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12 years ago
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The time has come and so... drumroll... the qualifying tournament for FB-8 is declared open :smile44:

I. Regulations and Deadlines

The qualifying tournament will be held using the "Swiss" system

Start of the tournament: April 1, 2014; registration until March 29, 2014 inclusive

Time limit per round: 2 weeks - technical losses will be assigned without regard to opinions or authority (the sole exception is CIS-14 in Minsk)
Players have the right to arrange a convenient time among themselves, but if an agreement cannot be reached, the critical time for playing is the night from Saturday to Sunday of the first week. (if the game was not completed in one session, then during the second week). In case one player fails to show up at the set time, the other must write to the organizer or one of the judges, and when the tech result is assigned, this will be the main argument.
This clause is not subject to discussion.

7 players advance to the final stage.

II. Rules and Templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other version of HOMM3.

3.The template for each round will be determined as follows - during registration, each participant must indicate 5 favorite templates; from all these templates, 9 will be selected (depending on the number of participants and the number of rounds, respectively). Then the selected templates are randomly "shuffled" and a list is compiled (e.g., 1-2sm4d3, 2-mininoszta, 3-Jebus Cross, 4-skirmish, etc.). In the 1st round, players ban templates that "came up" under numbers 1, 2, 3 (i.e., banning occurs from 2sm4d3, mininoszta, and Jebus Cross). In the next round, banning occurs from templates 2, 3, 4 (mininoszta, Jebus Cross, skirmish), etc. In the last 7th (9th) round, banning will occur from templates 7 (9), 1, 2. Red starts the ban

4. Town selection: standard ban. Blue starts the ban. Colors are determined during the draw and do not change with restarts.

A win awards 1 point, a draw 0.5, a loss 0.
The winners, and accordingly those who qualify for FB, will be 7 people.
The winner is determined by the total number of points scored. In case of a tie in points, additional tiebreakers apply.
1) Buchholz Coefficient
2) Head-to-head result

III. Organizational Matters
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
3. Tournament Host: zloi_romantic (296524052)
Tournament Judges: Pit for LM (471401475), Dirty_Player (ICQ 408722873).
4. For each game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented at the first request of the tournament hosts or any AC member.
6. Regarding controversial issues, if any arise, please discuss them outside the forum. To resolve them, contact the host or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, then the judges will be guided by basic logic and gaming ethics.
7. All tournament games count towards the season rating. Reports and confirmations are written in this thread and will be copied to the "Game Reports and Confirmations Online" thread. I.e., there is NO need to duplicate reports in the seasonal thread.
8. The final part of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Newly registered players are not allowed to participate in the tournament (exception: active players from other gaming resources; applications will be considered on an individual basis).
4. Players who have a BWP are not eligible to participate in the tournament. If any player is awarded a BWP during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "ditched" tournaments may be rejected.
6. The organizers reserve the right to refuse a user participation in the tournament without publicly explaining the reasons.
7. The Winner and 2nd-3rd place finishers of the FB-7 tournament are NOT allowed to participate in the qualifiers.
8. The tournament application must include:
- 5 most favorite templates
- convenient time for playing

9. Players Gomunguls, Aya, Maretti advance to FB-8 without a qualifier, while players Piterius and LeBron have a bonus of a byeslot for 1 round (if, of course, they wish to participate)

The randomizer arranged the templates as follows
1-2sm4d3
2-Spider
3-skirmish (played according to OFB rules, i.e., with a town ban and no color change, but by mutual agreement you can play according to seasonal rules, i.e., allrandom)
4-6lm10a
5-JC
6-8mm6a
7-anarchy
8-diamond
9-Mini nostalgia

Thus, in the 1st round Red starts the ban from templates - 2sm4d3, Spider, skirmish
In the 2nd round, the ban proceeds from templates Spider, skirmish, 6lm10a
In all rounds, Red starts the template ban

I repeat for everyone - if you have a problem with your opponent (cannot find a common time, being ignored, etc.), write to me on ICQ - we will sort it out
Draw
In reply to =Lizard=
12 years ago
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There was no road to ГО, but a КВ was lying on the path behind the dogs. Kirry with intelligence. On 123 via Dimension Door I killed the monarchs on ГО, cleared a bit of the center, fought through to the neighboring swamp, a couple of slag-drowners and on 131 FB by a thread.

