Now all hope rests on ProtosArchon...
Posts from Favorites, to battle! - 6 - The Battle of Favorites! - 6
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Thanks for the game!
BISHOP (red, Tower, Solmyr, Shiva) def Juristis (blue, Conflux, Ignissa, Tiraxore) 6lm10a 146
Thanks for the game!
Starting with the game against Marajan, some incredibly bad luck seemed to follow me, and it didn't stop in this game either.
Especially when playing against me, it was just incredibly unlucky for you :-)
Well, never mind, I'll just have to dominate everyone in the Champions League.
Average start with no dwells, but got two necromancers. Killed all 3 PC players wk1 and managed to build behemots with castle. I found 2 cons wk2 and got 5 angels, but i was careless and lost one in battle with scout. Entered in treasury area late week2. It had long road but otherwise it was great. Got blue hat and boots on 127.
Week3 start i retreat Hack back home to take stables and mana vortex and then i go back with him in treasury to take utopias. I took 4 but still lacked some usefull arties like sword and earth tome. I retreated back and entered in another treasury, but opponent came with hughe army and took my town on 137. He had 5 AA's and 91 monarchs.
On 141 i decided to attack him in my town hoping that my expert resistance with armageddon+blind+400 spell points will be enough, but that plan failed when i saw that Gunnar has red orb. Lucky, i had money to surrender and go for one more chance, the armor of damned. I saw all 4 parts, i just needed to pick up 3 of them. Gunnar came close to me on 142 when he took my village and stay there, while i was still lacking shield for armor. Scout could not transfer it fast enough, but i got really lucky getting another one in utopia on 143. With armor of damned and Craig Hack i won relatively easy despite massive army on Gunnar. Thx for game.
ProtosArchon (Stronghold, Crag Hack, Crag Hack) def Palach_HP (Fortress, Tazar, Gunnar) Mini-Nostalgia, 1.4.3
Average start with no dwells, but got two necromancers. Killed all 3 PC players wk1 and managed to build behemoths with castle. I found 2 cons wk2 and got 5 angels, but i was careless and lost one in battle with scout. Entered in treasury area late week2. It had long road but otherwise it was great. Got blue hat and boots on 127.
Week3 start i retreat Hack back home to take stables and mana vortex and then i go back with him in treasury to take utopias. I took 4 but still lacked some useful arties like sword and earth tome. I retreated back and entered in another treasury, but opponent came with huge army and took my town on 137. He had 5 AA's and 91 monarchs.
On 141 i decided to attack him in my town hoping that my expert resistance with armageddon+blind+400 spell points will be enough, but that plan failed when i saw that Gunnar has red orb. Lucky, i had money to surrender and go for one more chance, the armor of the damned. I saw all 4 parts, i just needed to pick up 3 of them. Gunnar came close to me on 142 when he took my village and stay there, while i was still lacking shield for armor. Scout could not transfer it fast enough, but i got really lucky getting another one in utopia on 143. With armor of the damned and Crag Hack i won relatively easy despite massive army on Gunnar. Thx for game.
The most disappointing game... what can I say. Opponent picked all the rests, I had 1 left, got 2 necromancers from Vasya at respawn and decided to play, immediately saw all directions: 1 Inferno, 2 Rampart, 3 ГО 20-49 reds on snow, 4 Castle. Probably the sizes of the treasure zones and territories determined a lot from the start. And the fact that the center treasure zone was smaller than any other treasure zone or any respawn. Apparently the generator tacked this piece onto one of the opponent's treasure zones. One of his treasure zones occupied half! of the entire map in the underground. Another one 1/4, so that's 3/4 control of the underground. On 112 killed Inferno and revealed an inconvenient Dragon Fly Hive and a Naga off the lava path, and immediately a convenient Griffin Conservatory. Besides that, the treasure zone from here was swamp, but inconveniently stretched out in 2 directions, but there was already +5 ol with the Dragon Fly Hive up to 19 angels, as well as up to 19 pr dragons КЗ and a couple more hives. Rampart died on 115 and from there the road went into the underground. Castle died on 117 and at the entrance to its snow treasure zone there were immediately 2 convenient hives and a couple of Pandora's Boxes. Building a Hydra in Castle without Behemoths and with upgraded Lizardmen. On 117 a zero mage broke through a Dwarf Cottage 20 with GS. Gunnar helped with resource gathering and grabbed Earth, Tazar didn't get it until the end of the game, but scouting in the 2nd slot was a must, which I thought was good overall. For the 10k buyout. On 121-127 grabbed a couple of hives from the snow by the castle, a Griffin Conservatory at Inferno, and almost completely cleared the entire swamp treasure zone. + all the money spots on the respawns were taken and I built angels at the computer. On 131 picked up the +5 sword and cleared another 3 treasure zones + finished clearing the snow and there was only 1 crappy Dragon Utopia with a Sentinel's Shield. In the underground there was a terrible fork and only one Dragon Utopia with a red orb. And besides using Dimension Door there was no way to take it, luckily it dug up on 134 in the cleared swamp treasure zone КВ, and in the underground I picked up Wings. I also cleared the center treasure zone on 132. On 137, 91 monarchs and 5 Archangels with 5 Hydras came to visit and killed the Barbarian. They attacked me, but saw the red orb and immediately surrendered. On 141, Pasys probably didn't have enough moves by 50 to kill the Conflux computer. Had to waste time with Gunnar (, otherwise from Conflux I think Crag would have been reached, who at that time was sitting in the castle. Reached by 142 to that castle, but Crag assembled the Armor of the Damned in 1 turn and with the red orb and a smaller army left no chance. Frustrating and annoying, but against his 14 utopias I only had 2.
