and defense viewers, viewing the opponent's timer, etc., all fall into the same category – it's like saving time on calculations (by the way, the total damage display at the bottom of the battle window is the same – and how would we play without it?!), but at the same time, it provides additional information. The difference is that with the Oracle, we already know one specific creature for a given situation, rather than quickly searching for the right one from the entire database. It can be considered a minor cheat, comparable to others that are already used legally, but even then, it should be allowed for everyone (since bans always create more problems). But there's another point. Scary secrets :cool: The old version of the Oracle, in addition to viewing a creature's stats up to levels 10-20, also reads the stats of all heroes on the map and displays all guards in numerical form, including the possibility of joining them, indicating the total amount. And that's already an intervention. Therefore, the fastest solution is to use MD5.
Summer 2013