P.S. SoD timer is evil - get rid of it :mad:
Thank you for the game.
Battle Report Accepted
Оплот / Rampart Faction Оплот / Rampart
Кайри / Kyrre Start Hero Кайри / Kyrre
Кайри / Kyrre Main Hero Кайри / Kyrre
Победа / Def Победа / Def
ЯR
Синий / Blue
Цитадель / Stronghold Faction Цитадель / Stronghold
Десса / Dessa Start Hero Десса / Dessa
Тираксор / Tyraxor Main Hero Тираксор / Tyraxor
Map Template
Jebus Cross
Game Length
131 days
Game Date
5/17/2014
Reported
5/17/2014 5:51 AM
Rating Impact Archived
Grizvald 1664 1674 +10 ↑
ЯR 1531 1521 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2014 6:15 AM

In reply to Grizvald
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12 years ago
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Grizvald
There was no road to the ГО, but along the path there was a КВ for hounds lying around. Kyrre with Intelligence. On day 123, used Dimension Door to kill the Monarchs on the ГО, ate a bit in the center, broke through to the neighboring swamp, a couple of crap piles, and on day 131, Fireball cast on a sliver of health.

P.S. SoD timer is evil - chase it away :mad:
Thanks for the game.

Luna came, burned the blocks, dragonflies, and griffins, opened a chest for 50 riders, set up Raptors and bent over whoever he could with the Spirit of Despair, and also Tyrax was in the tavern as a starter. At the respawn, 4 hives (took three for 20 Wyverns), Griffin Conservatory (single), library, external dwelling of birds, and an empty chest for 80 Evil Eyes... that's it) as if Lku played with strong monsters.

thanks for the game.
In reply to ЯR
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12 years ago
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Well, I think everything is clear about Calababa anyway – it’s an easy match :smile14:
In reply to HellLighT
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12 years ago
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HellLighT
Well, I think everything is clear about Calababa anyway) easy match :smile14:
Everything is clear with your party. You really scared him ;)
In reply to ЯR
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12 years ago
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The opponent surprised me a bit by taking the blue swamp after the initial pick and giving away the red Dungeon. They took all the resource locations. In the end, both of us had a decent start. My best result was Tamika, level 5, with 111 attack, from the Dungeon, with experience in Necromancy and offensive skills. She started clearing out skeletons, while Shaktii mainly gained experience from chests. Both heroes received land. There was no further development, and the opponent resigned. Thanks for the game!
Battle Report Accepted
Подземелье / Dungeon Faction Подземелье / Dungeon
Шакти / Shakti Start Hero Шакти / Shakti
Тамика / Tamika Main Hero Тамика / Tamika
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
Jebus Cross
Game Length
115 days
Game Date
5/17/2014
Reported
5/17/2014 11:01 AM
Rating Impact Archived
=Lizard= 1691 1697 +6 ↑
Sevan_80 1443 1437 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2014 11:04 AM

In reply to =Lizard=
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12 years ago
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=Lizard=
The opponent surprised me a bit by taking the blue swamp and giving away the red dungeon after the initial pick. They took all the remaining resources. In the end, both of us had a decent game. My best result was Tamika, level 5, with 111 attack, from the dungeon, with experience in necromancy and offensive skills. She went to fight skeletons, while Shakti mostly leveled up on chests. Both heroes received land. No further development occurred, and the opponent resigned. Thank you for the game!
Thank you for the game.
In reply to =Lizard=
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12 years ago
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On the first, I set up the respawn, placed the cavalry in the citadel, and captured an external dwelling of cavalry and 2 shooters. On 122, I took a level 3 Griffin Conservatory. On the second, I visited 2 treasure zones, found 4 mini Dragon Fly Hives there, captured the purple computer and its level 1 Griffin Conservatory. On 131, I found another Griffin Conservatory, wasted an extra turn getting to it because an external dwelling of zombies blocked the path — it's okay that it's a level 4 Griffin Conservatory. On 133, I captured the pink computer and its level 1 Griffin Conservatory. On 134, I took a level 3 Dragon Utopia and entered a super treasure zone. On the same turn, the noobs reveal 2 Dragon Utopias in the opponent's zone; on 135-136, the landing force breaks through and takes them. After that, the opponent surrenders because they couldn't find Dragon Utopias and control. Thanks for the game.
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Кейтлин / Caitlin Start Hero Кейтлин / Caitlin
Десса / Dessa Main Hero Десса / Dessa
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
137 days
Game Date
5/17/2014
Reported
5/17/2014 12:19 PM
Rating Impact Archived
Ominous1 1644 1657 +13 ↑
u2noob 1586 1573 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2014 1:16 PM

