Posts from Jebus Cross - 4
Thanks for the game!
on 124 I take the 1st Dragon Utopia with 13 oddities and upgrade them, go to the opponent's respawn and take a shield + 12 there, next turn I cover in the Castle and despite КЗ and expert earth the final boss is no chance, the tower was developed way too weakly, although on the opponent's respawn after checking the map I found as many as 4 relics, the center was native for swamp..
thx for the game
We started without resets, by week 1 day 13 I found 7 beehives (though 2 were cut off by Go, the respawn generated a crooked one) and an external dwelling of horses. On week 1 day 12 I take the external dwelling, the loser takes a secondary Dungeon, there's a portal and I run to the box for the Gnomes, the Gnomes give 50 Gnomes in quantity, Ivor levels up poorly, neither Earth nor Air is offered, though I did get Tactics and Logistics. As a result, on week 1 day 17 I took 2 beehives for 14 Swarm Dwellers and a Consulate 2. Go generated in 2 directions — on the first one, Faerie Dragons and Efreet Sultans, on the second one, Dragons and Horses, naturally I choose to hit the 2nd option :)
I came out very late — on week 1 day 26, made an epic fail — doubled mana in the dungeon, but didn't buy the spell book either there or at home, had to go back, got Air Magic and Expert Air, no Earth Magic and it's not offered..:(
In the center, I first grab Boots of Speed for all, then Shield for all and a couple of beehives, take a box with 15 Cyclopes, see a Vase. On week 1 day 34 I pick up the Vase (all stats around 30), spot the opponent with stats under 10 and attack on the last moves, kill almost everything, but there's Armageddon and the opponent buys himself out, I'm left with 31 Swarm Dwellers, 9 Horses, and 5 Cyclopes, take another couple of Swamp Turtles, Wings, but no Orb nor Cloak, which is a bit puzzling :) . Collected more Swarm Dwellers and on week 1 day 37 Nelka returns to the center, almost no army, I know there's Armageddon, but Spell Power is 8, Swarm Dwellers 40+, I attack, receive a weak Armageddon and the opponent surrenders.
Thanks for the game
Весна 2012.
Accepted by opponent on 5/19/2014 2:18 PM
Reached 123 with a momentum boost
In the center, I snatched the Dragon Utopia right from under the opponent's nose for stats-)
Then managed to seize the main on 131. There were 5 own-color dragons there
On my 131, the opponent writes gg
Thanks for the game!
Accepted by opponent on 5/17/2014 4:30 PM
Kyrre had bad skills with no off, armor and lower stats than Shakti. But i got nice army and that decided. Thx for game.
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grazie
Wonder respawn with 3 external dwellings of hydras, Hives and Dragon Utopia (with КЗ and wings)
Reached 123 with a momentum boost
In the center, I took the Dragon Utopia right from under the opponent's nose for stats-)
Then managed to seize the main on 131
There were 5 Black dragons there
On their own 131, the opponent writes gg
Thanks for the game!
I confirm. I felt like I was heading toward victory; took 2 external dwellings of dragons and an external dwelling of manticores, and started building up in Black on the first one. Took the home Dragon Utopia, got a +12 sword, there was no shield, defense was only 4; on 124 I broke through ГО with 6 Blacks, 4 angels, 1 archangel (from refuge) and some same-tier units, cyclops shot down 1 dragon of mine right from the start. Then the opponent took the only Dragon Utopia before me, staying with hydras, but I had nothing to hit them with either)). And then with boots, I seized the main too.
Thanks for the game!
Thanks for the game!
Шри Чинмой (с)
Не отыгрывайтесь на вторых, а выигрывайте у первых.
Валерий Афонченко (с)
I got 4 external dwellings of Behemoths, on turn 123 I run into the treasure zone and grab a Chalice of Life
on turn 124 I take the 13 Behemoths to clear a level 1 Dragon Utopia and upgrade them, I go to the opponent's respawn and at his respawn I take a Shield +12, the next turn I take cover in the Castle and despite KO and Expert Earth, the final battle is hopeless, the main hero got too weak, although at the opponent's respawn after viewing the map I found as many as 4 relics, the center was native for Swamp..
thanks for the game
Regarding my layout, from the start:
1) Day 1, I spread out, a winding path, a narrow passage to the left half of the respawn is blocked by 20-49 Ogres, nothing to hit them with, not good for meat from the troops — 48 Gnolls and 4 Lizardmen, I placed Serpents for speed, nothing to gain, the remaining path is also narrow, mountains on all sides, in the end 5 heroes on the first turn and all in roughly one direction (if there had been a restart, I would have taken it without thinking).
2) Day 2 reached the fork, and again the second path (to ГО) is blocked by 20-49 Master Genies, and 50-99 Evil Eyes (just the relics my opponent is talking about, a Shield +13 -3 and a Hat +10 -2), I took the only free path, found 3 Experience Stones and the block on this path is a Prison and a Pandora's Box (facing backwards with a guard of 50-99 Sharpshooters), fortunately it wasn't far to go around, I placed Lizard Warriors, sent scout heroes off-road into every crevice, collected enough for another scout to build a chain for Lizard Warriors ))(not a single Griffin Conservatory, Dragon Fly Hive, or anything close)
3) Day 3 upgraded the Lizard Warriors, got 13, broke through downwards, saw a secondary hero (Inferno), a scout hero reached ГО, saw Archers and a Serpent dwelling, the main hero picked up Water Magic Wisdom and Earth, mastered Expert Armorer, from artifacts only one each for morale and luck, saw a Red Tower behind 50-99 Iron Golems (another relic), saw a Hat +4 behind 50-99 Dwarves, sent a scout hero with fodder to capture the secondary, built a chain for the Harpies, positioned myself for speed boost near the Hat. (collected enough for another scout, total seven, iihu!)