Thanks for the game.
It's annoying, but I only have 2 units against his 14.
Thanks for the game.
The deadline for the matches BISHOP vs ProtosArchon and Satyr vs Pit for LM is May 18, 2014.
BISHOP and ProtosArchon, if you are willing and able to meet the deadline, you can agree to play a best-of-three match; after all, it's about the medal.
Осень-Зима 2013-14.
We agreed to play up to two wins. Game started without any restart used. Opponent got green PC as tower, while i had small start area but got wolfs prebuild and good start army from 3 heroes, plus stabes and gloves near town and earth on Hack. Week 1 i scouted a bit and found out that map is a bit bugged with strange road structure. I found 2 cons and build behemots + castle without much problems with resources.
Week2 i start taking conses. Took two i found wk1 and got 5 angels. Then i go in my t-area where i found 3 more cons and also there was one in orange PC area which i killed on 121. At the end of 2nd week i had 16 angels and was ready to take utopia. I took it on 132 and it gave me blue hat and HH. By the end of week i found one more utopia and finally got exp air. With view air i found that opponent towns are close to my area so i took his main town on 137. Week 4 i started to take other towns of him and he surrendered, i guess because he was lacking dd/fly/tp. Thx for game.
1-0
ProtosArchon (Stronghold, Craig Hack, Craig Hack) def BISHOP (Tower, Solmyr, Fiur) 8mm6a, 1.4.3
We agreed to play up to two wins. The game started without any restarts. The opponent got green PC as Tower, while I had a small starting area but got wolves pre-built and a good starting army from 3 heroes, plus stables and gloves near the town and earth on Hack. Week 1, I scouted a bit and found out that the map is a bit buggy with a strange road structure. I found 2 resources and built behemoths + a castle without much trouble with resources.
Week 2, I started taking resources. I took the two I found in week 1 and got 5 angels. Then I went into my territory where I found 3 more resources, and there was also one in the orange PC area, which I killed on day 121. At the end of week 2, I had 16 angels and was ready to take utopia. I took it on day 132, and it gave me a blue hat and HH. By the end of the week, I found one more utopia and finally got experience from air units. With air units, I found that the opponent's towns are close to my area, so I took his main town on day 137. Week 4, I started to take his other towns, and he surrendered, I guess because he was lacking damage dealers/flying units/teleportation. Thanks for the game.
1-0
BISHOP (red, Tazar, Solmyr, Galthran) def ProtosArchon (blue, Citadel, Crag Hack, Crag Hack) 6lm10a 247
It was a long game of accumulating resources. In the beginning, the 2nd Protos had unreal stats and an Orb of the Firmament, but had no control. I, on the other hand, was given only control. In the end, I started taking over towns and buying growth. I even got so bold as to give the second hero a Chalice and a Book of Air Magic because there were two of them, but the sharp Protos caught the hero and he got Dimension Door :)
I had to constantly teleport to the far Castle and squeeze towns to the max. Galthran was given Water Magic in the last slot, which solved things quite well in the Firebird fight. On turn 247, Crag Hack finally reached the far Necropolis where Galthran was sitting and attacked without an Orb of the Firmament with +3 speed
Crag Hack: 53 32 28, 200 mana, 7 Angels, 131 Dragons, 17 Behemoths, 220 Wolf Riders, 150 Hobgoblins, 41 +1 Thunderbird
Galthran: 32 41 23, 200 mana, 16 Angels, 10 Bone Dragons, 48 Dragons, 13 Dark Champions, 12 Champions, 25 Grand Liches, 3k Skeletons, +2 HP, +2 Speed
Protos closes the gates, but Expert Water Magic did not let me lose the fight (Teleport + Clone)
Thanks for the game!
Victory for the generator.
Satyr (red, Necropolis, Clavius, Clavius) def Pit for LM (red, Flax, Fury, Kirr) mininostalgia 216
The game boiled down to whether I could catch Kirr or not. I had full control, but without logs and boots; Kirr didn't have teleport, but had speed. As a result, Pit decided not to rush until the very end, and I thank him greatly for that.
Thank you for the match.
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