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Posts from NoBlockEditor - What's new in the map editor.

5.0 (1 rating)
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12 years ago
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Give the download, it's a great mod! :smile20:
12 years ago
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Good afternoon, could you please tell me if it's possible to assign NCF creatures as inhabitants of standard dwellings? But even more, I'm interested in whether it's possible to assign NCF creatures to the Naga temple from the "new in the editor" mod. If possible, how can I do this correctly?
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12 years ago
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In the map editor, you can do this if you find huts in the map objects where someone can be hired and open them with a text editor. At the bottom, there will be lines with the names of the creatures; enter your own creatures there. If someone is repeated above (this is in outposts), then enter them there as well.
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12 years ago
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I can't imagine how to implement the Naga Temple in the game, but in a mod for Heroes II, the Naga Temple serves as a two-level dwelling for all creatures, with different textures (downloaded from another site). It also has guards, but not like in the Fortress; it's a regular upgrade and alt-upgrade.
In reply to fktifzobr@mail.ru
12 years ago
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Thanks, I'll try tomorrow. Tell me, what mod are you talking about? What creatures are in it, and where can I download it?
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12 years ago
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I don't know, a friend gave it to me, but it doesn't have Elven dwellings, and only two Dwarven dwellings.

Added 3 minutes ago
http://files.mail.ru/75DA0B269DBA483F98AA44F3B43357BB will be available until April 28th. I've rearranged the dwellings; they only have unupgraded guards, and a Golden Pavilion from a Conflux mod (without the statue).

Added 2 minutes ago
Put it in the data folder.

Added 22 minutes ago
It wasn't working, and my friend deleted something from it.

Added 12 hours 18 minutes ago
I built a new Rakshasa Pavilion above the ground; it turned out really cool.
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12 years ago
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actually, you can also use a Naga hut; I found a model of their building.
In reply to fktifzobr@mail.ru
12 years ago
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Thank you, everything worked out. The main thing is to specify the creature's ID number.
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12 years ago
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you can also put them in a castle, for example, put Ascers in a city of mages instead of golems.
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12 years ago
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Here is my version of the Necropolis huts (put it in the data folder); on the map, they look like human dwellings, but they differ in color, and in the archer tower (Necropolis), skeletal archers are recruited, while in the huts, zombie peasants are recruited.
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12 years ago
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Sorry, it turns out that my mod for Heroes of Might and Magic II is incompatible with the NCF mod; it affects the index.bin file.
In reply to fktifzobr@mail.ru
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12 years ago
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fktifzobr@mail.ru
Here's my version of the Necropolis huts (put it in the data folder). On the map, they look like human dwellings, but they differ in color, and in the archer tower (Necropolis), skeletal archers are recruited, while in the huts, peasant zombies are recruited.

Nonsense, utter nonsense! :smile38:
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12 years ago
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It would be good to finish the ballista, add a tent and a cart. And also broken war machines... And explosion marks, because there's fire, but no marks. More magic effects would be nice too. And walls, towers, both destroyed and intact. In my opinion, these are the most important things.
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11 years ago
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Please provide the Russian localization for the map editor and everything else you have in the screenshots.

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