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Poll: Are one-sided battles desired?

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#26
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=Lizard=
Why is that? In the mirror map, it's a core element of the game. And in Might and Magic 6, it speeds up scouting. I personally really like four-way teleporters.

I'm not talking about the mirror map right now; the number of them is balanced for both players. But in HL (Heroic Lands) maps, it's a very significant bonus for development. You can capture up to five castles in the first week thanks to them (they usually come in pairs, for example, red + blue). I'm talking about Might and Magic 6 here; in 6LM10 or 8HM12, it will result in constant restarts due to encounters or, at worst, 121 restarts.
In SoD (Shadows of Death), there was another trick: whoever had a four-way snow teleport never had to restart like that. :D
Of course, everyone loves freebies; show me someone who doesn't like them here :)

Added after 9 minutes
I'm also curious about how this will be implemented technically. If it's like in War of the Triangle, I'm strongly against it (I don't want to play on slow roads again, for example, on Diamond or 8HM12; with other road types, it will be unplayable due to constant encounter restarts). If it's replaced with a pair of two-way teleporters (entrance-exit), then I'm for it, but it should be taken into account that there is a limited number of types and colors of teleporters, so new ones will have to be designed.