4) Day 4 placed the Harpies, transported them, took the secondary, took the Hat, saw that the second ГО is 20-49 Black Knights, advanced Wisdom for the main hero (though the speed boost failed)... stats 2 5 3 1, the scout hero who went up only now started moving into the cut-off part of the respawn from above, found a Staff +5 behind 50-99 Orcs and a Book of Water Magic behind 10-19 Greater Nagas, a Gnoll dwelling, the unblocked part of the respawn is almost fully explored, no sign of Dragon Fly Hive or Griffin Conservatory )) thinking how to break through the block of 20-49 Ogres), bought 2 more heroes, whored the Tavern at the secondary.
5) Days 5-6 collecting free stuff, scouts breaking through small guards, dragging the main hero back, 60% of the respawn explored, no sign of Dragon Fly Hive or Griffin Conservatory, no new artifacts, building Harpy Hags, a scout hero from above goes around mountains and forests trying to get past the Ogres.
building Hydras, breaking through the Ogres, the main hero masters Expert Wisdom, see the first Dragon Fly Hive below off-road behind 50-99 Giant Shooters, stats 2 6 4 1, no new artifacts, on the path there are 2 hanging Mana Recovery spots.
7) Day 7 heading to the Dragon Fly Hive, I place a Citadel, here's luck, find a Lizard dwelling, and lower down a Serpent dwelling and a Chest behind 20-69 Evil Eyes, I take the Lizards, prepare the main hero to return for buying the spell book and mana recovery, run further along the path, see an unguarded Griffin Conservatory (later learn it's level 1), a Dragon Fly Hive behind 50-99 Evil Eyes, higher up off-road 20-49 Arch Devils guard Gauntlets and a Graveyard. A scout hero runs along the path to the second secondary.
8) Days 1-2 of week 2, I build a Mage Guild (no Slow spell, find the scroll from above with a scout hero, next turn pass it to the main hero), take the secondary, advance Earth, bring out the Lizards, send the main hero to town for mana recovery, build a Tavern at the secondary, return troops to main via chain, equipping the Hat, stats beautiful — 2 6 4 5, advance Earth.
9) Day 3 of week 2, upgrade the Serpents, take the Dragon Fly Hive (maximum), master Expert Earth, see below the Dragon Fly Hive along a zigzag, a Griffin Conservatory behind 10-12 Unicorns. Respawn explored 90% — 2 Dragon Fly Hives (1 of which I already took) and 1 Griffin Conservatory (level 1), 2 Serpent dwellings and 3 Gnoll dwellings, it's 3 turns to walk off-road to the Mace +5.
10) Day 4 of week 2, upgrade the Hydras, take the Chest, Serpent dwelling behind 20-69 Evil Eyes, Griffin Conservatory behind 10-19 Unicorns, the main hero takes Basic Offense, break through 50-99 Evil Eyes to the second Dragon Fly Hive, find above in the back a Hydra dwelling (just in time).
11) Day 5 of week 2, break through the Dragon Fly Hive, place a Castle, return the main hero, opponent arrives, decide to meet him in the Castle, troop count — 22 Harpies, 2 Greater Hydras, 6 Harpy Hags, 10 Greater Serpents, 45 Lizard Warriors, my stats — 4 7 4 6, his — 22 27 18 14, Expert Earth, Expert Tactics, his troops — 10 Greater Behemoths, 14 Harpies, 2 Angels, 186 Greater Goblins, 13 Orcs.
In the final battle first turn I spend 25 out of 60 mana on Implosion — Angels minus, that's about all the opponent's losses :))
Thanks for the game )
I was surprised by the map, but my opponent promised to win with any castle, so... :)
We started without any rests. By turn 113, I found 7 resource locations (although 2 were cut off by the Guardian, and the respawn point generated a bad one) and a horse lair. On turn 112, I took the horse lair; my opponent took a secondary dungeon, which had a portal, and ran to the box for dwarves. The dwarves gave me 50 dwarves. Ivor wasn't leveling up well; they weren't offering me earth or air, but I did get tactics and logistics. As a result, on turn 117, I took 2 resource locations with 14 ducks and a level 2 creature. The Guardian generated in two directions: in the first, fairies and sultans; in the second, dragons and horses. Naturally, I chose to attack the second option. :)
I came out very late, on turn 126. I made an epic fail: I doubled my mana in the dungeon, but I didn't buy a spellbook there or at home, so I had to go back. I got it and researched air magic; there's no earth magic, and they're not offering it... :(
In the center, I first grabbed boots for all creatures, then a shield for all creatures, and a couple of resource locations. I took the box with 15 cyclops, and I saw a town. On turn 134, I picked up the town (all parameters are below 30), saw my opponent with parameters below 10, and on the last few moves, I attacked, killing almost everything, but there was an Armageddon, and my opponent bought himself out. I was left with 31 ducks, 9 horses, and 5 cyclops. I took a couple more ducks and wings, but no orb or cloak, which is a bit worrying. :) I gathered some more ducks, and on turn 137, Nelka returned to the center. There was almost no army left. I knew there was an Armageddon, but my magic power was 8, and I had 40+ ducks. I attacked, got a weak Armageddon, and my opponent surrendered.
Thanks for the game.
I confirm. Thanks for the game
Viber,whatapp,icg
Thank you for the game!
We chose the restart option. I received Shakti with 2 stacks, 2 native creatures, and a 19 block skill. I broke the block, leaving 122 hit points, which is not bad. Near the main hero, there were 2 hives, and on level 113, I found a 2-4 level resource, as well as hidden minotaur and manticore lairs. Shakti took the air element. On level 113, I received a message that the opponent had surrendered.
Thank you for the game!
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