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Posts from How to defeat Deleb on "Old Friends"?

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12 years ago
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Maybe I'm missing something, but taking Chaos Necropolis doesn't make sense on this map. First of all, where do you get the Ring of the Necromancer and the Amulet of Chaos? Secondly, the Imps will eat Mana before Kaspar can cast anything.
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12 years ago
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Well, I don't know, it definitely needs testing... But in general, I think the mana from Spiritual Link will be more than enough to destroy the enemy's ballista, and after that, it will be easier...
There might be some issues with the spells, that's true.
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12 years ago
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First of all, where can I find the ring and the elemental stone?

Does this map have an Elemental Tower? (I don't remember myself).
12 years ago
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Umka-Gold
Hello everyone! I'm playing with a friend on the same PC. The map is "Former Friends." Turn limit is 4 minutes, hero mode! Please suggest a hero race and tactics for defeating Deleb on this map! The problem is that he breaks through to the center very quickly using machines. He hardly has any creatures: usually 20-30 demons and a few imps.

Practically any academic (you don't necessarily need to choose Hafiz, the Engineer) can defeat Deleb on this map.
Ora, Nur, Narhiz, and of course, Nazir.

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$an4es
Is there an Elemental Tower on this map? (I don't remember).
There is a Tower, a Utopia, and a Vault of Magic.

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Mortulus
I might not be understanding something, but there's no point in choosing Chaos Necropolis on this map. First, where do you get the Ring and the Golem? Second, the imps will eat up Mana before Kaspar can cast anything.
Actually, Chaos is the best choice for this map.
Unless, of course, you can make an exception for Darkness if you have the opportunity to capture the Tome of Darkness.
Regarding mana consumption. How many imps will there be, and how much mana can they steal?
We're talking about the "Former Friends" map, after all
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12 years ago
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Practically any Academy hero (not necessarily Hafiz) can defeat Daleb on this map.
Ora, Nura, Narhiz, and of course - Nazir.
Could you suggest a development strategy? I don't quite understand how elephants can win. If it's not a Machine hero, there's always a problem with the Elven Archers, Mages, and Druids. And there are usually logistical issues. The only advantage is the sand in the center. With Nazir, mana usually runs out quickly, and you can't go far from the well.
In reply to Умка-Gold
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12 years ago
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For example: - deadly cold will instantly kill a ballista aimed at mages (Nura with her rubber mana will help); the main thing is that the spell is in the guild's arsenal; - gremlins will prevent the ballista from firing...
In reply to KillAndAction
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12 years ago
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KillAndAction
For example:
- deadly cold will instantly kill a ballista targeting mages (Nura with her mana regeneration ability will help); the main thing is to have the right spell in the guild;
- gremlins will prevent the ballista from firing...
That's clear. What's not so clear is how to get to the center if it's guarded by mages or archers!
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12 years ago
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Regarding mana consumption. How many of these demons will there be, and will they steal all the mana?

The question is different. How much mana is needed so that the demons don't steal it all?

I've always considered Chaos to be an idiotic choice for Necropolis. The only exception is Ravenka, as it's built-in for her. I don't think it's worth sacrificing so many levels for just one ballista.
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12 years ago
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Umka-Gold
That's clear. It's not entirely clear how to get to the center when it's guarded by mages or archers!
Well, the Academy has an advantage here (Necropolis to a lesser extent). And you don't necessarily have to use the same hero in a single game: for example, use Nazira to break through mages and archers, and combine heroes. Also, look for the right hero in the tavern, chests for gold, not for experience (although it all depends on the specific situation).
There is no standard scheme or recipe to achieve victory. You have to improvise...
In reply to Саня Изи
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12 years ago
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Mortulus
The real question is: how much mana does it take to prevent all those imps from stealing it?

I've always considered Chaos magic to be idiotic for Necromancers. The only exception is Ravenka, as it's built-in for her. I don't think it's worth sacrificing so many levels for just one ballista.
Calculate how many imps there will be in the 3rd week and how much mana they will steal.
In my opinion, it's not fatal for the Necropolis or the Academy, but it's unpleasant for Haven and the Dungeon.
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12 years ago
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Week 3 of the demons.

I don't remember exactly, but I think a couple of dozen of these charming creatures will be enough to consume 10 mana. I think that's enough to ensure an epic mana drain for the necromancer-chaos knight, unless he has artifacts.
In reply to Саня Изи
12 years ago
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If I remember correctly, by the time you reach the center of the map, you can get to level 13 with Logistics on your "former friends," and one level less without it. Whoever reaches the center first wins. So, it makes sense to think first about what to take for the 12-14 upgrades. If "Chaos" isn't your starting faction, it's not profitable to develop it in this situation. Consider the probability of getting the necessary spells in the tower and the presence of Imps with the opponent (1 mana unit takes 4 Imps). Besides, "Chaos" without "Sorcery" is like the Paralympics. The map is small, and you need to rely on the initial skills. For the "Engineers," the Ballista is both a blessing and a curse – it can't be sped up, and morale doesn't affect it. "Fire Arrows" add a special charm to the Ballista, but it takes a long time to get to Daleb. Based on my experience on this map, Ingvar is much stronger than Daleb (although it was a while ago). I upgraded his Dodge and Reflection. The second skill is either Luck or Leadership – "Luck" is better because you can get "Magic Resistance" there. Logistics – if you're lucky, and the rest depends on the situation – what spells you find in the tower (it would be good to have "Haste" and "Dodge"). Hero development on the map reaches around level 20, so you can manage without magic skills. Runes are a good counter to Imps.
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11 years ago
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Haven't tested it yet... but... Grok or Jezebel (Grok is better because the "chain" doesn't work on demons... but it's good against neutrals).
You can also use Grola...
Level him up as a "Rusher," and everything will be fine.

One of the downsides of machinists is that they often forget to replenish their army... and at the start, they fly too far from the castle.

IMPORTANT!! The Sylvan faction is the weakest against Inferno!
That's why elves are also an option... and the Dungeon with its magic is no worse than machinists.
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*Deleb has become weaker since version 1.0.

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