In reply to Ominous1
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12 years ago
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Ominous1
On the first I gathered the respawn, placed cavalry in the Citadel, captured an external dwelling of cavalry and 2 archers. On 122 I took a level 3 Griffin Conservatory. On the second I visited 2 treasure zones, found 4 mini Dragon Fly Hives there, captured the purple computer and its level 1 Griffin Conservatory. On 131 I found another Griffin Conservatory, wasted an extra turn on it because the path was blocked by an external dwelling of zombies, it's fine that it's a level 4 Griffin Conservatory, on 133 I captured the pink computer with its level 1 Griffin Conservatory. On 134 I took a level 3 Dragon Utopia and entered a super treasure zone. The same turn, the noobs reveal 2 Dragon Utopias in the opponent's zone, on 135-136 the tenth is destroyed and takes them. After that, the opponent surrenders because he couldn't find Dragon Utopias and control. Thanks for the game.

That was a thing.
In reply to ЯR
12 years ago
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Both chose all the rest stops, in the tavern, Rosik and Enian. I decide to level up the most popular hero in the Moscow blitz tournament – Enian. On day 111, I have a starting party of 3 heroes, and I take a Necropolis secondary hero. Then, over the course of the week, I buy 2 more heroes, gather all the resources on 2 zones, gold, and capture all the mines except the gold mines, and capture the Necropolis and the Gnoll lair. Enian replenishes 50 mana in the Necropolis. On day 121, I set up a Grand Mage 2, get Lightning Bolt, capture 2 gold mines, and Enian runs to another secondary hero. On my turn, a Crag appears for the zone guard, and the opponent has 3 castles. I buy the rest of the troops (70 Gnolls, 27 Gremlins, 5 Ducks, and 1 Gremlin Fly) and on day 122, I rush into the secondary zone, push Crag away with a spell, and immediately at the entrance, I take Pandora for 49 Gremlin Cerberuses (I had to spend some mana, 40 Gnolls and 5 Flies were killed), in Pandora there are 35 Obsidian Gargoyles, I take the secondary Tower with a spell and see the opponent's entire army on Alamar, I attack. There are 6 birds, 13 Orcs, and some minor units, I have mana for 300 damage, after the first Lightning Bolt, the opponent surrenders.
Thank you for the game!
Battle Report Accepted
Random Faction Random
Дракон / Drakon Start Hero Дракон / Drakon
Энаин / Aenain Main Hero Энаин / Aenain
Победа / Def Победа / Def
Random Faction Random
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Рисса / Rissa Main Hero Рисса / Rissa
Map Template
Skirmish
Game Length
122 days
Game Date
5/17/2014
Reported
5/17/2014 5:41 PM
Rating Impact Archived
BlooDy)DriVeR 1536 1549 +13 ↑
Roger DAltavilla 1483 1470 -13 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/17/2014 7:13 PM

