If the opponent advances with only one hero, there's a 50% chance they might end up somewhere completely different than intended. And even if they do reach their intended destination, they might not be able to get out or could get stuck there for a long time.
Sorry, but that's complete nonsense.
I also like one-way portals because they can be used tactically. Generating a one-way portal gives you a strategic advantage.
Exactly! :smile54:
