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14.04.2014 Gallicij (blue, Dungeon, mines, Crag Hack) draw Svetogor (red, Castle, Caitlin, Galthran) mini-nostalgia 213
Castles for the bots were split like this: I got Necropolis, Swamp, and Conflux. My opponent got Rampart, Tower, and Citadel.
We didn't start the game right away; we re-rolled 3 or 4 layouts. In the end, the respawn was in the Underground, the road junction wasn't great. Under my castle there were 2 external dwellings of Troglodytes and a Dragon Utopia. I left both for a bit later, albeit for different reasons :)
On the first week - after running through the corridor around the castle, I found a single Griffin Conservatory and took it right away. I also took Necropolis plus around it 3 external dwellings of Skeletons (which I collected every week). Also, for lack of a better option, by the end of the week I took the 2 external dwellings of Troglodytes. Broke through the passage to Swamp, found a 20-49 Necropolis Dwarves. I have 2 Necromancers: Crag Hack and Moandor; no one leveled up on the first week. The week passed rather chaotically. Built Minotaurs in the Citadel.
On the second week, an immediate wipe: Charna, having gotten 1 Angel, wandered a bit and, overestimating her strength, attacks 20-49 Medusae on the road to Conflux; they were standing behind a Dragon Fly Hive, and there are 49 of them. There, the Angel, the Necromancer, and the Templar die accordingly. I take auto; we agreed on a draw. After replaying, I don't go for the Medusae, I turn around and a bit below the portal to Conflux I find a Griffin Conservatory; it's a double, taken normally. Here the army splits: Crag Hack and 3 Angels go to Conflux through the Medusae, and 100+ Skeletons, 200+ Troglodytes, 7 Minotaurs, and a couple of Eyes go to Swamp with the scout hero. The scout hero took Swamp, broke the road into the treasure zone behind it; a Dragon Utopia is visible there. Crag Hack found Conflux; an unreal corridor leads to the castle; I don't want to spend a week on this castle, especially since a turn to the treasure zone is visible. There, Crag Hack takes a chest for 10k experience, 5k gold. Dragon Fly Hive, Berserker Statue. Crag Hack has expert Earth magic.
On the third week, I decide to fight my way home; along the way, from a lookout, I spot the opponent's Cyclops, found a +4 Helm in the Swamp. I want to build a Whirlpool to break the Helm. Respec Crag Hack, convert Troglodytes into Skeletons, and with almost 700 dead bodies break the Dragon Utopia under my main. Then go for the GO. While I was building chains for transporting two armies, etc., everything came together only on day 134, 180 mana; I'm standing under the Dragon Utopia on Angels, the Troglodytes are on the way to Necropolis but will return on day 135. The Dragon Utopia is so-so; nothing interesting except a Sword of +5 All Stats. By day 137, in the central treasure zone, I only managed to clear a Shield +4 and a Cape +2 Speed.
On day 141, I take the Dragon Utopia right under the lift to the opponent's GO; there the KV is.
Day 142: the opponent breaks the GO, comes down on the lift, apparently sees me, returns to the scout hero, apparently took all the meat, to hell with it, I'm out of here; there will be Fireball soon. His turn comes; I see Galthran: Skeletons up to 499, Grand Elves, Mages, Thunderbirds, Rogues; I have 700 Skeletons and 3 Angels, 15 Gorgons. Galthran's battle stats are significantly better. Attacking is scary, especially since it's a new week; I have a delivery of 200 Skeletons, Minotaurs, Eyes, Lizard Warriors. I want to bring all this, plus a Ring of +1 HP from the respawn to clear and drag along. (I know I should have done it long ago.) Crag Hack turns around, takes a chest behind the Griffins for experience, and jumps into the darkness towards the Berserker Statue and the Gauntlets. Preparing a chain for delivery. Galthran broke into the treasure zone, sent a couple of scouts, opened some prison below his lift, ran as far as possible along the road, found no one; from the previous turn, 50+ Marksmen were added to his army. Delivered the meat, the ring. Total: 15 Gorgons, 50 Lizard Warriors, 30 Eyes, 16 Medusae, 3 Angels, 900 Skeletons. Checked Galthran with the scout hero: there are 370 Skeletons, 57 Marksmen, 27 Grand Elves, 11 Rogues, 10 Thunderbirds, 20 Mages, 32 Wood Elves. We fought; I lost an Angel, 500 Skeletons (I raised 150 back with Necromancy for the final), and various crap like Lizard Warriors. Galthran was wiped out and fled with a Wood Elf and 3 Mages. But we continue. I have no mana. The next day, I clear out in the treasure zone behind Swamp; a Dragon Utopia was visible there. An army is on its way there via the chain; either way, I need to replenish mana; by the time I replenished it, the army arrived. Took the Dragon Utopia; I got a Helm 4/4 and Bracers. Walked through a couple of Berserker Statues, found another Dragon Utopia; gave me a Tome of Water Magic (which is good overall, since I forced Water Magic on Crag Hack. I can now Teleport my already nearly thousand Skeletons.) On the first day, I also clear another HP ring. Dimension Door + Fly get me to the Dungeon; I double my mana to 380. The Skeletons are going for an upgrade. Crag Hack ramps up on Angels.
The next day, I Dimension Door into the unexplored part of the central treasure zone. With a thousand upgraded Skeletons. I'm standing not far from the lift to the opponent; I didn't even use a few steps, hoping I stopped invisible to the opponent. And then the next day, Galthran on Crusaders stops practically at the site of his GO. Naturally, Dimension Door to the lift, ascend; with the Bracers, I attack, but they weren't even needed; 1 stack of 8 speed total; I killed without magic even before his turn. (2 Angels, 15 Gorgons, 11 Minotaurs, 8 Cats outsped him.) Follows GG. By agreement, a clean draw.