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Posts from Harmony - Troop Symmetry Auto-translated

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In reply to SRD
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#34
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SRD
If you can still modify the wings without interfering with the skeleton (or you can take them from a wyvern), then what about the lower part of the body...? Any ideas?
A wyvern as a wing donor is not a very good option.

1) Find someone or learn how to create animations in Alias Maya 6.0.
2) Adapt the plugin for Blitzkrieg 2.

Sincerely, Psatkha
In reply to SRD
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#36
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Dear participants in the discussion, since I am joining the army, I had the thought that it doesn't make much sense for me to spend a lot of time teaching all the intricacies of modding for just one mod. Therefore, I will post something here; maybe someone will take it on.
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#37
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I've made some minor adjustments to the elves: - Dryads now cast spells with a visual effect. - All dancing units have increased agility (compared to the "battle cry" upgrade of the upgraded unit, which now has a counter-attack). - Un-upgraded archers fire once (like in Heroes of Might and Magic III), but I've increased their damage to 5-8 and their HP. - Increased the HP of elder druids to 40 (a total increase of 4). - Upgraded unicorns now have "50% immunity" and "child of light," and their HP has been reduced to 70 (all have an aura). - Dragons: reduced initiative, increased HP by 20 (only for upgraded dragons), all have immunity to earth, all have immunity to mind control, the crystal dragon now has crystalline scales, and the emerald dragon has immunity to slow and has recolored textures. I've also recolored the ranger (he's no longer as colorful as a toy – he looks a bit more serious now).
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#38
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I'm interested in seeing a photo of a repainted emerald dragon.
Разработчик Heroes 5.5 WarGame Edition.
Сайт проекта - пока неактивен
Автор Асимметричных шахмат
In reply to Nargott
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#39
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I just recolored it, and there were many options. I tried coloring it yellow and also the remaining parts of the ears, teeth, and tail, but I ended up with this version – in my opinion, it's the most concise. There was also a light blue option, and the thorns were white with a slight yellow tint, like bone – I wanted to use it in place of the crystalline one, and the skeleton and textures of the crystalline dragon would become the basis for the dragons of Erathia.

Added 2 minutes later
Emerald and crystalline are different enough to separate them by race – one has long ears, the other has some kind of horns, and the crests on their backs and their overall faces are also different – the crystalline one looks like it has a beak.
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#40
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post a textureless model (only the color scheme is allowed); I want to create them.
In reply to fktifzobr
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#41
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Here are the textures. In my opinion, it should be placed on the sixth level, and the witches should be moved to the fourth level (we don't need to remove the witches), it's better to remove the hydra instead.
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#42
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I agree :smile54: The witches can stay.

Added 27 minutes later
It turned out great.
In reply to fktifzobr
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#43
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the general idea was this: we take the torso of a dancing figure with blades – he’s shirtless and thin from the waist up, which suits the Faceless One better, recolor the angel wings, and use either an angel’s or a banshee’s lower body – but we’d need to check that in the model viewer.
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#44
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I thought we could take the torso from the Titan, but the Elf is better.
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#45
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I would say that the elf bodybuilder is quite muscular, not particularly thin. Archers are relatively thin... And the Elves are also quite thin.
 

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In reply to Ment
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#46
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The Titan is very bulky, while the Faceless One has a small but muscular torso, so you won't find a better donor for a dancer. As for the Elf, he's wearing clothes, but we need him naked from the waist up, with tentacles below the waist. If we can implement that, it will be simply excellent, but a skirt like the Banshee's would also work. By the way, if you're doing this, my textures won't be suitable.