ProtosArchon (Stronghold, Crag Hack, Crag Hack) def Palach_HP (Fortress, Tazar, Gunnar) Mini-Nostalgia, 1.4.3
Average start with no dwells, but got two necromancers. Killed all 3 PC players wk1 and managed to build behemoths with castle. I found 2 cons wk2 and got 5 angels, but i was careless and lost one in battle with scout. Entered in treasury area late week2. It had long road but otherwise it was great. Got blue hat and boots on 127.
Week3 start i retreat Hack back home to take stables and mana vortex and then i go back with him in treasury to take utopias. I took 4 but still lacked some useful arties like sword and earth tome. I retreated back and entered in another treasury, but opponent came with huge army and took my town on 137. He had 5 AA's and 91 monarchs.
On 141 i decided to attack him in my town hoping that my expert resistance with armageddon+blind+400 spell points will be enough, but that plan failed when i saw that Gunnar has red orb. Lucky, i had money to surrender and go for one more chance, the armor of the damned. I saw all 4 parts, i just needed to pick up 3 of them. Gunnar came close to me on 142 when he took my village and stay there, while i was still lacking shield for armor. Scout could not transfer it fast enough, but i got really lucky getting another one in utopia on 143. With armor of the damned and Crag Hack i won relatively easy despite massive army on Gunnar. Thx for game.
The most disappointing game... what can I say. Opponent picked all the rests, I had 1 left, got 2 necromancers from Vasya at respawn and decided to play, immediately saw all directions: 1 Inferno, 2 Rampart, 3 ГО 20-49 reds on snow, 4 Castle. Probably the sizes of the treasure zones and territories determined a lot from the start. And the fact that the center treasure zone was smaller than any other treasure zone or any respawn. Apparently the generator tacked this piece onto one of the opponent's treasure zones. One of his treasure zones occupied half! of the entire map in the underground. Another one 1/4, so that's 3/4 control of the underground. On 112 killed Inferno and revealed an inconvenient Dragon Fly Hive and a Naga off the lava path, and immediately a convenient Griffin Conservatory. Besides that, the treasure zone from here was swamp, but inconveniently stretched out in 2 directions, but there was already +5 ol with the Dragon Fly Hive up to 19 angels, as well as up to 19 pr dragons КЗ and a couple more hives. Rampart died on 115 and from there the road went into the underground. Castle died on 117 and at the entrance to its snow treasure zone there were immediately 2 convenient hives and a couple of Pandora's Boxes. Building a Hydra in Castle without Behemoths and with upgraded Lizardmen. On 117 a zero mage broke through a Dwarf Cottage 20 with GS. Gunnar helped with resource gathering and grabbed Earth, Tazar didn't get it until the end of the game, but scouting in the 2nd slot was a must, which I thought was good overall. For the 10k buyout. On 121-127 grabbed a couple of hives from the snow by the castle, a Griffin Conservatory at Inferno, and almost completely cleared the entire swamp treasure zone. + all the money spots on the respawns were taken and I built angels at the computer. On 131 picked up the +5 sword and cleared another 3 treasure zones + finished clearing the snow and there was only 1 crappy Dragon Utopia with a Sentinel's Shield. In the underground there was a terrible fork and only one Dragon Utopia with a red orb. And besides using Dimension Door there was no way to take it, luckily it dug up on 134 in the cleared swamp treasure zone КВ, and in the underground I picked up Wings. I also cleared the center treasure zone on 132. On 137, 91 monarchs and 5 Archangels with 5 Hydras came to visit and killed the Barbarian. They attacked me, but saw the red orb and immediately surrendered. On 141, Pasys probably didn't have enough moves by 50 to kill the Conflux computer. Had to waste time with Gunnar (, otherwise from Conflux I think Crag would have been reached, who at that time was sitting in the castle. Reached by 142 to that castle, but Crag assembled the Armor of the Damned in 1 turn and with the red orb and a smaller army left no chance. Frustrating and annoying, but against his 14 utopias I only had 2.
Thanks for the game.