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Posts from Poll: Are one-sided battles desired? Auto-translated

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Should one-way roads be removed?
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#33
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I like one-way roads because they can be used tactically to prevent the opponent from entering certain areas. Their main drawback, of course, is if there's only one road leading from the castle to the exit monolith :D
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#34
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The point is that single-lane connectors are replaced with two-lane connectors, meaning there are now four of them, but they will still only connect two zones. I don't see anything overpowered about that.
http://heroes3.tv/aiwe
In reply to Aiwe
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#35
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Aiwe
What is meant is that single-sided connectors are replaced with two-sided connectors, i.e., there will be 4 of them, but they will still only connect 2 zones, so I don't see anything overpowered about it.

If you make it so that they connect the entrance and exit in different zones in a crosswise manner, then that would be good, meaning that instead of 4 single-sided connectors, there will be 2 pairs of two-sided connectors.


In reply to twaryna
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#37
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twaryna
Lol. How exactly, for example?

If the opponent rushes with one hero, there's a 50% chance they might end up somewhere completely different than intended. And even if they do reach their intended destination, they might not be able to get out or could get stuck there for a long time.


In reply to KobRa_RR
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#38
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KobRa_RR
If the opponent rushes with a single hero, there's a 50% chance they might end up somewhere completely different than intended.
This either means the player is a noob, or they're making a desperate move by jumping into a one-way passage with their main hero without securing the other exit with their own unit.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to Nitro
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#39
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Nitro
I like one-way gates because they can be used tactically to prevent the opponent from entering certain areas. Their main drawback, of course, is if there's only one road leading from the castle to the exit monolith :D
Well, I can only think of this "usage" scenario - placing a tricky creature in the "wrong" exit that will guarantee the death of a weak unit and force the player to jump randomly.
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#40
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I also like one-way tiles because they can be used tactically. They create a bottleneck at the exit, giving you a strategic advantage.
Сейчас балуюсь этим https://vcmi.eu/download/
За то что нейтралы не бегают за единичкой, для меня это уже стоит того
In reply to KobRa_RR
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#41
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KobRa_RR
If the opponent advances with only one hero, there's a 50% chance they might end up somewhere completely different than intended. And even if they do reach their intended destination, they might not be able to get out or could get stuck there for a long time.

Sorry, but that's complete nonsense.
Lider1
I also like one-way portals because they can be used tactically. Generating a one-way portal gives you a strategic advantage.

Exactly! :smile54:
http://heroes3.tv/twaryna
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#42
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Single-faction maps increase the game's variability in roughly the same way as starting with only one stack.
In reply to JustObserver
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#43
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JustObserver
Those who advocate for this approach increase the game's variability in roughly the same way as having only one stack at the beginning.
Yeah. And having only one stack at the beginning is supposed to be cool, right?
#44
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No, a true SOD is a true SOD.
In reply to theShevanesian
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#45
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these jokes about 1 stack, true SOD, and blah blah blah have long ceased to be amusing. What's so "true" about SOD? There are far fewer of you, so-called "true SOD players," than there are progressive modern Heroes players, thank goodness :smile16:
http://heroes3.tv/twaryna
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#46
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twaryna
These jokes about 1 stack, true SOD, and blah blah blah have long ceased to be amusing. What's so "true" about SOD? There are far fewer of you, so-called "true SOD players," than there are progressive, modern Heroes players, thank goodness :smile16:

Why are you getting so worked up when "true SOD player" is mentioned? Are there some personal reasons? :D


In reply to Wicc
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#47
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Wicc
On Diamond, the zones are generally smaller than on XL+U, so it's much easier to find an exit or an off-road passage.
Am I right in understanding that one-way paths don't need to be changed for Diamond? :D
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