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#358
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Kashchei
I got 4 external dwellings of Behemoths, on turn 123 I run into the treasure zone and grab a Chalice of Life
on turn 124 I take the 13 Behemoths to clear a level 1 Dragon Utopia and upgrade them, I go to the opponent's respawn and at his respawn I take a Shield +12, the next turn I take cover in the Castle and despite KO and Expert Earth, the final battle is hopeless, the main hero got too weak, although at the opponent's respawn after viewing the map I found as many as 4 relics, the center was native for Swamp..

thanks for the game
As far as I saw the lucky layouts, the opponent just had chocolate, all external dwellings within walking distance, 2 Griffin Conservatories along the way, besides Behemoth dwellings, there were also Ogres, Harpies and 4 Goblins (all nearby), on day 1 Boots of Speed and a Stable (also all along the way), I'm by no means trying to say he's a lucky one :)))

Regarding my layout, from the start:
1) Day 1, I spread out, a winding path, a narrow passage to the left half of the respawn is blocked by 20-49 Ogres, nothing to hit them with, not good for meat from the troops — 48 Gnolls and 4 Lizardmen, I placed Serpents for speed, nothing to gain, the remaining path is also narrow, mountains on all sides, in the end 5 heroes on the first turn and all in roughly one direction (if there had been a restart, I would have taken it without thinking).

2) Day 2 reached the fork, and again the second path (to ГО) is blocked by 20-49 Master Genies, and 50-99 Evil Eyes (just the relics my opponent is talking about, a Shield +13 -3 and a Hat +10 -2), I took the only free path, found 3 Experience Stones and the block on this path is a Prison and a Pandora's Box (facing backwards with a guard of 50-99 Sharpshooters), fortunately it wasn't far to go around, I placed Lizard Warriors, sent scout heroes off-road into every crevice, collected enough for another scout to build a chain for Lizard Warriors ))(not a single Griffin Conservatory, Dragon Fly Hive, or anything close)

3) Day 3 upgraded the Lizard Warriors, got 13, broke through downwards, saw a secondary hero (Inferno), a scout hero reached ГО, saw Archers and a Serpent dwelling, the main hero picked up Water Magic Wisdom and Earth, mastered Expert Armorer, from artifacts only one each for morale and luck, saw a Red Tower behind 50-99 Iron Golems (another relic), saw a Hat +4 behind 50-99 Dwarves, sent a scout hero with fodder to capture the secondary, built a chain for the Harpies, positioned myself for speed boost near the Hat. (collected enough for another scout, total seven, iihu!)

4) Day 4 placed the Harpies, transported them, took the secondary, took the Hat, saw that the second ГО is 20-49 Black Knights, advanced Wisdom for the main hero (though the speed boost failed)... stats 2 5 3 1, the scout hero who went up only now started moving into the cut-off part of the respawn from above, found a Staff +5 behind 50-99 Orcs and a Book of Water Magic behind 10-19 Greater Nagas, a Gnoll dwelling, the unblocked part of the respawn is almost fully explored, no sign of Dragon Fly Hive or Griffin Conservatory )) thinking how to break through the block of 20-49 Ogres), bought 2 more heroes, whored the Tavern at the secondary.

5) Days 5-6 collecting free stuff, scouts breaking through small guards, dragging the main hero back, 60% of the respawn explored, no sign of Dragon Fly Hive or Griffin Conservatory, no new artifacts, building Harpy Hags, a scout hero from above goes around mountains and forests trying to get past the Ogres.
building Hydras, breaking through the Ogres, the main hero masters Expert Wisdom, see the first Dragon Fly Hive below off-road behind 50-99 Giant Shooters, stats 2 6 4 1, no new artifacts, on the path there are 2 hanging Mana Recovery spots.

7) Day 7 heading to the Dragon Fly Hive, I place a Citadel, here's luck, find a Lizard dwelling, and lower down a Serpent dwelling and a Chest behind 20-69 Evil Eyes, I take the Lizards, prepare the main hero to return for buying the spell book and mana recovery, run further along the path, see an unguarded Griffin Conservatory (later learn it's level 1), a Dragon Fly Hive behind 50-99 Evil Eyes, higher up off-road 20-49 Arch Devils guard Gauntlets and a Graveyard. A scout hero runs along the path to the second secondary.

8) Days 1-2 of week 2, I build a Mage Guild (no Slow spell, find the scroll from above with a scout hero, next turn pass it to the main hero), take the secondary, advance Earth, bring out the Lizards, send the main hero to town for mana recovery, build a Tavern at the secondary, return troops to main via chain, equipping the Hat, stats beautiful — 2 6 4 5, advance Earth.

9) Day 3 of week 2, upgrade the Serpents, take the Dragon Fly Hive (maximum), master Expert Earth, see below the Dragon Fly Hive along a zigzag, a Griffin Conservatory behind 10-12 Unicorns. Respawn explored 90% — 2 Dragon Fly Hives (1 of which I already took) and 1 Griffin Conservatory (level 1), 2 Serpent dwellings and 3 Gnoll dwellings, it's 3 turns to walk off-road to the Mace +5.

10) Day 4 of week 2, upgrade the Hydras, take the Chest, Serpent dwelling behind 20-69 Evil Eyes, Griffin Conservatory behind 10-19 Unicorns, the main hero takes Basic Offense, break through 50-99 Evil Eyes to the second Dragon Fly Hive, find above in the back a Hydra dwelling (just in time).

11) Day 5 of week 2, break through the Dragon Fly Hive, place a Castle, return the main hero, opponent arrives, decide to meet him in the Castle, troop count — 22 Harpies, 2 Greater Hydras, 6 Harpy Hags, 10 Greater Serpents, 45 Lizard Warriors, my stats — 4 7 4 6, his — 22 27 18 14, Expert Earth, Expert Tactics, his troops — 10 Greater Behemoths, 14 Harpies, 2 Angels, 186 Greater Goblins, 13 Orcs.
In the final battle first turn I spend 25 out of 60 mana on Implosion — Angels minus, that's about all the opponent's losses :))

Thanks for the game )

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