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Announcement
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12 years ago
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The time has come and so... drumroll... the qualifying tournament for FB-8 is declared open :smile44:

I. Regulations and Deadlines

The qualifying tournament will be held using the "Swiss" system

Start of the tournament: April 1, 2014; registration until March 29, 2014 inclusive

Time limit per round: 2 weeks - technical losses will be assigned without regard to opinions or authority (the sole exception is CIS-14 in Minsk)
Players have the right to arrange a convenient time among themselves, but if an agreement cannot be reached, the critical time for playing is the night from Saturday to Sunday of the first week. (if the game was not completed in one session, then during the second week). In case one player fails to show up at the set time, the other must write to the organizer or one of the judges, and when the tech result is assigned, this will be the main argument.
This clause is not subject to discussion.

7 players advance to the final stage.

II. Rules and Templates.

1. By default, games are played according to /topic/10593/
2. By default, the game version is SoD 3.2 (4.0); by mutual agreement, WT or any other version of HOMM3.

3.The template for each round will be determined as follows - during registration, each participant must indicate 5 favorite templates; from all these templates, 9 will be selected (depending on the number of participants and the number of rounds, respectively). Then the selected templates are randomly "shuffled" and a list is compiled (e.g., 1-2sm4d3, 2-mininoszta, 3-Jebus Cross, 4-skirmish, etc.). In the 1st round, players ban templates that "came up" under numbers 1, 2, 3 (i.e., banning occurs from 2sm4d3, mininoszta, and Jebus Cross). In the next round, banning occurs from templates 2, 3, 4 (mininoszta, Jebus Cross, skirmish), etc. In the last 7th (9th) round, banning will occur from templates 7 (9), 1, 2. Red starts the ban

4. Town selection: standard ban. Blue starts the ban. Colors are determined during the draw and do not change with restarts.

A win awards 1 point, a draw 0.5, a loss 0.
The winners, and accordingly those who qualify for FB, will be 7 people.
The winner is determined by the total number of points scored. In case of a tie in points, additional tiebreakers apply.
1) Buchholz Coefficient
2) Head-to-head result

III. Organizational Matters
1. The tournament is official and regular.
2. The tournament is conducted according to the Rules for Organizing, Conducting, and Participating in Tournaments.
3. Tournament Host: zloi_romantic (296524052)
Tournament Judges: Pit for LM (471401475), Dirty_Player (ICQ 408722873).
4. For each game played, participants must submit a report and confirmation.
5. Saves of all games must be kept until the end of the tournament and presented at the first request of the tournament hosts or any AC member.
6. Regarding controversial issues, if any arise, please discuss them outside the forum. To resolve them, contact the host or a tournament judge via ICQ and provide daily saves, ICQ logs, and other necessary information.
The judges' decision is made primarily based on the tournament rules. If the situation that arises is not regulated by the rules, then the judges will be guided by basic logic and gaming ethics.
7. All tournament games count towards the season rating. Reports and confirmations are written in this thread and will be copied to the "Game Reports and Confirmations Online" thread. I.e., there is NO need to duplicate reports in the seasonal thread.
8. The final part of the tournament will be held using a round-robin system.

IV. Participants
1. Experienced players from HW and other gaming resources are invited to the tournament.
2. Newcomers who have shown good results are allowed (applications will be considered on an individual basis).
3. Newly registered players are not allowed to participate in the tournament (exception: active players from other gaming resources; applications will be considered on an individual basis).
4. Players who have a BWP are not eligible to participate in the tournament. If any player is awarded a BWP during the tournament, they will be disqualified and their results annulled.
5. Applications from undisciplined players who have repeatedly "ditched" tournaments may be rejected.
6. The organizers reserve the right to refuse a user participation in the tournament without publicly explaining the reasons.
7. The Winner and 2nd-3rd place finishers of the FB-7 tournament are NOT allowed to participate in the qualifiers.
8. The tournament application must include:
- 5 most favorite templates
- convenient time for playing

9. Players Gomunguls, Aya, Maretti advance to FB-8 without a qualifier, while players Piterius and LeBron have a bonus of a byeslot for 1 round (if, of course, they wish to participate)

The randomizer arranged the templates as follows
1-2sm4d3
2-Spider
3-skirmish (played according to OFB rules, i.e., with a town ban and no color change, but by mutual agreement you can play according to seasonal rules, i.e., allrandom)
4-6lm10a
5-JC
6-8mm6a
7-anarchy
8-diamond
9-Mini nostalgia

Thus, in the 1st round Red starts the ban from templates - 2sm4d3, Spider, skirmish
In the 2nd round, the ban proceeds from templates Spider, skirmish, 6lm10a
In all rounds, Red starts the template ban

I repeat for everyone - if you have a problem with your opponent (cannot find a common time, being ignored, etc.), write to me on ICQ - we will sort it out
Draw
In reply to Javdet
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12 years ago
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Javdet
The opponent chose restarts and ended up being overwhelmed. I had a good setup, all that was left was to execute it.

Thanks for the game. Thx 4 game.