In reply to BlooDy)DriVeR
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12 years ago
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BlooDy)DriVeR
Both chose all the resource towns, Rosic and Enian in the tavern. I decide to level up the most popular hero in the Moscow blitz tournament – Enian. On day 111, I have a starting force of 3 heroes and take a Necropolis secondary town. Then, over the course of the week, I buy 2 more heroes, gather all the resources and gold in 2 zones, capture all the mines except the gold mines, and take a crypt and a gnoll lair. Enian replenishes 50 mana in the Necropolis. On day 121, I place a Growth spell (GM-2), get Lightning Bolt, capture 2 gold mines, and Enian runs to another secondary town. On my turn, a Kreg appears in the zone's guard, and my opponent has 3 castles. I buy the rest of the troops (70 gnolls, 27 grezzly lizards, 5 ducks, and 1 grezzly fly) and on day 122, I rush into the secondary zone, push Kreg back with a lure, and immediately at the entrance, I take Pandora for 49 grezzly cerberi (I had to spend some mana; they killed 40 gnolls and 5 flies). In Pandora, there are 35 obsidian gargoyles. I lure and take the secondary town, and I see my opponent's entire army on Alamar. I attack. There are 6 birds, 13 orcs, and some minor units. I have enough mana for 300 damage. After the first Lightning Bolt, my opponent surrenders.
Thank you for the game!
Thank you for the game! That's how it was.
In reply to Sloth_D
12 years ago
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Sloth_D
Week 131, Ancient Wonder
Thank you for the game!
In reply to злой_романтик
12 years ago
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It turned out to be a difficult game; for the blue player, there are no roads except into 2 dead-end villages + one 1-way path. On day 1, I lost a day conquering a pile of firewood (I never did find the sawmill in the end), got scared of losing tempo, and on 116 dove my main army into the 1-way path, thinking that 2 gatekeepers would solve all problems. But I should have checked that the exit was several frames away from anything useful (I had to travel for 3 days, scouting beforehand) — in short, I only returned by the end of the 2nd week and consolidated troops to take the confluence (the scout took another mini with 3 horses).
On day 13 there were neither roads nor troops, but a necromancer arrived and started his magic) Again into the 1-way path, mastering the road network there that contacts the red player — so I act cautiously, like those pilots bombing Berlin (Stierlitz is over there). By 137, 5 angels and 44 ducks.
On day 4 the opponent arrived, we fought a bit with scouts for castles, I'm treading water — no artifacts, no magic, the only utopia gave me 2 bags)
Day 21 — mostly looking for side passages; at the end of the week, red with flight and Dimension Door takes a tasty confluence with built-up phoenixes — and Valeska just happened to be speeding up nearby%) It's clear that this is the only opportunity; in terms of army I am stronger (I thought because of skeletons, but it turned out there were 2 times more wraiths). FB Valeska 20 16 9 7(23) (6 phoenixes, 10 angels, 85 wraiths, 11 horses, 840 skeletons and 50+ archers+) -- Gretchen 29 14 9 8 (KS) 10 angels, 43 wraiths, a few eagles+ and an eater; without magic they were killed with losses of phoenixes, archers, 2 angels and a dozen wraiths.
In the process it turned out funny — the opponent took an auto-save on the condition of playing for a draw, then I snapped myself, losing a dozen archers and skeletons via misclick, and took the auto-save back%)
Also, after putting it off, I forgot that I broke through 9k guard to a nearby super-treasure zone full of hives and utopias — SSZB
Thanks for the game and for the delay)
Battle Report Accepted
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Валеска / Valeska Main Hero Валеска / Valeska
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Гретхен / Gretchin Start Hero Гретхен / Gretchin
Гретхен / Gretchin Main Hero Гретхен / Gretchin
Map Template
6lm10a
Game Length
217 days
Game Date
5/18/2014
Reported
5/18/2014 10:08 AM
Rating Impact Archived
zoog 1381 1404 +23 ↑
R55Max 1598 1575 -23 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/18/2014 11:56 AM

In reply to zoog
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12 years ago
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zoog
It was a tough game. For blue, there are no roads at all, except for 2 dead-end villages + 1 one-way. On day 1, I lost a day conquering a bunch of wood (never found the sawmill), got scared of losing tempo and on day 116 dove into the one-way with my main hero, thinking the 2 gatekeepers would solve all problems. I should have checked that the exit was several frames away from anything (had to march for 3 days after scouting first) — in short, only by the end of week 2 did I return and unite the troops to take the Griffin Conservatory (another mini one was taken by a scout with 3 horses).
On day 13, no roads, no army, but the necro showed up and started its magic) Again into the one-way, exploring its road network that connects to red — so I acted cautiously, like those pilots bombing Berlin (Stirlitz there). By day 137, 5 angels and 44 wyverns.
On day 4, the opponent arrived, we skirmished a bit with scouts over castles, I'm stuck — no artifacts, no magic, the only Dragon Utopia gave 2 sacks)
Day 21 — mostly searching for side passages; at the end of the week, red with Flight and Dimension Door takes the tasty Conflux with built phoenixes — and Valessa just happened to be ramping up nearby%) Clearly, this was the only opportunity; army-wise, I was stronger (I thought due to skeletons, but the wyverns turned out to be twice as many too). FB Valessa 20 16 9 7(23) (6 phoenixes, 10 angels, 85 wyverns, 11 horses, 840 skeletons and 50+ archers+) -- Gretchen 29 14 9 8 (KSh) 10 angels, 43 wyverns, a few eagles+ and spectres, killed without magic at the cost of phoenixes, archers, 2 angels, and a dozen wyverns.
During the process, something funny happened — the opponent took auto with the condition of playing for a draw, then I got annoyed myself, misclicked and lost a dozen archers and skeletons, and took auto back%)
Also, after postponing, I forgot I had broken through the 9k guard into a close super treasure zone, full of Hives and Dragon Utopias — SSZB
Thanks for the game and for the postponement)

