Осень-Зима 2013-14.
Осень-Зима 2013-14.
New here? I'm Roha — want a quick tour?
Oh, I remember a game on Heroes of Might and Magic VI, when my friend with a party of level 6 heroes ran for 5 days on fast roads, only to end up at a one-way road :eek:. So, I'm definitely in favor of removing them.
But you recently had a game where dual-sided creatures didn't work :D
Exactly! 4-unit stacks are overpowered.
Why is that? In the mirror map, it's a core element of the game. And in Might and Magic 6, it speeds up scouting. I personally really like four-way teleporters.
But on HL templates, this is a very significant bonus for development. You can capture up to five castles in the first week thanks to them. (They usually come in pairs, for example, red + blue). I'm talking about Might & Magic VI now; in Might & Magic VI: The Mandate or Might & Magic VIII, it will result in a constant restart due to encountering enemies or, at worst, a 121 encounter.
I'm also curious about how this will be implemented technically. If it's done like in Wot, I'm strongly against it (I don't want to play on slow roads again, for example, on Diamond or 8x12, because with other roads it will be unplayable due to constant stops when encountering other players), but if it's replaced with a couple of two-way roads (entry-exit), I'm for it, but we need to consider that there is a limited number of types and colors of teleports, so we will have to draw new ones.
Which five towns are we talking about? .....