Thanks for the game, and good luck in future matches.
In reply to Heroin_HP
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12 years ago
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Thank you for playing!
Battle Report Accepted
Башня / Tower Faction Башня / Tower
Сольмир / Solmyr Start Hero Сольмир / Solmyr
Сольмир / Solmyr Main Hero Сольмир / Solmyr
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Галтран / Galthran Main Hero Галтран / Galthran
Map Template
6lm10a
Game Length
123 days
Game Date
4/30/2014
Reported
4/30/2014 6:59 PM
Rating Impact Archived
BISHOP 1948 1950 +2 ↑
Nitro 1599 1597 -2 ↓
Rated Sep 28, 2022

Accepted by opponent on 4/30/2014 7:00 PM

In reply to BISHOP
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12 years ago
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BISHOP
Thank you for the game!
Thank you for the game!
In reply to злой_романтик
12 years ago
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evil_romantic

In the YaR-Chemist_HP match, the judge ruled in favor of YaR.

YaR buys 4 Efreet, adding to the two he already has, throws in 6 level 1 Imps, and then attacks my hero with 4 Gogs, 8 Imps, and 4 Dogs. In the first round, after the haste bonus, the Dogs move to the center, and an Imp dies from the Gogs. In the second round, the Dogs die from the 6 Efreet, and an Imp dies from the Gogs. In the third round, the Gogs die. The opponent has 2 Imps lost.
But without the growth bonus, 2 Efreet can only take down two Dogs, and the remaining pair of Dogs finish off the third Imp. The difference in losses is 1.5 times.

Why isn't the rule working:

2.1.1. Red-rush is prohibited:
b) on heroes ..... if the presence of growth can affect the ..... losses in battle for either player.

Considering that in the last quarter, 20% of my games end with my red-rush, this issue is very relevant.
In reply to Chemist_HP
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12 years ago
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Chemist_HP
YaR buys 4 Efreet with growth, adding them to the two he already has, throws in 6 level 1 Imps, and then uses a spell to attack my unit consisting of 4 Gogs, 8 Imps, and 4 Dogs. In the first round, after the haste buff, the Dogs move to the center, and one Imp dies from the Gogs. In the second round, the Dogs die from the 6 Efreet, and one Imp dies from the Gogs. In the third round, the Gogs die. The opponent has lost 2 Imps.
But without growth, 2 Efreet can only take down two Dogs, and the remaining pair of Dogs finish off the third Imp. The difference in losses is 1.5 times.

Why doesn't the rule work:

2.1.1. Red-rush is prohibited:
b) on heroes ..... if the presence of growth can affect ..... the losses in battle for either player.

Considering that in the last quarter, 20% of my games end with my red-rush, this issue is very relevant.
To make it sound even more impressive: the difference in losses is colossal - I suffered 50% more losses!
In reply to Chemist_HP
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12 years ago
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Chemist_HP
The opponent has 2 Imps lost. But without growth, 2 Efreet can only take down two Dogs, and the remaining pair of Dogs finish off the third Imp. The difference in losses is 1.5 times. Why doesn't the rule work: 2.1.1. Red-rush is prohibited: b) on heroes ..... if the presence of growth can affect the ..... losses in battle for either player. Considering that in the last quarter, 20% of my games end with my red-rush, this issue is very relevant.
I don't know whether to laugh or cry)
In reply to Chemist_HP
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12 years ago
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Chemist_HP
YaR buys 4 Efreet with growth, adding them to the two he already has, throws in 6 level 1 Imps, and then uses a spell to attack my hero with 4 Gogs, 8 Imps, and 4 Dogs. In the first round, after the haste buff, the Dogs move to the center, and an Imp dies from the Gogs. In the second round, the Dogs die from the 6 Efreet, and an Imp dies from the Gogs. In the third round, the Gogs die. The opponent has lost 2 Imps.
But without growth, 2 Efreet can only kill two Dogs, and the remaining pair of Dogs finish off the third Imp. The difference in losses is 1.5 times.

Why doesn't the rule work:

2.1.1. Red-rush is prohibited:
b) on heroes ..... if the presence of growth can affect ..... the losses in battle for either player.

Considering that in the last quarter, 20% of my games end with my red-rush, this issue is very relevant.
:D :D :D patstalom
Mr. Yar, why did you red-rush so harshly :mad: against comrade Chemist..:smile40:
In reply to BISHOP
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12 years ago
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BISHOP
:D :D :D patstalom
Mr. Yar, why did you redraw Химик so harshly?:mad: :smile40:
one and a half times, that is, one and a half demons :D
In reply to Dark
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12 years ago
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We've discussed this countless times – formulations like "influenced" or "didn't influence" create a lot of borderline situations that can lead to disputes. Therefore, we should either use the formulation "not allowed, period" or allow rush strategies. As an alternative, we could allow them starting from level 141 (at that point, it doesn't matter much).
In reply to Wicc
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12 years ago
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Wicc
We've discussed this countless times – phrases like "influenced" or "didn't influence" create a ton of borderline situations that lead to arguments.

