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Posts from Awakening of Evil

4.6 (11 ratings)
12 years ago
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61 lairs, 32 beasts, and 16 mines.
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12 years ago
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I mean the Fury unit, which was standing next to the Daughters of the Sky.
In reply to MasteR
12 years ago
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MasteR
I mean the Fury unit, which was standing next to the Daughters of Heaven.

They cost 15, but they don't deal much damage. Slowing them down + morale for the Daughters = no more Furies. Plus, they also apply a speed debuff to themselves, meaning the Furies' speed isn't higher than theirs.
In reply to Rexsar
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12 years ago
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Rexsar
They cost 15, but their damage is low. Slowing them down + morale boost for the daughters = no more problems.

Forget about the daughters. There are plenty of altars and sacrificial sites on the map.
In reply to MasteR
12 years ago
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MasteR
Forget about the daughters. There are plenty of altars with sacrifices scattered around the map.

Actually, I got lucky – at the first altar with sacrifices, I drew a slow spell, and by level 4, I had a general slow effect))
And overall, I'm almost satisfied with my build by level 22, which is surprising to me))
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12 years ago
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I leveled up some skills that are a bit unusual for me – Luck, Darkness, Education, Logistics, and Attack.
In reply to MasteR
12 years ago
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MasteR
I leveled up a bit differently than usual – Luck, Darkness, Education, Logistics, Attack.
Well, I also want to replace Education with Leadership – the speed aura is a must-have for Furies.
In reply to Gekasan_RU
12 years ago
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A legion of warmongers, hundreds of liches, vampires, mummies, knights, etc., emerged on the surface. Does anyone enjoy killing them by running around for 50 or more rounds? Especially since half of the mobs are initially invulnerable (I'm curious to see how to kill 200 high vampires or 30-40 death knights with 10-20 catapults or 700 centaurs). The size of the armies is completely unjustified. Spending 10-20 minutes on each battle is also excessive.
In reply to Rexsar
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12 years ago
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Rexsar
A legion of warmongers, hundreds of liches, vampires, mummies, knights, and so on emerged on the surface. Does anyone enjoy killing them by fighting for 50 or more rounds? Especially since half of the mobs are initially invulnerable (I'm curious to see how to kill 200 high vampires or 30-40 death knights with 30-40 catapults or 700 centaurs). The size of the armies is completely unjustified. Spending 10-20 minutes on one battle is an exaggeration.

If you make the armies smaller, the auto-battle will handle everything on a Warrior or Recruit difficulty. Play on Veteran or Warrior; it's more reasonable there.
In reply to MasteR
12 years ago
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MasteR
if you make the armies smaller, the auto-battle will handle everything with a Warrior and a Recruit. Try playing on Veteran or Warrior difficulty; it's acceptable there.

Is it possible for certain creatures not to appear on the map?
In reply to Gekasan_RU
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12 years ago
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Gekasan_RU
Can there be weeks where certain creatures are unavailable on the map?:)

No. They are all blocked.
In reply to MasteR
12 years ago
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MasteR
No, they are all blocked.

That's a shame, although predictable.
And in the abandoned mine, guarded by phoenixes, is there always gold? At the beginning, it's impossible to take it anyway.
In reply to Gekasan_RU
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12 years ago
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Gekasan_RU
Too bad, although predictable.
And is there always gold in the abandoned mine, guarded by phoenixes? At the beginning, it's generally impossible to take it.

Yes, only gold) It's true.
In reply to MasteR
12 years ago
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MasteR
Yes, only gold) It's all real.
They'll wipe out the entire army (and they even move before the hero! I would have given them Dispel and that would have been it::)
12 years ago
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Overall, I couldn't handle it – it's not my type of map. Too many monsters, and they're all tough, plus a huge map and a lack of active enemies and your own castle. I thought I'd try it on Recruit difficulty to get a feel for it, but the auto-battle doesn't work; even playing manually, hordes of Daughters and Griffins are blocking the way. In short, it's for those who enjoy kicking around fat monsters.

Considering the rate at which the hero's level increases and the level reset (and consequently, stat reset) in later missions, the map size doesn't seem justified, in my opinion. There's no point in running around exploring the map. It would make sense to show the final point on the map and an approximate shortest path. By the time you reach it directly, your level will be around 30. Long wanderings are not good for campaigns, in my opinion. 2-8 weeks for a complete playthrough of such a map, visiting all the upgrade locations, would be just right.

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