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In your opinion, which race is stronger in Heroes of Might and Magic V?
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Magnus, I don't feel like retyping the article from the LKI. It's very long. And regarding the militia – there's always an ugly duckling in the family... Or should I remind you about the gargoyles in your wonderful mages' army? Or about the rotting zombies in the necromancers' ranks? You say that the Dungeon faction is stronger? Then why did 10 of my paladins, led by Axel, easily defeat 13 of your black dragons (without any luck)? And why, after a little maneuvering, did they finish off your wonderful Shadow Lords? :smile10: And why was my knight, Axel, so magically enhanced that, by casting anti-magic on valuable units, he unleashed Armageddon on the heads of the unfortunate assassins? :smile51: And I know why... BECAUSE HUMANS ARE THE BEST!!!! And their strength lies not in archangels, but in paladins and inquisitors. That's all!!! And I don't need... actually, I like elves more than humans, I just don't like it when people lie... :smile50: Sincerely, your Paladin Rider. P.S. True, later, by pure chance, the poor paladins got hit on the head by their own griffons, after which the valiant knights peacefully passed away:smile16: ...But their contribution to that battle was decisive)))
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It varies depending on the version. In 1.41, Humans and Necropolis are the strongest (in my opinion). I don't know which of them is better. It depends on the map. Humans need farms and gold mines, while Necropolis needs hordes of tasty neutral creatures. Whoever gets a better map wins.
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You say that Dungeon is stronger? Then why did 10 of my Paladins, led by Axel, easily defeat 13 of my friend's Black Dragons (without any luck)?
Because you're either mistaken or playing version 1.1/1.0, where the cavalry charge and Axel's specialization haven't been nerfed yet. Only in completely absurd assumptions: 1. You have expert attack, and your opponent's defense is not upgraded. 2. Due to damage variance, 20-30 Paladins dealt exactly 30 damage. 3. Might and Magic Week (!!!) (the biggest bonus of all weeks). 4. Presence of Retribution and Morale 5. 5. Level 25 hero and 8 movement points for the Paladins. 6. Your hero's attack is 46 points higher than the enemy's defense (!!!!!). If all of this happens simultaneously, you could defeat 13 Black Dragons. Because then: damage = 1.15 * 10 * 30 * 1.5 * 1.25 * (1 + 0.4 * 1.5) * 3 (stacks) = 3105 - approximately 13 Black Dragons. Theoretically possible, but in practice...
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Fireball, and in practice, that's exactly what happens....
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Fireball, and in practice, that's exactly what happens....
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Does it take only one hit with version 1.4(2.1)?
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Haha))) I don't remember anything about defense or spells. I think they weren't there. But yesterday we played on my computer, and I don't have the patch installed.
And the day before yesterday, we played on a different computer... and that's where the patch was already installed. The same situation occurred... but those were already my creatures.
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To be honest, I highly doubt that 10 Paladins from Axel will be able to defeat 13 Black Dragons in one hit.... For one Paladin to deal 300+ damage to a Black Dragon instead of the base 20-30 (10 times stronger than usual) – that’s just fantasy.
Белый и Пушистый! Иногда.....
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Heroes of Might and Magic – it’s just fantastic! :rolleyes: (or fantasy) so: smile42:
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Yeah, I don't remember anything about defense or spells. I think they weren't there. But yesterday we played on my computer, and I don't have the patch.
Just as expected, because in version 1.2, the bonus for the charge attack was reduced by half, and Axel's specialization was, in my opinion, reduced even more. He was just too strong.
And the day before yesterday, we played not on my computer... and that's where the patch was already installed. The same situation. True... these were already my creatures.
I think the situation wasn't exactly the same. It's just that Haven won against Dungeon again, and that happens sometimes, especially if you don't like the dark-eared creatures.
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I don't like them; they keep dying from the attacks of my paladins.
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Seriously, it's silly to judge the strength of Haven (or any other faction) by playing against the computer or completing a campaign (even on Hero difficulty)... For example, if Deleb shows up with his ballista at the end of the first week, while your army consists only of peasants, archers, and swordsmen...
Белый и Пушистый! Иногда.....
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And Daleb, who only has a ballista and nothing else, will get hit in the head by my archers...
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And Daleb, who only has a ballista and nothing else, gets hit in the head by my archers...
Daleb, with reinforcements from another hero, can defeat anyone in the first week; you can test this on the Wasted Lands.
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And what if not on the outcasts' lands? Is she only strong on a specific map?
In reply to Святой_Паладин
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Paladin Rider;73812
Magnus, I can't be bothered to retype the article from the LKI. It's very long. And regarding the militia – there's always an ugly duckling in the family... Or do you want me to remind you about the gargoyles of your wonderful mages? Or about the rotten zombies of the necromancers?
You say that the Dungeon faction is stronger? Then why did 10 of my paladins, led by Axel, easily defeat 13 of your black dragons (without any luck)? And why, after a little while, did they finish off your wonderful Shadow Lords? :smile10: And why was my knight, Axel, so magically enhanced that, by casting anti-magic on valuable units, he unleashed Armageddon on the heads of the unfortunate assassins? :smile51: And I know why... BECAUSE HUMANS ARE THE BEST!!!! And their strength lies not in archangels, but in paladins and inquisitors. That's all!!! And I don't need... actually, I prefer elves to humans, I just don't like it when people lie... :smile50:
Sincerely, your Paladin Rider.

P.S. Later, by pure chance, the poor paladins got hit on the head by their own griffons, after which the valiant knights peacefully died:smile16: ....But their contribution to that battle was decisive)))
1. I don't believe the story about the paladins and black dragons.
2. Armageddon, Axel, a knight who doesn't know many dates, and then explain how you got Armageddon if it's not in the Castle Heaven, and then what kind of player was that? After all, there are also elemental chains, arcane waves, and so on. And then, why weren't your paladins cut down by furies? And where is the screenshot, or at least the save file? It's hard to imagine, or at least the hero's parameters, the number of creatures, the army, etc. It's hard to believe.
3. What's wrong with gargoyles?
Initiative - 10
HP - 20
Speed - 10
Attack - 3
Defense - 5
True, the damage is a bit low, but it will help to block archers + gargoyle properties
Flyer. Elemental. Enraged.
Immunity to Lightning.
Immunity to Fire. Immunity to Cold.

And the militia has the same damage, but considering the initiative of 8, speed of 4
Attack and defense = 1
Besides, considering that the mage needs units to survive, and his strength lies in spells, then gargoyles are quite normal. After all, you can summon a phoenix or elementals, and besides, while the peasants reach them, they will be destroyed by archers or rajis

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