Therefore, we should either use the phrase "not allowed, period" or allow rush strategies. As an alternative, we could allow them starting from turn 141 (at that point, it doesn't really matter anymore).
Wicc, then it will be as boring as in America, according to Zadornov, where living for a year is worse than spending one night walking around your house in Russia :)

It's fun to read – two demons died or 1.5 times more (meaning as many as three demons were lost :))
In reply to Mar
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12 years ago
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Mar
Didn't play well. In the first game, I got stuck in a deadlock with 10-19 wood, and tried to go off-road in a one-way path, hoping to reach the resource point and buy a town there. But I encountered a respawn point for the resource in a terrible location. After losing two days there, I realized that nothing would work out. In the second game, I started with two armies that couldn't defend anything properly.
My opponent had everything much better, but he lost in the endgame with 200 griffins.
Thanks for the game.
Confirmed.
In reply to BISHOP
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12 years ago
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On the first day, I scouted two cons and two uliks, blocking one of the roads. Tazaru was forced to take property, while Maryka immediately grabbed attack; I considered switching own stats.
By the end of the week, I spotted three more hives and took them, ending up with about 20+ vivs. Hydra dwellings are in the castle. Decided to clear the hydra external dwelling, fought without ones, minus two ducks.
At the start of the second week, I went to reclaim boxes and a teapot behind a sniper horde; for this, I had to upgrade ducks with trade, eventually upgrading everyone, but almost ran out of resources for buying. On 124, I picked up cons-1, more uliks, and cons-2, broke two ГО with Maryka, who was given earth and tactics, but the timer ended and I stopped with ~1000 moves right at the exit.

Then I ran to the center; nothing particularly tasty was found. By the end of the week, I took two small Dragon Utopias (gave a +12 helmet and +10 shield), found КВ, and reclaimed a +2 speed cloak from an empty respawn.
Built up the guild in the secondary town and started using my Town Portal scroll.

On 133, I see that the opponent exposed themselves in a treasure zone. With flight and one Dimension Door, I reach them and crush them.

Thanks for the game!
Battle Report Accepted
Крепость / Fortress Faction Крепость / Fortress
Тазар / Tazar Start Hero Тазар / Tazar
Мариусса / Marius Main Hero Мариусса / Marius
Победа / Def Победа / Def
Цитадель / Stronghold Faction Цитадель / Stronghold
Крег Хак / Crag Hack Start Hero Крег Хак / Crag Hack
Крег Хак / Crag Hack Main Hero Крег Хак / Crag Hack
Map Template
Jebus Cross
Game Length
133 days
Game Date
5/1/2014
Reported
5/1/2014 5:04 PM
Rating Impact Archived
Cincinnat 1624 1630 +6 ↑
wariator 1387 1381 -6 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/1/2014 5:39 PM

In reply to Cincinnat
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12 years ago
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Cincinnat
On the first day, I spotted two cons and two uliks, blocked one of the roads. Tazaru was pushed some property, while Maryka immediately caught an attack; I considered relocating.
By the end of the week, I spotted three more hives and took them, ending up with about 20+ vivs. Hydra dwelling is in the castle. Decided to clear the hydra external dwelling, fought without ones, minus two utkas.
At the start of the second [week], I went to reclaim the boxes and the teapot behind a horde of snipers; for this, I had to upgrade the utkas with trade, eventually upgraded them all, but almost didn't have enough for the buyout. At 124, I picked up cons-1, more uliks, and cons-2, broke two ГО with Maryka, who was given earth and tactics, but the timer ran out and I stopped with ~1000 moves right at the exit.

Then I ran to the center; nothing particularly tasty was found. By the end of the week, I took two small Dragon Utopias (got a +12 helmet and a +10 shield), found КВ and reclaimed a cloak of +2 speed from an empty respawn.
Built up the guild in the secondary [town] and started using my Town Portal scroll.

At 133, I see that the opponent exposed themselves in a treasure zone. With flight and one Dimension Door, I reach them and crush them.

Thanks for the game!
thanks for the game!
In reply to злой_романтик
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12 years ago
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I came in with Broghild on a random map, built ducks in the Citadel, GG.
Thanks for the game!
Battle Report Accepted
Random Faction Random
Брогхильд / Broghild Start Hero Брогхильд / Broghild
Брогхильд / Broghild Main Hero Брогхильд / Broghild
Победа / Def Победа / Def
Random Faction Random
Гундула / Gundula Start Hero Гундула / Gundula
Ивор / Ivor Main Hero Ивор / Ivor
Map Template
Skirmish
Game Length
122 days
Game Date
5/3/2014
Reported
5/3/2014 12:07 PM
Rating Impact Archived
liverpool 1422 1432 +10 ↑
Iamsamstan 1281 1271 -10 ↓
Rated Sep 28, 2022

Accepted by opponent on 5/3/2014 12:21 PM

In reply to liverpool
12 years ago
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liverpool
Came across Broghild on a random map, built ducks in a Citadel, GG.
Thanks for the game!
thanks for the game!

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