Posts from How to defeat Deleb on "Old Friends"?
For the Dark faction, choose Beasts, Hunters, and a guild in the first week – then Lizards.
They say that players who focus on machine units dominate here. Hafiz from the Academy or Kaspar the Necromancer, both are just as good as Deleb.
It's very strange that people love this map so much...
They say that machinists dominate on it. Hafiz from the Academy or Kaspar the Necromancer, both are no worse than Deleb.
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Take the Elves (Light Elves or Dark Elves). For the Light Elves, use archers, druids, and the basic guild – Deleb will be wary.
For the Dark Elves, use beasts, hunters, and the guild in the first week – then lizards.
The difficulty is in the hero! There are few trees for the Elves. And how will you get past the mages blocking the entrance to the center?
Well, since chaos was mentioned... TE with nimble and cunning creatures can be effective if your agreements don't prohibit it. + Deadly Cold will be great if you get it.
For building basic Elven Archers, the initial wood resources will suffice. Afterward, you can either exchange resources or accumulate a bit more and upgrade the Archers to those with stunning arrows. The initiative will be higher for the Archers than for the Mages (especially if you're playing as Wing).
And what about the hero? Sinithar?
How do I pull it off?
For building basic elf archers, the initial wood will suffice. Afterwards, you can either exchange resources or accumulate a bit more and upgrade the archers to get those with stunning arrows. The initiative will be higher for the archers than for the mages (and even more so if you're playing as Wing...).
How to play as Kaspar: we get Chaos, Deadly Cold, and look for an ice spell; we definitely take the Necromancer's Sign (even if the imps eat everything, we can still cast the spell later). First, we destroy the Ash Tree Stump Ballista (if it's a ring, the tent will also be destroyed). Your army should have an advantage, so you'll be able to withstand it (skeletons are already good against ballistae, and zombies are quite durable). Also, take the Plague Tent; it will help in destroying the enemy army.
For Hafiz: Cold is not necessary here; any spell will do (for example, Fireball, learned from mages or passed down from a Nazir). We take the second-level Grem, divide them in half, use one group to disable the ballista, and the other to destroy the opponent's army. Education is essential here; if you manage to get Logistics, take Keen Mind (with it, the hero can go before the imps, and they will take less mana. This applies to all Chaos heroes, by the way). There is a second option: Light Magic + Evasion. Evasion severely reduces the ballista's effectiveness, and other buffs will follow. The demons will be in a bad situation.
Vittorio: if he levels up, in my opinion, he becomes the strongest machinist (well, maybe after Kaspar):D. At high levels, his ballista is the strongest, and his army is powerful. We take Light Magic + Evasion, and it becomes very effective (the main thing is to have enough mana). I've tested it myself.
Orcs: Tilsek or Haggesh, but I prefer Haggesh. We level up machines, Logistics, Attack with Flaming Arrows and Battle Fury, and DEFINITELY Defense with Steadfastness; we take rings with +2 HP for units. The peculiarity of their racial ability is that increasing the health of units VERY SIGNIFICANTLY reduces the incoming damage. We also level up Last Stand, use Goblin Tricksters in pairs, and kill all the imps (by the way, this is also an option for Vittorio). Then we attack with the main army, cast Bloodlust on the Centaurs, and the game is practically won (the Centaur ballista won't penetrate). If it's Tilsek, you can strengthen the Goblins or Orcs if there are not enough Centaurs.
Dark Elves: we accumulate a lot of mana and use Goblin Tricksters against the imps. If there isn't enough mana, *oops. There is a second option for Goblin Tricksters, but it's difficult to do with one computer. We level up Leadership with Speed Aura and Attack with Tactics, take Beasts, and try to hit the imps with them. Then we buy out what's left, attack with the entire army, and strike with Chaos.
Gnomes: Ingvar can be very effective, but you need to play carefully. We level up all defenses (Steadfastness + Last Stand), Chaos up to Deadly Cold, Attack with Battle Fury, definitely Education and Rune Mastery, and if we're lucky, Logistics with Surprise Attack. We accumulate resources (depending on what runes we get). We use pairs of Pikemen or Warriors, destroy the imps with magic (we constantly use runes to restore mana), buy out, and attack with the entire army. Use Cold against the ballista, then either continue with magic against the army or teleport to the Warriors, and they will quickly deal with everyone. Something like that
In my opinion, only other machinists like Hafiz and Kaspar can stand against Daleb.
How to play as Kaspar: we get Chaos, Deadly Cold, and look for an ice spell + we definitely take the Necromancer's Sign (even if the demons eat everything, we can still cast the spell later). First, we destroy the Ash Pylon Ballista (if it's a ring, the tent will also be destroyed). Your army should have an advantage, so you'll hold out (skeletons are already good against the ballista, and zombies are quite durable). Also, take the Plague Tent, it will help in destroying the enemy army.
For Hafiz: Cold is not necessary here, any spell is enough (for example, Fireball, learned from mages or passed on from a Nazir). We take the second-level Grem, divide them in half, use one group to disable the ballista, and the other to destroy the opponent's army. Education is essential here + if you manage to get Logistics, take Keen Mind (with it, the hero can go before the demons, and they will take less mana. This applies to all Chaos heroes, by the way). There is a second option: Light Magic + Evasion. Evasion severely reduces the ballista's damage + the rest of the buffs follow. The demons will be in a very bad situation.
Vittorio: if he levels up, in my opinion, he becomes the strongest machinist (well, maybe after Kaspar):D. At high levels, his ballista is the strongest, and his army is powerful. We take Light + Evasion - and it becomes very tough (the main thing is to have enough mana). I've tested it myself.
Orcs: Tilsek or Haggesh, but I prefer Haggesh. We level up machines, Logistics, attack with Flaming Arrows and Battle Fury, and definitely Defense with Resistance + we take rings with +2 HP for units. The peculiarity of their racial ability is that increasing the health of units VERY SIGNIFICANTLY reduces the incoming damage. We also level up Last Stand, use Goblin Tricksters in pairs, and kill all the demons (by the way, this is also an option for Vittorio). Then we attack with the main army, cast War Cry on the Centaurs, and basically the game is won (the Centaur ballista won't penetrate). If it's Tilsek, you can strengthen the Goblins or Orcs if there are not enough Centaurs.
Dark Elves: we accumulate a lot of mana and use Tricksters on the demons. If there isn't enough mana, *oops. There is a second option for Tricksters, but it's difficult to do with one computer. We level up Leadership with Speed Aura and attack with Tactics, take Beasts and try to hit the demons with them. Then we buy out what's left, attack with the whole army, and hit with Chaos.
Dwarves: Ingvar can be very good, but you need to play carefully. We level up all defenses (Resistance + Last Stand), Chaos up to Deadly Cold, attack with Battle Fury, definitely Education and Rune Mastery, and if we're lucky, Logistics with Surprise Attack. We accumulate resources (depending on what runes we get). We use Rune Warriors or Shieldbearers in pairs, destroy the demons with magic (we constantly use runes to restore mana), buy them out, and attack with the whole army. Cold on the ballista, then either continue with magic on the army, or teleport to the Shieldbearers, and they will quickly deal with everyone. Something like that.