A very ambiguous game turned out. First, wild money problems and an awful road network due to one-ways. Throughout the entire game, I had to choose where to go from lousy options, and the computers were just overwhelming at times (especially in the late stage). From the start of the game, 2 Griffin Conservatories near the main and a Hive — seemed fine, but on day 1 I couldn't deploy behemoths, and then I decided to take the Conservatory (I don't even remember which one now, I think a 3). First thing, I took a mini Conservatory, then lost a fight in a trash zone. At the start of week 3, having bought not all the army with my pennies, I hoped to finish off Conservatory 3, but lost again and already wrote that I was surrendering, but they offered auto, I continued for a draw, with a trade of everything, and with a more correct purchase, I barely finished it off, then started to pick up steam. Took the Conflux, built phoenixes, took their external dwelling, but they died on a scout hero when, without checking the Rampart castle, I attacked with a scout hero and lost 6 phoenixes and a decent scout army.

Took 2 Dragon Utopias, got КВ and the blue cap. Started dealing with my mega-dumb roads, or rather the castle layout, where in a central location from which I could reach them was the entrance to a one-way, and the exits in inconvenient places. It turned out that I definitely needed to take zoog's Conflux. (having 2 Confluxes + an external dwelling), and the Dimension Door would already start collecting the whole map the next day. I didn't expect nearly 1k skeletons from Valessa, and for some reason stayed overnight with the red orb. Also, I didn't believe there would be an attack on me in the castle. I didn't spot Valya, because various blue scouts were hanging around the spot from which I could be reached, and I mistook her for another scout; when I passed the turn — I saw it was her))), but it was too late.

Thanks for the game!
In reply to ЯR
12 years ago
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I managed to get my computer to run the game at 121 FPS, but the branching paths are difficult – they're one-sided. I collected all the hives before the end of the week, but I still couldn't find the Utopia. I went to the Dungeon, and finally saw the Utopia there, but my opponent gave up, and the game didn't go well. Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Победа / Def Победа / Def
Замок / Castle Faction Замок / Castle
Валеска / Valeska Start Hero Валеска / Valeska
Арлак / Arlach Main Hero Арлак / Arlach
Map Template
6lm10a
Game Length
137 days
Game Date
5/18/2014
Reported
5/18/2014 1:32 PM
Rating Impact Archived
theShevanesian 1726 1737 +11 ↑
rebellious 1634 1623 -11 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/18/2014 8:57 PM

In reply to ЯR
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12 years ago
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Everything developed very slowly, serious money problems (only bought the 8th hero on 131) + lack of log for the main — consequently started taking cons at the beginning of the third, grabbed a three from the Dragon Utopia on 137. Took the second three on 142, and on 144 built DD and fly with exp air + caught a log, but just couldn't find TP.
The opp had a one-way that cut off half the map. First contact only on 141.
Saved on 145. After negotiations, the opp decides to give me the victory.

Thanks for the game and for your time!
Battle Report Accepted
Цитадель / Stronghold Faction Цитадель / Stronghold
Гурниссон / Gurnisson Start Hero Гурниссон / Gurnisson
Гурниссон / Gurnisson Main Hero Гурниссон / Gurnisson
Победа / Def Победа / Def
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Тазар / Tazar Main Hero Тазар / Tazar
Map Template
6lm10a
Game Length
145 days
Game Date
5/18/2014
Reported
5/18/2014 2:37 PM
Rating Impact Archived
Kilgor 1795 1809 +14 ↑
Stryfe 1780 1766 -14 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/18/2014 5:02 PM

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